• Spanning Tree Protocol

      Kasu, Sivalasya; Hash, Larry; Adviser; Marsh, John; Reviewer; Bull, Ronny; Reviewer (2015-05-21)
      This technology case study focuses on Spanning Tree Protocol (STP). The Spanning Tree Protocol is a layer2 protocol that ensures a loop free topology for any LAN network. The basic function of STP is to prevent loops in the network. Spanning Tree Protocol is standardized as IEEE 802.1D. Spanning tree is created within a Layer 2 network of connected switches, leaves only one active path between two network devices. Spanning tree has evolutions and extensions such as; Per VLAN Spanning Tree Protocol (PVST), Rapid Spanning Tree Protocol (RSTP) and Multi Spanning Tree Protocol (MSTP).
    • Sql Course Development Via Scaffolding, Social Constructivism, & Fantasy Football

      Thornton, Shawna (2013-12-01)
      Applying scaffolding and social constructivist concepts in online learning environments requires consideration of multimedia design and the impact it has on learning achievement. Online learning is transforming students’ experiences from “learning from technology” to “learning with technology”. Social constructivism –theoretical model in which learners make meaning from experience – and scaffold –theoretical guidelines for learning through incremental assistance – approaches aid instructors in providing effective and responsible learning environments though balancing student support and engaging challenges to help students understand that, ultimately, they learn from and teach each other. This project seeks to execute scaffolding and social constructivist techniques in a prototype online undergraduate level course on Structured Query Language, a programming language, for computer science and related field students. The prototype focuses on utilizing datasets from professional football players and utilizing Gamification aspects to create a pseudo fantasy football league. Students manage their fantasy teams and compete via increasing difficult SQL statements.
    • Stock Price Prediction Using Sentiment Analysis and LSTM

      Carter, Caymen (2022-05)
      This work presents multiple Long Short-Term Memory neural networks used in con- junction with sentiment analysis to predict stock prices over time. Multiple datasets and input features are used on a LSTM model to decipher which features produce the best output predictions and if there is correlation to the sentiment of posts and the rising of a stock. This project uses embedding based sentiment analysis on a dataset collected from Kaggle which includes over one million posts made on the subreddit r/wallstreetbets. This subreddit recently came under fire by the media with the shorting of Gamestop in the stock market. It was theorized that this subreddit was working as a collective to drive up the price of multiple stock, therefore hurting large corporations such as hedge funds that had large short positions on multiple stocks.
    • The Student Commons

      Stokes, Amy (2011-09-01)
      Over the past decade, distance learning has grown (in popularity) and developed at such a fast rate that getting your degree online is now accepted as a popular alternative to traditional face-to-face education (Connolly, MacArthur, Stansfield, & McLellan, 2007). Students’ lives have become increasingly complicated and busy, which makes distance learning’s flexible nature not only attractive but often one of the primary considerations as a student searches for a college degree. As online education continues to grow, however, so too does the rate at which students drop out or fail to complete their degree. Student retention for distance learning programs is lower than campus based programs, and while institutions are excited about the opportunities distance learning provides, they struggle to reduce the high attrition rates. To address the low retention rates, some educators suggest an abandonment of online education; others consider steps that would improve success for online students. Using Moreland & Carnwell’s three types of learning support for distance learners as a theoretical framework, I began to create an online Student Commons. The community was designed to provide students with each of the three types of support: academic, emotional and practical. After an initial survey of academic advisors, a concept of the Student Commons was born. Utilizing ANGEL (Bryant & Stratton’s Virtual Classroom program), the Student Commons was further developed. A focus group of academic advisors were then given permission to view and interact in the group for assessment and recommendations. Presently the Student Commons group is complete and in the process of having additional information added to complete its functionality. The group is expected to “go live” for all Bryant & Stratton online students in September 2011.
    • Study of Brain Computer Interfacing (BCI) with Cochlear Implant as an Example

      Roy, Debsuta; Hash, Larry; Advisor (2016-08)
      Brain Computer interfacing (BCI) has been under constant research to improvise the pathway amongst the brain and outside subject in several characteristics. This technology is being widely appreciated as the world tends towards automation. The mechanics of this domain include computer prone brain interfaces induced on the cortical part of the brain which helps in controlling external devices via thought. These interfaces are designed such that they will receive and transmit acoustic data and process them so that they can be recorded as a generalization thereby helping in generating signals artificially. Cochlear Implant has been demonstrated as an example of BCI where stimulation of brain takes place with the help of an external device. As this field is still being developed, there are several factors needed to be focused viz. research/study of the subject, location of electrodes, cost, complexity, performance, setup requirements and security. BCI field is a highly vast topic and is a combination of various fields like science, technology, medicine etc. This piece of research and study focuses primarily on the neuroscience and technology part. This project is presented to showcase the depth of this field and create interest for further advancement in this field. Chapter one deals with introduction to the technology as a whole and its related study of papers. Chapter two discusses about brain and the principle behind this technology. Chapter three helps in understanding the technology by splitting its components. This is followed by taking an example of cochlear implant technology in chapter four. Chapter five initiates the wireless approach brought to this technology. And then chapter six is all about challenges, conclusions and ideas of enhancement.
    • Style Guide Development For An Internal Reference Library

