• A Content Analysis of Educational Scaffolding Used in Post-and-Reply Sessions on a Mathematics Homework Help Message Board

      Darrah, Nick (2011-07-01)
      With the great influx of resources available to students within their own homes, answers and assistance to traditional homework assignments are being sought. Online searches and discussion boards have become an immediate refuge for those with a lack of understanding. Classical educational theories, too, have been translated for these digital realms to better assess authentic learning experiences. Analyzing and understanding the discussion patterns and key phrases employed by message board members acting as online tutors in terms of scaffolding theory may yield a better clarification and assessment of learning experiences within an online math homework help message board. The discovery of these relationships may help optimize quests for new information by demonstrating the need and importance of communication skills in mathematics.
    • Creating a browser extension to improve PubMed record full text linking

      Locascio, Jill K.; Kahn, Russell; Thesis Adviser; Yucel, Ibrahim; Second Reader (2018)
      PubMed is a free search engine developed and maintained by the National Center for Biotechnology Information (NCBI) at the National Library of Medicine (NLM) which searches the MEDLINE database of references and abstracts on life sciences and biomedical topics. As such it is a valuable search tool for researchers in the health sciences. In my work as a Digital and Technical Services librarian at SUNY College of Optometry, I have registered complaints from frustrated users seeking to connect to full text articles from PubMed. They have reported finding the process confusing and containing too many steps which disrupt their search process. This project took a critical look at PubMed’s linking service, LinkOut, used information design theory to propose improvements, and implemented those improvements through the design and development of a browser extension which will be presented to the SUNY Optometry community. This paper describes the process taken to complete this project.
    • Creating a User-Friendly Mobile Application Prototype

      Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Sherman, Michael (2020-05)
      In today's world users have access to hundreds of thousands of mobile applications at the touch of their fingers. There are over two hundred and fifty million smart phone users out there and that number is growing with over 80% of Americans owning a smartphone. There is nothing more frustrating than trying to use an application and not being sure what to do. Colors or fonts can make things hard to read, too many options to click with no real direction; this will cause frustration for the user and negative feelings towards the application. Making sure that a mobile application is user-friendly is essential to its success, the first time a user opens up the application they need to know exactly what to do and how each action will interact. This project will include a complete sports betting mobile application prototype that covers all the necessary principles of a user-friendly application, along with research to explain why these principles are important. To make a user-friendly application, it is very important to make sure that the user is engaged. This was done by choosing a color scheme that gives a positive emotion, which will bring the user back and continue to use the application. Also, limit what actions the user can do, this can be done with consistency, constraint, and control. Consistency makes sure that users see similarity on how to perform all actions. Constraint limits the actions a user can perform to reduce any errors. Control makes sure that users of all levels have the ability to use the application.
    • Creating an effective online course and community with best practices from the disciplines of Visual Design, User Experience and online learning experiences.

      Spirizzi, Bianca; Kahn, Russell; Thesis Adviser; Stam, Kathryn; Second Reader (2018-05)
      (Introduction) Online Learning requires learners to take an extra step. No one is forcing them to show up, participate or contribute. Creating an online learning space that encourages students to engage is the main goal of an online course. This can be helped along greatly with the correct application of best practices from the fields of Visual Design, User Experience and online learning. By setting up an active learning course structure based on Bloom’s taxonomy, online courses become much more engaging. This, along with a Critiquing segment will be applied to this online course prototype. By offering a guide on how to critique and always having a reference available for students when they need to critique create is a good rule to follow for this online course. Course will combine quilting and design into each lesson.
    • Creating An Effective US History Timeline Using Principles of Information Design

      Stam, Kathryn; McNamara, Brendan (2019-07)
      Visual information has been used as a form of communication throughout the years. In this thesis project, I plan to address historical illiteracy by utilizing universal principles of information design to create a digital US History timeline that students could reference easily and consistently as a historical resource to contextualize information. Implementing design theory, the timeline prototype aims to be aesthetically pleasing and proficient at attracting student users. Furthermore, a digital version of the timeline seeks to be innovative and enable teachers to edit accordingly and update more efficiently. Steps to convert the digital timeline to a wallpaper border for the classroom environment will also be examined as it may provide a more constant information tool than temporary paper bulletin board versions currently in use.
    • Creating An Online Course Teaching Social Media Applications

