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dc.contributor.authorNicosia, Sylvia Navarro
dc.date.accessioned2015-10-22T15:19:52Z
dc.date.accessioned2020-06-22T14:34:35Z
dc.date.available2015-10-22T15:19:52Z
dc.date.available2020-06-22T14:34:35Z
dc.date.issued2015-05-01
dc.identifier.urihttp://hdl.handle.net/20.500.12648/936
dc.description.abstractThis project is a prototype application for Google Glass that would help horticultural students with the difficult task of plant identification. The main purpose is to determine if a wearable device, embedded with augmented reality, can enhance both teaching and learning, using Cognitive Theory principles, by improving engagement and motivation. The prototype was built using JustInMind, a prototyping application, which allows prototypes to run in Google Glass. Three students and two faculty members from the Horticultural Department tested the application; all concurred that this application had potential, as long as the underlying database was comprehensive.en_US
dc.description.sponsorshipDr. Russell Kahn, adviser ; Dr. Steve Schneider, Second Readeren_US
dc.language.isoen_USen_US
dc.subjectGoogle Glassen_US
dc.subjectAugmented Realityen_US
dc.subjectWearable Technologyen_US
dc.subjectemerging technologyen_US
dc.subjectcognitive theoryen_US
dc.subjectperception and attentionen_US
dc.subjectencoding of informationen_US
dc.subjectCognitive Load theoryen_US
dc.subjectmemoryen_US
dc.subjectcomprehensionen_US
dc.subjectactive learningen_US
dc.subjectmental modelsen_US
dc.subjecttransfer of learningen_US
dc.subjectInformation Design and Technologyen_US
dc.titleGoogle Glass In the Classroomen_US
dc.typeThesisen_US
refterms.dateFOA2020-06-22T14:34:35Z
dc.description.institutionSUNY Polytechnic Institute


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