      Lizardi, Ryan; Bush, Sarah C.; Lizardi, Ryan; First Reader; Jofre, Ana; Second Reader (SUNY Polytechnic Institute, 2020-12)
      This work strives to present information design and user experience (UX) techniques to improve continuity of design and usability, before migrating a cross-functional internal reference library to a new content management system (CMS). Expert-curated content accessed through LinkedIn Learning, combined with scholarly research, result in a complimentary style guide for use in the workplace.
    • Supplemental Teaching Tools: Will They Help Students Improve Their Learning Capabilities?

      Cirillo, Mary Catherine (2012-12-01)
      This project explores the use of supplemental teaching tools as an aid to a traditional lecture course. The website is geared for a community college course in Advertising and/or History of Visual Communication. I also discuss the positives of the use of Google Sites with podcasts, Google Presentation/Docs, Jing, and Prezi as supplemental teaching tools. Using the learning theories of constructivism and cognitivism, I explore how these tools will help students to learn. This paper looks at the learning theories that support the use of these tools to help students learn and fill in gaps that they might have missed in class during the lecture. This work discusses the planning, implementation, and evaluation of the project. A literature review examining different types of supplemental tools and supplemental instruction, as well as the supplemental teaching tool topic, “Women in Advertising,” is also included.
    • Supporting Interactive Fundraising for Gen X Cancer Survivors and Co-Survivors in the New England Area

      Winters, Robert (2015-12)
      Two theories were used in creating the application. The first, Human Centered Design accounts for a number of factors which support a design in being user-friendly and highly functional. The second, Engestrom’s Activity Theory, which stipulates for certain outcomes (goals) it is necessary to produce certain objects (experiences and knowledge). The question under investigation was: Can a mobile application provide interested parties transparent nonprofit financial information and allow them to make a personal contribution? Through the process of prototyping it was found that a mobile application can connect an individual to an organization. It was also found that it is possible for said application to create a connection that results in real world impact by providing clear and easy methods of contributing time and money. In providing this medium of connecting the user to an organization it was also found the organization can provide user impact data through the application to share real time data generating a cycle of application use, impact and reporting which builds over time. The application has been fully prototyped but has not yet been tested in a real world environment. The prototype can be viewed by downloading App Taster (https://itunes.apple.com/app/id518977767) and opening the prototype file (https://www.dropbox.com/sh/ttzg8kv1dwntjyi/AABrcWwi1c23fC0Hm7oOB5hPa?dl=0).
    • Surviving Remote Teaching during a Pandemic

      Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Van de Bogart, Patty (2020-05)
      On March 11, 2020, the Governor of New York, Andrew Cuomo, announced SUNY and CUNY Colleges of New York would move to online instruction only, as of March 19, 2020. At the same time, school districts throughout the state were moving their curriculum online, and non-essential businesses were being required to have their workers work at home. The headlines across the state were reminding everyone to “stay home” because of the Covid-19. The news was frightening to some of the Professors, Adjuncts and Teachers all across the state, (especially in K-12). In this paper, I will refer to all folks who teach as ‘Instructors’ or ‘Educators.’ These Instructors, who teach in person, and have never taught an online course, were expressing their concern that their course “could not” be taught on line. My Capstone Project is to create a “Guide” with some ideas to help in this stressful time.
    • Swarm Intelligence in the Multi Agent System Environment

      Bollam, Sravani; Sengupta, Saumendra; Adviser; Chiang, Chen-Fu; Reviewer; Rezk, Mohamed; Reviewer (2016-12-20)
      This thesis is focused on the use of naturally occurring concept of “swarm intelligence” to multiagentcsystems, namely the relatively new system-theoretic framework known as Swarm Intelligence Systems (SIS). In this work, outlined is the general framework of an interacting agents behaving as a swarm group on a mission to deliver a service such as transporting a set of goods from a given starting point to a destination. As an example, one could think of a team of drones, for instance, providing a delivery service in a milieu where normal transportation mode may be prohibitively expensive. The entire logistic, in detail as a commercial project, is too involved for our thesis focus; instead, some of the structural interaction issues with a group are outlined and discussed here to articulate the behavior of multi-agent based swarm as a group necessary to function as a distributed entity somewhat different from the standard swarm models found in literature.
    • sxRNA Switches: Hypothesis Through Automated Design Via a Genetic Algorithm Approach

