• Design and Review of Multi-Media Marketing for Community Project: Refugees Starting Over in Utica, NY

      Reilly, Kathryn (2013-05-01)
      This project was the design and implementation of multi-media marketing and promotion techniques for the cultural and community project Refugees Starting Over in Utica, NY (“Starting Over”). Starting Over is a SUNYIT sponsored project that set out to highlight refugee resettlement in Utica through a series of events and to create a community of practice through its web presence. This paper will first explore the refugee population in Utica. Second, the details of the project will be discussed. Lastly, the different multi-media tools that were used will be examined. These tools will be measured for effectiveness. Successes with the multimedia marketing elements will be shown.
    • Design of an Online Technical Communication Course Using the Open SUNY Online Course Quality Rubric

      Brierley, Sean; Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader (SUNY Polytechnic Institute, 2019-05)
      This project is a one-semester, online technical communication class for undergraduates at a four-year university. The audience includes students who are taking the class to learn about writing but who generally have majors unrelated to technical communication. The online class will use best practices in course delivery and will support a constructivist theory of learning, based on peer-to-peer, as well as peer-to-instructor, interaction. Writing and communication best practices will make extensive use of revision based on peer and instructor review. Importantly, this design of the class will make use of the Open SUNY Online Course Quality Review (OSCQR) Rubric and Process (“About OSCQR,” n.d.). The intent of this project is to deliver a live product that can be accessed through the Internet and used out of box with little revision almost immediately. A representative, functional Moodle class will be available at https://brierleynet.com, and this will be ready for roll-out before the fall 2019 semester.
    • Designing a Corporate Employee Engagement Application: Voice of the Employee

      Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Eng, Jennifer (2020-05)
      The purpose of this project is to design a corporate employee engagement application that solicits real-time feedback from employees and provides results and insights to managers and leaders on the human factors of operating an organization. The project includes a prototype design of the application, which factors in user experience (UX) design approaches and gamification concepts. An iterative approach was used in the prototype design to modularly build and enhance the design, with the underlying focus being user experience to ensure it satisfied the basic user needs and usability. Customer-centric design approaches, such as user journeys and personas, were utilized to more granularly focus on varying types of users. Universal design principles and gamification techniques were also incorporated to further enhance the aesthetics and promote repeated usage of the application. The final result of the project is a prototype design of a corporate employee application that focuses upon the user and incorporates common social and consumer-based approaches into a corporate based application to boost employee engagement within an organization.
    • Designing a Mobile Application for Small Business Use in Strengthening Customer Relations

      Crabtree-Keeler, Collin (2015-12)
      The goal of this thesis and the accompanying mobile application prototype is to conceptualize and design a mobile application for small businesses that would allow these organizations to bridge the technological and communication gap outlined in this document. The resulting application, once fully developed, would also allow business owners to better connect with their customers by offering a service designed to manage customer data and provide incentives for recurring visits. The research outlined in this document focuses on addressing the current issues regarding the aforementioned technological gap, as well as providing ideal design methods in order to create a more effective user interface and subsequent digital service.
    • Designing a MOOC for Citizen Planner Training

      Brown, Elizabeth A. (2013-12-01)
      Many major cities are now offering Citizen Planner certification programs to fulfill the need to educate residents and stakeholders on issues related to community development and urban planning. Unfortunately many of the programs currently available have fees for registration, are located on-site, and are only available for a limited time. Massive Online Open Courses (MOOCs) present a unique opportunity to provide Citizen Planner training for low to moderate income people and in a way that is both more affordable and accessible. Furthermore, this project involves the creation of a MOOC for Citizen Planner training and examines the value of using the value of using MOOCs for planning education. Findings support that the use of Keller’s ARCS Motivation Theory in combination with a thoughtful layout will engage and motivate MOOC participants both during and after completion of certification.
    • Designing a Website for Karen Cultural maintenance and promotion: Karen Cultural Preservation in Utica, NY

