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dc.contributor.authorGoodnough, Eric P
dc.date.accessioned2015-10-19T19:48:30Z
dc.date.accessioned2020-06-22T14:33:26Z
dc.date.available2015-10-19T19:48:30Z
dc.date.available2020-06-22T14:33:26Z
dc.date.issued2012-12-01
dc.identifier.urihttp://hdl.handle.net/20.500.12648/920
dc.description.abstractThe purpose of this paper is to explore the possibility that using video games as an educational tool will impact student motivation and learning outcomes for mathematics in a 5th grade classroom. It uses relevant literature and qualitative research to investigate if educational video games provide challenge, fantasy, curiosity, and control as a means of influencing intrinsic motivation, using Malone’s Motivational Theory as a theoretical framework. Additionally, it explores similarities between intrinsic motivation and the characteristics suggested for a game to achieve Flow. Flow is a theory based on the balance of player skill and level of challenge, and can be used as a means for measuring how fun a game is. Specifically, this study examines the gaming features available at the learning website Study Island and how they are implemented in a 5th grade elementary school classroom. By conducting semi-structured interviews with teachers who use the website regularly and using existing standardized test scores to evaluate learning outcomes, I compare the emerging themes from these discussions with the suggested results provided by previous literature on the subject. Based on these comparisons, I attempt to answer the following research question: Does playing educational video games influence motivation and impact learning outcomes in 5 th grade mathematics?en_US
dc.description.sponsorshipDr. Russell Kahn,Adviser ; Dr. Ibrahim Yucel , Second Readeren_US
dc.language.isoen_USen_US
dc.subjectvideo gamesen_US
dc.subjecteducationen_US
dc.subjecttechnologyen_US
dc.subjectmotivationen_US
dc.subjectmathen_US
dc.subjectelementaryen_US
dc.subjectK-12 educationen_US
dc.titleApplying Malone’s Motivational Theory and Flow to a Study of Whether Playing Educational  Video Games Influences Motivation and Impacts Learning Outcomes in 5th Grade Mathematicsen_US
dc.typeThesisen_US
refterms.dateFOA2020-06-22T14:33:26Z
dc.description.institutionSUNY Polytechnic Institute


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