      Tenenbaum, Scott; Chair; Melendez, J.A.; Cady, Nathaniel; Fasullo, Michael; Begley, Thomas; Doyle, Francis J., II (2021-12)
      The following document is meant to represent an overview of my work on structurally interacting RNA (sxRNA), which has already resulted in three publications with another two in preparation. Where appropriate, some text and data from these publications have been reproduced here. Ribonucleic Acid (RNA) is one of the fundamental macromolecules present in living systems. It can be found in all cells as varying length polymer chains composed of four primary bases (adenine, cytosine, guanine, uracil) capable of numerous modifications. Though generally characterized as an information carrier, RNA is a versatile molecule that exhibits both intra and inter-strand base pairing to form complex structures. Similar to protein, the particular shape of an RNA structure in combination with some degree of sequence specificity, can dictate its function (RNA binding protein recognition sites, ribozyme activity, aptameric affinity, etc.). Structurally interacting RNA (sxRNA) is a molecular switch technology that exploits predictable intermolecular RNA base pairing to form an otherwise absent functional structure in one RNA strand when it interacts with a specific, targeted second strand. Originally proposed as a potential regulatory mechanism in natural systems, we used characteristics of predicted pairings in that context to engineer purely synthetic sxRNA switches that have been successfully tested. There are many non-coding RNAs associated with pathological conditions, the ability to use these as triggers for sxRNA opens the door to potential applications ranging from diagnostics to therapeutics. Furthermore, other prospective triggers (including those synthetically designed) may allow use of the technology as a molecular tool for a variety of purposes including as an alternative to antibiotic selection in cell line development. The typical trigger sequences targeted by sxRNA switches are at least 20 bases in length. Combinatorial options with regard to structure positioning and base composition produce an enormous number of potential sxRNA sequences for any given target. Exhaustively examining these for feasible candidates (i.e., analyzing predicted interactions with unintended targets) is computationally impossible with current systems. Evolutionary computing is a subfield of artificial intelligence (AI) that has been inspired by biology. Genetic algorithms are a type of evolutionary algorithm and apply operators (such as recombination and mutation) to find candidate solutions to an optimization problem. The presented dissertation will describe the original sxRNA research as well as the development and testing of a genetic algorithm that automates the production of new sxRNA switch candidates. This algorithm takes into consideration factors that were previously impossible to account for in manual designs.
    • The Synchronological Charting of The Evolution of Electronic Communications

      Conklin, Donald; Kahn, Russell; Thesis Adviser; Stam, Kathryn; Second Reader (SUNY Polytechnic Institute, 2019-05)
      From 1850s to the present time, electronic communications have been evolving from the analog transmission of harmonics over a singular wire connected to boxes with a single hole for transmitting and receiving to texting, FaceTime, Facebook, and twitter. This evolution did not follow a direct path from A to B; instead, it took a winding and interlocking path. This path is represented via a timeline that textually analyzes the data collected, and through graphical interpretation, depicts the history of the path. With this one should be able to see the growth of the enterprises through history, which is shown horizontally, as well as the different variables that affected their growth along the way, depicted vertically. Both of these variables are depicted on one chart, from the same vantage point. This timeline not only shows the path of growth of the technology and its enterprises but also the interrelations of the different enterprises and how either technology, politics, or geographic presence influenced this swath. The online interactive Prezi timeline “Evolution of Electronic Communications” referenced in this abstract can be found at https://prezi.com/vt9673mvbqsa/evolution-of-electronic-communications/ .
    • Teaching of SQL Through a Game

      Ward, Patrick T. (2015-05-01)
      The project seeks to provide an effective alternate method for teaching SQL through the use of a Game. There is value in learning SQL, as SQL skills are still in the top ten list of sought after IT skills for 2015 (Greenspan, 2014). However, lecture based teaching may not fully engage the learner. Therefore, the game was constructed with the MDA framework and Problem-Based Learning in mind. These methods help the learner bridge the gaps between lesson content, problems, and solutions. The game itself was constructed with MSSQL, Adobe Cold Fusion, HTML, CSS, and JavaScript. The game presents lessons on SQL concepts and quiz-based challenges for students to solve. Students faced increasingly difficult challenges as their level SQL knowledge expanded. The project may be found here: http://www.patrickward.net/SQLGame/
    • Technology Case Study in Storage Area Networks