      Htoo, Jenjira May (2015-05-01)
      This research examines the use of the Internet in preserving Karen Burmese culture, society, and ethnic identities in Utica, NY. The study explored the use of new media amongst Karen Burmese with specific attention to the function of new media in the process of identity formation. This study will expand on the literature though the uses and gratifications theory in new media and social network sites (SNSs) and by a specific case study of Karen-Burmese refugees, which examines the history and social context of Karen people, Karen refugees and resettlement and cultural identity. In particular the case study looks at the dong dancing, and how media is appropriated for purposes of cultural maintenance and for traditional values and ethnic identity. Information and communication technologies have become integral features in assisting the process of Karen refugees communicating with their families and relatives, and share their culture and identity online and offline.The second part includes the consolidation of Karen cultural (digital) materials about the project of Karen Cultural Preservation. Karen Burmese refugees’ cultural heritages, identities, and community, a project of maintaining and promoting Karen culture were consolidated in a WordPress website. The paper covered the WordPress theme selection integrated features and designs and screenshots accompanied with annotations.
    • Designing an Educational Game Application for Learning Receptive Fingerspelling

      Bustos-Estefan, Jorge; Kahn, Russell; Thesis Adviser; Yucel, Ibrahim; Second Reader (SUNY Polytechnic Institute, 2019-05)
      The goal of this project is to design an educational game application to learn receptive fingerspelling. The design product is presented as a series of screenshots and diagrams in these pages and also as an online interactive prototype through which the user interface (UI) and user experience (UX) are demonstrated. Current research in the field of game design recommends using game design frameworks to help designers in their undertaking as well as to facilitate discussion of game design among designers, researchers, critics, and players. The MDA framework (aka mechanics, dynamics, and aesthetics) was applied when designing this app. Instructional design concepts were examined and evaluated on how to foster the pedagogy of the educational game. Active learning, tangential learning, and a range of cognitive learning principles were integrated into the design. Universal principles of design were also implemented. The result is the design of an app containing a section involving gameplay as well as two sections that do not involve gameplay, one for learning the manual alphabet and one for practice drills.
    • Designing an Instructional Informative Website for Pet Owners

      Jofre, Ana; Ortiz, Sherman; Jofre, Ana; First Reader; Lizardi, Ryan; Second Reader (SUNY Polytechnic Institute, 2020-12)
      Searching for pet owners' information on the world wide web can be difficult and confusing due to the many different websites on must scroll through depending on your search results. With the rise of social media, forums, online pet stores, and blogs there are more websites to look into. Although these websites have articles on pet information, they are often opinionated, lacking in follow up information or simply unfinished. This paper looks into the development of a site with the end users' navigation in mind for all their pets primary concerns. This website is made for user's accessing information about their pets. Using a classic template website builder, the site is able to be updated in real time with ease as more information becomes available. The website's user experience is evaluated by analyzing survey information. The end user experience, the most important aspect of any website, comprises navigation, clarity, and simplicity. Prototype website link: https://soaj926.wixsite.com/mysite-2
    • Designing an Online Presence for Bhutanese–Nepali Refugees

      Crisman, Lee (2013-06-01)
      The purpose of this project is to establish a online public platform for the Bhutanese-Nepali refugees of Utica, New York that will promote awareness and build the visual and cultural identity of a growing community. By using current information design technology, new media technologies and social networking platforms; the goals of this community are to promote awareness, educate the community, increase membership and establish a formal venue of worship. This will be accomplished by incorporating a multidisciplinary approach using techniques and technologies of graphic design, web design, web development, and branding to accomplish our goals.
    • Detection of Brain Tumor in Magnetic Resonance Imaging (MRI) Images using Fuzzy C-Means and Thresholding

      Andriamanalimanana, Bruno; Kalakuntla, Shashank; Andriamanalimanana, Bruno R.; First Reader; Novillo, Jorge E.; Second Reader; Spetka, Scott; Third Reader (SUNY Polytechnic Institute, 2020-08)
      Although many clinical experts or radiologists are well trained to identify tumors and other abnormalities in the brain, the identification, detection and segmentation of the affected area in the brain is observed to be a tedious and time consuming task. MRI has been a conventional and resultant image processing technique to visualize structures of the human body. It is very difficult to visualize abnormal structures of the brain using simple imaging techniques. MRI technique uses many imaging modalities that scan and capture the internal structure of the human brain. Even with the use of these techniques, it is a difficult and tedious task for a human eye to be always sophisticated in detecting brain tumors from these images. With emerging technology, we can provide a way to ease the process of detection. This project focuses on identification of brain tumor in MR images, it involves in removing noise using noise removal technique AMF followed by enhancing the images using Balance Enhancement Contrast technique (BCET).Further, image segmentation is performed using fuzzy c-means and finally the segmented images are produced as an input to a canny edge detection resulting with the tumor image. This report entices the approach, design, and implementation of the application and finally the results. I have tried implementing/developing this application in Python. The Jupyter notebook provides a block simulation for the entire flow of the project.
    • Developing a Moodle Course as an Engaging and Collaborative Teaching Tool to Correlate the Common Core with K12 Videoconferencing

