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    Applying Game Learning Principles to Analyze and Identify Improvements for Scuba Training Simulations

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    Author
    Schaller, Shaun
    Yucel, Ibrahim; Thesis Advisor
    Kahn, Russell; Second Reader
    Keyword
    scuba
    simulation
    training
    gamification
    Virtual Reality
    learning
    Gee, James Paul
    Date Published
    2018-04
    
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    URI
    http://hdl.handle.net/20.500.12648/905
    Abstract
    The purpose of this project was to analyze whether existing simulations for scuba diving are effective training tools, and to further develop prototype mockups that demonstrate how a simulation embedded with important scuba concepts and procedures can create an effective learning environment. Academic literature is reviewed relating to virtual reality experiences, simulations in training applications, motivational factors for the use of simulations in education, and strategies to embed learning into game simulations. This study uses James Paul Gee’s learning principles for good games (2013) to analyze the scuba simulation game, “Infinite Scuba.” Gee’s learning principles are then applied to develop a series of simulation mockups in which players learn important scuba procedures including: planning a dive, underwater navigation, and underwater communication. The question under investigation is: “What features are needed in a game simulation to be an effective teaching tool and learning experience for open water scuba divers.”
    Description
    A Master's Project submitted to the College of Arts and Sciences at SUNY Polytechnic Institute, Utica NY in partial fulfillment of the Master's of Science Degree.
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    SUNY Polytechnic Institute Information Design + Technology (IDT) Program Theses and Projects

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