      Marsh, John ; Thesis Advisor; Hash, Larry J.; Climek, David; Bull, Ronny; Pethe, Ameya (2014-05)
      In today's world we need immediate access to data. The demand for networked data access has increased exponentially in the last 20 years. With that demand the importance and volume of networked data has also grown exponentially. The speed at which the data can be accessed has increased and with that the data has moved from individual workstations to a networked location. Over the last decade there has been a trend to move mission critical data away from individual workstations to a centralized data center. A centralized data center removes the location constraint for accessing the data. If critical data is stored on individual servers, a failure will cause the data to be inaccessible. Today, mission critical applications are spanned over multiple servers for redundancy. With this topology, having the data in a central location allows the individual servers to better work with data. With the addition of virtualization, servers can be moved online from one physical server to another. If the data is centralized, it can be presented to all hosts in the cluster. This allows servers to move efficiently between hosts without losing access to the critical data. Many businesses in various industries like finance, airline, hospital, research, etc. depend on the speed and secure availability of their centralized data to function efficiently.
    • A Technology Case Study on Integrating Open Stack with SDN for Internet Connectivity using BGP

      Gonuguntla, Raja Bhushan Rao; Hash, Larry; Advisor (2016-12)
      There were many developments in Internet usage, which resulted in significant increase in Internet routing. With existing networking infrastructure, it is difficult to meet these requirements and causing more cost and less performance. Since network devices are hardware modules, processing them requires more power and more memory. However, if network protocols are developed using software modules, flexibility can be achieved in various programming applications and reduces dependency on hardware. The concept of using networking protocols as a software module can be explained using “Software Defined Networking (SDN).” With SDN, existing infrastructure can be integrated with various applications and centralized control protocols can be developed. One of the key components of SDN is integrating with Cloud Computing, where many applications can be built, which can be used for on-demand services. Integrating cloud computing with SDN will create dynamic networks and reduces infrastructure costs. In this paper, a case was considered for providing better internet connectivity by building public & private networks using Open source cloud technology (OpenStack) and existing distribution environments. For connectivity, BGP was used as routing protocol as it is known to be well- suited for such environments. Both public and private networks were integrated with SDN for centralized control. OpenStack was used to build various network topologies using different plugins through SDN controller. This method allowed to develop SDN controller with global view of OpenStack networks. The same controller was connected to distributed layers using Open Flow protocol. Since, both OpenStack and distributed networks were attached to SDN controller, centralized control of network protocols could be achieved. This model of centralized networks could be very useful in reducing costs and improving network efficiency, especially in large scale deployments.
    • Technology Case Study on Web Real-Time Communications (WebRTC)

      Karnati, Nagarjuna; Hash, Larry; Adviser (2016-05-01)
      Web real-time communication (WebRTC) is the latest technology standard which enables web browsers to communicate directly without having to install any internal or external plug-ins. WebRTC fills a critical gap in the web platform where a native proprietary app like Skype could do something which is media communication that World Wide Web just couldn’t. Now, this can be done form web using WebRTC technology. This paper starts with a brief introduction of WebRTC and how it got started. Moving on, it provides information about the WebRTC technical goals, architecture and protocols involved. This paper highlights the network address translation (NAT) traversal where STUN, TURN and ICE protocols are involved. Also, this paper highlights about the peer to peer to media flows with reference to WebRTC protocol stack and application program interface (API). In the end, this paper discusses about implemented security features, tools available for WebRTC development and provides enterprise use cases.
    • Text Detection from an Image

      Andriamanalimanana, Bruno R.; Thesis Advisor; Novillo, Jorge; Thesis Committee; Spetka, Scott; Thesis Committee; Goda, Piyush Jain (2020-12)
      Recently, a variety of real-world applications have triggered a huge demand for techniques that can extract textual information from images and videos. Therefore, image text detection and recognition have become active research topics in computer vision. The current trend in object detection and localization is to learn predictions with high capacity deep neural networks trained on a very large amount of annotated data and using a high amount of processing power. In this project, I have built an approach for text detection using the object detection technique. Our approach is to deal with the text as objects. We use an object detection method, YOLO (You Only Look Once), to detect the text in the images. We frame object detection as a regression problem to spatially separated bounding boxes and associated class probabilities. YOLO, a single neural network, that predicts bounding boxes and class probabilities directly from full images in one evaluation. Since the whole detection pipeline is a single network, it can be optimized end-to-end directly on detection performance. The MobileNet pre-trained deep learning model architecture was used and modified in different ways to find the best performing model. The goal is to achieve high accuracy in text spotting. Experiments on standard datasets ICDAR 2015 demonstrate that the proposed algorithm significantly outperforms methods in terms of both accuracy and efficiency.
    • The Ties That Bind: A blog project about the meaning of fandom

      Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Isgar, Eric (2021-05)
      Fandoms, or fan communities; groups of enthusiasts or ‘fans’ that have come together through their shared love of some kind of media, have been around for a long time in a number of different forms around the world, though in small numbers. When comic books became popular, those groups increased, and once again as movies became more commonplace. These communities and cultures are reliant on information technology, and the technology reliant on them, in a symbiotic relationship. It is my objective to research, analyze and observe fandoms and the culture related to the associated communities of fans within, and how they have formed, communicated and interacted, both prior to the development of modern information technology and after, as well as their continued growth on established and upcoming platforms. My actual project consists of a set of blog posts, or ‘mini-essays’, on Tumblr, around one hundred words per post, perhaps more, with ten posts in total.
    • To Upgrade or Not To Upgrade Application

      Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Francisco, Neil (2021-05)
      New Technology consists of new hardware devices, computational workflows, digital advances, and information systems. As technology continues to evolve over the years, this never-ending cycle of new devices and experiences will always be present amongst consumers. Traditionally, new hardware devices are intriguing because they are designed to improve our access to information, media, and a connection to the digital world, but does this mean our previous-gen devices are no longer valuable? This project involves creating a prototype application designed for both computer and mobile interfaces to help improve the accessibility to information and the overall user experience with an older device. The “To Upgrade or Not To Upgrade” app will inform end-users of their older technological device specifications and suggest hardware/software methods to unlock their full potential. The goal of this paper is to shed some light on consumers that upgrading to the following gen devices is not always necessary to receive the best human-to-computer interactions. It is likely the computer or mobile device that one owns now, with some slight modifications, is all that is needed to provide a pleasant experience.

      Rogers, Jack (2021-05)
      Insulators play an important role in the architecture and resulting performance of semiconductor devices manufactured today. Materials such as HfO2 and Al2O3 are utilized as gate oxides and spacers to control leakage current and enable bottom-up self-aligned patterning of device features. Understanding the electrostatic barrier that forms at the metal-oxide-semiconductor (MOS) interface is crucial in the development of field effect transistors and other devices, especially as the scaling of device features continues to shrink into the nanoscale. Characterization of the barrier height using current-voltage (IV) and capacitance-voltage (CV) techniques provides only a spatially averaged view of the interface, and is incapable of accounting for local nonuniformity which arises at nanoscale dimensions. Additionally, common lithographic strategies for patterning small feature oxides are limited by printing misalignments such as edge placement error (EPE), and in order to achieve smaller pitch sizes lithography steps must be repeated multiple times which adds time and cost to the process. The feasibility of uniform, cost-effective insulator films at the 5 nm technology node and beyond relies on the development of new deposition strategies. In this thesis, hafnium oxide grown using atomic layer deposition (ALD) is examined with ballistic electron emission microscopy (BEEM). Localized nonuniformities in the barrier height are found to exist for two identically prepared samples which reveal three distinct electrostatic barriers at the buried Au/HfO2/SiO2/Si-p interface, including a novel barrier found at 0.45 eV due to ultrathin HfO2. The results uncover changes in electrostatic behavior of the film which are otherwise impossible to detect using spatially averaged techniques. These variations in barrier height are visualized in a novel way that produces spatial maps showing transitions between high energy and lower energy barriers across a few nanometers. The resolution of this mapping technique is determined by comparing the measured barrier heights of Au/Si(001) and Au/Si(111) interfaces. Momentum conservation and electron scattering result in slightly different barrier heights for both interfaces that depends on metal thickness. The Rayleigh criterion is applied to the barrier height distributions as a function of metal thickness, resulting in a 10 meV resolution. Both aluminum oxide and hafnium oxide are also selectively grown on patterned metal / low-k silicon wafers using ALD. Self-assembled monolayer (SAM) materials such as octodecanethiol (ODT) and dodecanethiol (DDT) -which are functionalized to metal -are first deposited on the copper lines in order to block high-k film deposi¬tion on metal. Both HfO2 and Al2O3 are shown to selectively cover the low-k lines for linespace pitches greater than 100 nm and 5 mM concentration of SAM, and better selectivity is achieved for smaller pitches using lower SAM concentrations. Selectivity is measured qualitatively and quantitatively using x-ray photoemission spectroscopy and confirmed with transmission electron microscopy.