      Burroughs, Jenny Marie (2014-05-01)
      This project was designed to develop an online engaging and collaborative teaching tool for educators within my region on how to correlate the common core with K-12 video conferencing. I created an online e-learning platform in Moodle for educators to collaborate and share ideas anywhere at any time due to the fact educators may lack time and professional development opportunities to gather this information elsewhere. Not only will my project showcase my Moodle course, but also this opportunity will allow me to illustrate my results on the following learning theories of cognitive and constructivist and their principles to the plugins within the Moodle course content. Cognitive theories will include the six principles by Clark and Mayer and constructivist theories will include the principles by Allesi and Trollip. The overall achievement is to design a digital prototype that provides the opportunity for me to educate and facilitate to educators and to also have them educate and facilitate with others using the various Moodle plugins provided.
    • Developing Content for a Cross-Cultural Website: Integrating Web Strategies, Cultural Considerations and Blogging Techniques

      Christopher, Mary (2013-06-01)
      Using new technologies to create an online and community presence for diverse cultures requires extensive planning and strategizing. This paper illustrates some of the issues and methods to consider when developing content for a cross-cultural website and establishing a foundation for a novice user to take over. The purpose of the project behind this paper was to promote awareness on a Bhutanese-Nepali refugee group who resettled in Utica, New York and educate the community on their Hindu religion and cultural practices. A group of graduate students who worked with the refugees built a userfriendly website (https://hauny001.wordpress.com), created content that would set the right tone and provide useful information and implemented an effective marketing strategy.
    • Developing Digital Stories to Accommodate Multiple Learning Styles in a Healthcare Environment

      Bushinger, Erin (2012-04-01)
      This project looks at why digital storytelling may be an appropriate learning tool for hospital nurses and if so, how to best develop digital stories to support caregivers’ multiple intelligences. For this project, I developed two digital stories – one from a patient perspective and one from a caregiver perspective. It is through these stories and feedback from nursing staff at a nonprofit hospital in Upstate New York that I was able to learn if the stories I created positively impacted nursing staff by educating them on important topics in patient care and safety. I also use cognitive learning theory to determine where the strengths and weaknesses of digital storytelling lie. This study tested the assertion, supported by related literature, that digital stories are excellent learning tools because they accommodate people’s different learning styles, and this may affect teaching techniques. In healthcare, a world where evidence-based practices are critical, digital stories are being promoted and used to teach nurses valuable lessons that can’t be taught by statistics or research findings (Haigh & Hardy, 2011). Through this study, I was able to recommend to the hospital that they should in fact use digital storytelling as an educational tool. I recommended that they do this using the following methods: hold a digital storytelling contest with nursing staff, use digital stories produced by hospital staff during new employee orientation, use digital stories as educational tools during hospital in-services and education days, gather before and after stories from nursing staff to see if behaviors changed based on the digital story they watched, investigate the benefits and opportunities for reflection and transformational learning provided by the digital storytelling process, and use digital stories as educational tools on certain nursing units while providing other nursing units with written stories to see if digital stories changed behaviors more than written stories.
    • Developing Helpdesk Mobile App to Support Classroom Technology During COVID-19 Pandemic

      Jofre, Ana; Reed, Allen; Jofre, Ana; First Reader; Yucel, Ibrahim; Second Reader (SUNY Polytechnic Institute, 2020-12)
      This research project is a prototype of a mobile application that would be dedicated to the Syracuse University faculty members and students and serve as service mobile app providing helpdesk support for classroom technology issues. The development of this mobile application uses Universal Design Principles focuses on Human-Centered Design theory, and the app build upon a user’s needs. The prototype has been created using Adobe XD, the prototypes are made to be high fidelity and fully interactive so it can be used for usability test. This research project paper intends to determine the benefit of using mobile app for helpdesk support during the COVID-19 pandemic, and to find out if using helpdesk mobile app could enhance IT services and the time needed to response to classroom technology issue. The fully interactive prototype can be viewed through the link below: https://xd.adobe.com/view/138af8a5-29bd-4571-ac9c-1fc76adff40a-46d9/?fullscreen&hints=off
    • Development of High-Performance Hafnium Oxide based Non-Volatile Memory Devices on 300mm Wafer Platform for Data Storage and Neuromorphic Applications