      Sweeney, Vanessa (2013-05-01)
      Due to the shift from Instructor centered learning to student centered learning, careful consideration has to be given to the needs of adult learners in all facets of education. Time restrictions and the learner’s current skill level are two areas that need to be addressed in adult learning. To address these issues in a non-credit course on social media applications that I am teaching this summer face to face, I have developed an online learning environment to supplement in classroom instruction. The online learning environment is able to be accessed by students when it’s convenient for them, which helps expand upon the instruction that they receive in the classroom. In addition, learning theories and information design principles are applied to the online learning environment to increase the student’s ability to learn, as well focus on web accessibility. The online learning environment has been developed using WordPress; a free and open source web content management system.
    • Creating an Online Game for Farm Safety

      Begley, Robert D. (2013-04-01)
      The New York Center for Agricultural Medicine and Health (NYCAMH) has a need for a web-based educational game to educate families on farm safety. This project demonstrates a proposed game design that combines the elements of gaming that enhance learning with the feedback received from NYCAMH. Feedback was solicited through a series of prototypes delivered to NYCAMH through an agile software development process. The proposed design follows a constructivist approach to place the learner in a context based on reality. The aspects of the game design that engage and motivate students by blending entertainment with learning are discussed. A prototype for this project can be found at http://web.cs.sunyit.edu/~begleyr/nycamh/prototype_5/.
    • Creating Digital Narratives: The Structure and Design of Stories Told Across Multiple Media

      Stackelberg, Peter Von (2011-12-01)
      Transmedia narratives are a rapidly emerging form of communication in which stories are told across multiple media. Transmedia narratives are being developed for a wide variety of applications including entertainment, education, marketing, advertising, organizational change, and activism. The integration of several different media into a cohesive and coherent narrative is a major challenge for the creators of transmedia narrative. Among those challenges are keeping readers/viewers interested in a narrative scattered across multiple media and providing a comprehensive framework to guide transmedia project design and development teams. The research question of this thesis focuses on how transmedia narrative designers and developers can tell effective stories across multiple media. An effective transmedia narrative is more than a collection of story elements or stories scattered across a number of different media and the process of creating them is a relatively uncharted area. Six online projects that use transmedia techniques were reviewed in order to develop a list of questions that identified key areas of transmedia narrative design. This preliminary list of questions was used to develop a framework for transmedia narrative design. Concept mapping–a graphical tool used to organize and represent knowledge–was employed to identify the concepts embedded within the questions and the relationships between those concepts and develop a hierarchical structure of transmedia concepts and their associated properties. The final round of data collection consisted of a set of online interviews with three professionals experienced in the creation of transmedia narratives. They were asked to review these materials and provide feedback that was used to validate the set of concepts identified and determine if the design-related questions sufficient for creating a transmedia narrative design framework. This thesis develops an ontology for transmedia narrative design that defines the objects, entities, and concepts and their interrelationships. This ontology provides a framework that links together the diverse elements of narrative, user engagement, and interaction design. The ontology provides a common set of concepts and interrelationships that will allow the members of a multi-disciplinary team to ―speak a common language‖ while working on various aspects of transmedia narrative design and development. A four-level process (transmedia project, storyworld, story, and scene/sequence levels) is also developed to document the steps involved in designing a transmedia narrative. The four-level process provides a structured framework that will help teams standardize their design and development approaches to transmedia narrative projects. This should help improve quality and efficiency and reduce costs associated with the development of transmedia projects. A comprehensive set of key design questions, when used in conjunction with the four-level process identified, provides a detailed framework for the design of transmedia narratives.
    • Creating Letterforms in a Digital World: The Design and Delivery of a Font

