Google Glass In the Classroom
dc.contributor.author | Nicosia, Sylvia Navarro | |
dc.date.accessioned | 2015-10-22T15:19:52Z | |
dc.date.accessioned | 2020-06-22T14:34:35Z | |
dc.date.available | 2015-10-22T15:19:52Z | |
dc.date.available | 2020-06-22T14:34:35Z | |
dc.date.issued | 2015-05-01 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/936 | |
dc.description.abstract | This project is a prototype application for Google Glass that would help horticultural students with the difficult task of plant identification. The main purpose is to determine if a wearable device, embedded with augmented reality, can enhance both teaching and learning, using Cognitive Theory principles, by improving engagement and motivation. The prototype was built using JustInMind, a prototyping application, which allows prototypes to run in Google Glass. Three students and two faculty members from the Horticultural Department tested the application; all concurred that this application had potential, as long as the underlying database was comprehensive. | en_US |
dc.description.sponsorship | Dr. Russell Kahn, adviser ; Dr. Steve Schneider, Second Reader | en_US |
dc.language.iso | en_US | en_US |
dc.subject | Google Glass | en_US |
dc.subject | Augmented Reality | en_US |
dc.subject | Wearable Technology | en_US |
dc.subject | emerging technology | en_US |
dc.subject | cognitive theory | en_US |
dc.subject | perception and attention | en_US |
dc.subject | encoding of information | en_US |
dc.subject | Cognitive Load theory | en_US |
dc.subject | memory | en_US |
dc.subject | comprehension | en_US |
dc.subject | active learning | en_US |
dc.subject | mental models | en_US |
dc.subject | transfer of learning | en_US |
dc.subject | Information Design and Technology | en_US |
dc.title | Google Glass In the Classroom | en_US |
dc.type | Thesis | en_US |
refterms.dateFOA | 2020-06-22T14:34:35Z | |
dc.description.institution | SUNY Polytechnic Institute |