      Diebold, Alaine (Committee member); Ventrice, Carl A. Jr. (Committee member); Lloyd, James (Committee member); Kurinec, Santosh (External committee member); Cady, Nathaniel (Dissertation Committee Chair); Hazra, Jubin (2021-08)
      Fundamental limitations associated with scaling and modern von Neumann computing architectures illustrates the need for emerging memory solutions in the semiconductor industry. One such promising non-volatile memory (NVM) solution is resistive random access memory (RRAM), which is seen as a potential candidate that can meet the performance needs of DRAM and the density of NAND Flash in terms of scalability, reliability and switching performance. However, reliable operation of RRAM devices requires further development to remedy device- to-device and cycle-to-cycle uniformity variation, increase the conductance window, and to improve retention, yield and endurance properties. This research work primarily focuses on improving RRAM performance metrics through optimization of processing conditions and programming algorithms for CMOS-integrated nanoscale HfO2 RRAM devices on a full scale 300mm wafer platform. It was observed that tuning of ALD parameters during RRAM switching layer HfO2 deposition had a significant impact on device switching performance. An excellent memory window of >30 with switching yield ~90%, along with low cycle-to-cycle (σ <0.5) and cell-to-cell variability (σ <0.4) were achieved for tested 1 Transistor 1 RRAM (1T1R) cells across full 300mm wafers. The devices demonstrated excellent endurance (>1010 switching cycles) and data retention performance at elevated temperature (105 s at 373K). The fabricated RRAM cells were also optimized for multi-level-cell switching behavior and ~10 distinct resistance levels were obtained through a combined current- and voltage-control based programming approach. An incremental pulse write technique combined with read verification algorithm enabled accurate resistance states programming within a large resistance window along with linear and symmetric potentiation-depression characteristics yielding superior analog synaptic functionality of fabricated RRAM devices. In addition to RRAM devices, hafnium zirconium oxide (HZO) based nanoscale ferroelectric tunnel junction (FTJ) devices were successfully implemented on a 300 mm wafer platform. Current measurement, as a function of voltage for both up and down polarization states, yielded a tunneling electroresistance (TER) ratio of ~5 and switching endurance up to 106 cycles in TiN/ Al2O3/ Hf0.5Zr0.5O2/ TiN FTJ devices distributed across full 300 mm wafer. Investigation of current transport mechanisms showed that the conduction in these FTJ devices is dominated by direct tunneling (DT) at low electric field and by Fowler-Nordheim (F-N) tunneling at high electric field. The realization of CMOS-compatible nanoscale RRAM and FTJ devices on 300mm wafers demonstrates the promising potential of these devices in large scale high-yield NVM manufacturing for high performance embedded memory and mass data storage applications.
    • Development of Novel Technologies for Direct Cellular Patterning for the Establishment of Well Controlled Microenvironments to Facilitate Studies on Cellular Signaling, Sensing, and Other Diffusion-Based Phenomena

      Hynes, William (2016-05-07)
      This work focuses on the utilization of novel bioprinting technologies for the investigation of cellular signaling, sensing, and other diffusion-based phenomena with spatiotemporal dependencies. Two different printing techniques were developed for the purpose of fabricating controlled microenvironments comprised of cells, nutrients, hydrogels, and soluble signaling molecules in a repeatable fashion. The first application explored was the development of a novel, bioprinted, cell-based biosensor as a nondestructive method for the monitoring of the cellular redox environment. Mammalian cells were engineered to express a redox sensitive protein and were patterned and immobilized within a photopolymerizing hydrogel matrix, resulting in biocompatible, three-dimensional microenvironments which supported cell growth and facilitated small molecule sensing. Exposure of the printed, redox sensitive cells to oxidative and reductive compounds and monitoring via confocal microscopy demonstrated proper and reversible functioning of the living biosensor. Bioprinting was also used to generate complex, micro-scale, multi-species populations of bacteria in order to evaluate the effects of distance and various forms of competition on syntrophic relationships. An artificial, syntrophic bacterial consortium was printed within controlled microenvironments confined by geometry and nutrient availability. The growth of the printed strains was monitored, analyzed, and compared to the predictions of an experimental, computational bacterial growth model known as COMETS. Results indicated that the general trends exhibited in vitro by most of the examined micro-scale interactions can be predicted in silico, and that the effects of microbial interactions on the micro-scale can differ considerably than those observed at the macro-scale.
    • Digital Storytelling with Infographics: Celebrating the Negro Leagues Using 21st Century Tools

      Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Van Gorder, Dave (2020-05)
      Visual communication is more prevalent today than it ever has been in the past. Specifically, thanks to cell phones, tablets, and other smart devices, digital platforms have seen the greatest increase of visual use and show no signs of slowing down. However, with this increase comes more competition to stand out and be heard. Despite the messaging being more accessible than ever, there is a large chasm between what messaging is communicated, and how much it is viewed, understood, and retained by the audience. Thankfully designers have many options at their disposal for standing out amidst the noise. One of the most prominent of these is the infographic: a communication method that was designed for print but perfected on digital platforms. This study is designed to explain the role that infographics play for designers and storytellers. It will explore how infographics can attract a larger audience, communicate a complex idea in an easy to understand nature, and ultimately prove to be more memorable through the blending of images, text, and data into one coherent piece.
    • Discovering the meaning of Internet Safety

      Palinski, Kathleen (2005-12-01)
      An in-depth analysis was conducted with the purpose of discovering the meaning of Internet safety. A case study was used to derive themes from multiple sources of data (documents, interviews, observations, artifacts). Data collected during the study includes interviews from elementary teachers, parents, students, and district-level administrators. It also includes a literature review, documents, and the application of Karl Weick’s Organizational Theory. Internet safety problems were studied at a small school district of approximately 2,500 students in central New York State where the case study was conducted. The current software the district uses is a highly restrictive server level program. A dynamic definition of Internet safety is proposed as a result of the case study.
    • The Dynamics of Infographics: Transforming Tabular Data into an Interactive Story

      Freiberger, John IV; Jofre, Ana; Advisor; Schneider, Steven; Second Reader (2018-05)
      Election campaigns can be heated, and sometimes controversial, where statements candidates make are dissected, analyzed, and scrutinized by news media, talk shows, publications, and now social media. The 2016 election between Donald Trump and Hillary Clinton was no different. Trump’s combustible use of Twitter as then-candidate and nowpresident continues to make headlines, fueling barrages of re-tweets, replies, memes, and so on. This thesis project examines a tweet Donald Trump made about winning the 2016 election in a landslide and uses official election results published by the Federal Election Commission (FEC) to debunk that claim in an interactive infographic created in Tableau. This paper examines infographic design and highlights types of infographics, infographics and cognition, interactivity in infographics, and good design principles. This paper then walks through the construction of the interactive infographic in Tableau while noting the design process used and principles applied. An evaluation of Tableau as a visual design tool is also provided.
    • E-Learning Electricity A Web-Based Training System: Applied to Teaching the Fundamentals and Function of Electrical Theory as it relates to Direct Current Automotive Circuits

      Stam, Kathryn; Advisor; Lizardi, Ryan; Second Reader; Vair, William Scott (2019-08)
      The purpose of this thesis project is to create a proposal for a new e-learning program that would span the gap between the theoretical and real-world application of electrical theory as it relates to automotive direct current circuits. This proposed e-learning program will currently be focused on the subject of automotive direct current circuits, but is considered scalable for other subjects in the future. The application of this proposed e-learning program is to be used by learners as a resource to help deepen their knowledge through active learning and subject mastery. Active learning and subject mastery are be achieved by utilizing simulation and gamification as a means of engaging and motivating the learner. This will be accomplished within this proposed e-learning program by implementing the principles of Piaget’s Theory of Constructivism, Jerome Bruner’s Theory of Discovery Learning and Bloom & Carroll’s Theory of Mastery of Learning (Bates, 2016). This proposal also includes design mockups for the homepage, interactive activities, learning games and an assessment quiz. It is my intention to someday see this proposed e-learning program become a reality and be implemented for the future enhancement of education and the edification of learners.