      Stam, Kathryn; Thesis Advisor; Sammon, Michelle; Second Reader; Bell, Charles (2021-05)
      I have always regarded font creation as an area of design that is highly specialized, requiring great attention to detail, and using highly skilled, hand drawn techniques to achieve the ultimate end result. While these prospects may still hold true in many respects, technological advancements have brought about great change to the overall process of design. As technology has evolved, so too have the methods of production for font and typeface design. New applications offer a multitude of interesting ways to create and design fonts. Over time, these methods of production have become increasingly more obtainable for the public and in some cases, simplified for the basic, non-designer. As a result, an increasing amount of users, both trained and untrained now have access to font design programs and applications. This project will examine the practice of font design, in both a historical context and through current trends, and will then apply this knowledge to a current software solution, in order to describe the current techniques of the creation process. In addition to this, each step of the process will be documented in order to provide a greater understanding of what is involved when learning the current process of font design. As a result of this study, the ultimate objective of this project will be the final creation of a fully realized and functional font. A downloadable version of the font design for this project can be accessed through the link below: https://drive.google.com/file/d/1ZODa_kNn2yyYpP6PbtwnG4mYp6MgMTuq/view?usp=sharing
    • Creating Sustainable Documentation Using Hypermedia

      Savage, Jeff (2012-01-01)
      abstract not present in the Thesis
    • Creating the ALHFAM Knowledge Base

      Kriesen, Gretchen L. (2013-05-01)
      no abstract present in the thesis
    • Creation of a Science, Technology, Engineering, and Mathematics Influencer Repository for High School Girls

      Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Montrois, Chelsea (2020-07)
      When utilized strategically, Universal Principles of Design, and more specifically, User Experience Design, can enhance the individualized impact and effectiveness of interactive digital resources. This paper will explore the gender disparity in science, technology, engineering and math STEM education and professions, factors that influence the representation of girls and women the STEM pipeline, and a technology solution that addresses one specific factor for the underrepresentation of females in STEM: the lack of visibility of female role models in these fields. In creating a mobile website prototype for a social media repository of female professionals in STEM, this paper will also examine the impact of social media "influencing" on teenagers, and the ways in which design principles can be implemented to promote an intuitive and highly personalized website experience that allows high school girls to see their own identities and outlooks represented in STEM professions.
    • Critical Document Design: A Survey of Considerations for the Next Generation of Procedures Used in High-Risk Organizations

      Jofre, Ana; McLaren, Elizabeth A.; Jofre, Ana; First Reader; Lizardi, Ryan; Second Reader (SUNY Polytechnic Institute, 2020-12)
      Since the innovation of the pre-flight cockpit checklist first made the Boeing B-17 safe to fly, several high-risk industries have adopted the approach, to varying degrees. This paper reviews regulatory findings and recommendations from formal investigations following incidents across multiple high-risk industries to identify areas how checklists may be misused, misunderstood, or where they could have been of value to operators who didn't use them. The recommendations are then compared against current findings in information design and usability, and conclude with recommendations for how the future of electronic documentation may further improve the usability experience of operators and their teams, and ensure the safety of the public around them.
    • Cyber Security Advantages of Optical Communications in SATCOM Networks

      Kholidy, Hisham A.; Baker, Cameron; Kholidy, Hisham A.; Advisor (SUNY Polytechnic Institute, 2020-12)
      Space-based communications, whether it is ground-to-space or inter-satellite communications, have so far been primarily within the RF spectrum. With the increase in space missions and the need for larger amounts of data being sent to and from satellites, the near infrared or optical spectrum has started to become more widely used instead of RF. Higher bandwidth is not the only advantage of using optics for communications over RF, there is also an inherent security advantage as well. Currently, there is far too little enforcement of security standards for space communications networks, and the use of RF only worsens the problem due to its very large beam spread when compared to optics. This paper will seek to prove that optics is a far more superior technology to be used for space communications networks from a security standpoint as well as providing an increase in available bandwidth. These points will be proven by first introducing the technology by examining current Free Space Optics (FSO) systems and space optics systems being provided by manufacturers. Secondly, this paper will discuss the current state of space communications security, and issues space communications networks are facing using RF with the recent advancement into low-cost SmallSat operations that threaten existing space vehicles, and the lack of standard security practices within these networks. Lastly, this paper will provide evidence into why optics communications can improve the security of spaced based communications due to its lower beam spread and the ability to incorporate quantum key distribution into the communications channel.
    • Data Journalism Meets Information Design: Creating A Complex Infographic About The Yarnell Hill Wildfire

      Godoy, Katelyn (2015-05-01)
      In June and July 2013, a large-scale wildfire, known as the Yarnell Hill wildfire, tore through the Yarnell community in Arizona. The fire claimed the lives of 19 firefighters—the greatest loss of firefighter lives since the September 11 World Trade Center attacks. This project, which details the events of the wildfire and its aftermath in a complex infographic, is an example of data journalism and complements the reporting completed by The Arizona Republic. This paper explores the emerging field of data journalism within information design and provides an overview of the process used to create and design this project. In addition, it summarizes data collection techniques and application of graphic design best practices. It also details directions for future design opportunities related to this topic.
    • Data Journalism Meets Information Design: Creating A Complex Infographic About The Yarnell Hill Wildfire

      Godoy, Katelyn (2015-05-01)
      In June and July 2013, a large-scale wildfire, known as the Yarnell Hill wildfire, tore through the Yarnell community in Arizona. The fire claimed the lives of 19 firefighters—the greatest loss of firefighter lives since the September 11 World Trade Center attacks. This project, which details the events of the wildfire and its aftermath in a complex infographic, is an example of data journalism and complements the reporting completed by The Arizona Republic. This paper explores the emerging field of data journalism within information design and provides an overview of the process used to create and design this project. In addition, it summarizes data collection techniques and application of graphic design best practices. It also details directions for future design opportunities related to this topic.
    • Data Mining and Bi Data Warehousing Based Implementation for a Random Film Studio

      Bonthi, Sneha; Andriamanalimanana, Bruno; Adviser; Rezk, Mohamed; Reviewer; Reale, Michael; Reviewer (2016-12-01)
      The purpose of this report is to study a dataset of movies and analyse the possibility and feasibility of implementing a data warehousing or a data mining application to improve analytics and decision making. The project report talks about the raw data originating from the data collection centres and box offices which can be modelled and transformed into a specific format and structure that would help the business analysts in identifying patterns and trends so as to take important business decisions. The report explores the benefits of extracting, transforming and loading this raw data into a dimensional model. According to the proposed implementation, one can create a reporting layer to perform aggregations and grouping them by various attributes like date, genre, actor and country and present them using dashboards and reports to enable better decision making. This single point of data, which is the result of data mining activity, can be shared and brainstorming sessions can then be carried out to infer priceless market information and effectively utilize time and efforts to maximize profits.
    • Data Mining: Privacy Preservation in Data Mining Using Perturbation Techniques

      Patel, Nikunjkumar; Sengupta, Sam; Adviser; Andriamanalimanana, Bruno; Reviewer; Novillo, Jorge; Reviewer (2015-05-06)
      In recent years, data mining has become important player in determining future business strategies. Data mining helps identifying patterns and trends from large amount of data, which can be used for reducing cost, increasing revenue and many more. With increased use of various data mining technologies and larger storage devices, amount of data collected and stored is significantly increased. This data contains personal information like credit card details, contact and residential information, etc. All these reasons have made it inevitable to concentrate on privacy of the data. In order to alleviate privacy concerns, a number of techniques have recently been proposed to perform the data mining in privacy preserving way. This project briefs about various data mining models and explains in detail about perturbation techniques. Main objective of this project is to achieve two things. First, preserve the accuracy of the data mining models and second, preserve the privacy of the original data. The discussion about transformation invariant data mining models has shown that multiplicative perturbations can theoretically guarantee zero loss of accuracy for a number of models.
    • De-anonymizing Social Network Neighborhoods Using Auxiliary and Semantic Information

      Morgan, Steven Michael; Novillo, Jorge; Adviser; Andriamanalimanana, Bruno; Reviewer; Reale, Michael; Reviewer (2015-12-11)
      The increasing popularity of social networks and their progressively more robust uses provides an interesting intersection of data. Social graphs have been rigorously studied for de-anonymization. Users of social networks will provide feedback to pages of interest and will create a vibrant profile. In addition to user interests, textual analysis provides another feature set for users. The user profile can be viewed as a classical relational dataset in conjunction with graph data. This paper uses semantic information to improve the accuracy of de-anonymizing social network data.