• Integrating Information and Communication Tools Effective Strategies for the Classroom

      Phan, Thuc (2013-05-01)
      This project presents effective strategies for integrating information and communication tools (ICTs) within a class. Three major goals that suggest effective implementation of ICTs are, enhancing education by meeting the needs of different learners, facilitating higher levels of learning, and increasing computer literacy skills. Findings from scholarly articles provided a foundation of methods, principles, and strategies in meeting these goals using ICTs. Implementation of integrating ICTs will be shown with an example computer technology course to demonstrate effective strategies. This example course will be used to present effective strategies that are supported by findings from previous research and will include example learning modules located on a learning management system and routine procedures. The content within the example course will revolve around teaching students computer applications though this subject is not relevant towards meeting any goals for effective implementation if integrating ICTs. This is to suggest that another subject, such as science, can be replaced with teaching computer technology. The main focus within this example course should be on the tools, methods, and procedures of teaching and learning with ICTs and how they are used to enhance the learning environment of this course. The ICTs used in meeting the goals of meeting the needs of different learners, facilitating high levels of learning, and increasing computer literacy skills are Schoology.com, Google Docs, Prezi, and Apple Remote Desktop. These ICTs where chosen based on findings from previous research, observation of trending applications, effectiveness of communication and information management, and potential relevance for the future uses.
    • An Inventory Management App in Salesforce

      Chennamaneni, Rahul Madhava Rao; Chiang, Chen-Fu; Adviser; Novillo, Jorge; Reviewer; Rezk, Mohamed, Reviewer (2016-12-01)
      Salesforce is a cloud-based customer relationship management (CRM) software that accelerates business relationships and can transform the working lives of the team. Marc Benioff developed it in the late 1990s and now it has been announced as the world's most innovative company for six consecutive years by Forbes Magazine [1]. Unlike traditional CRM software, Salesforce is an internet service. It is available with just a sign-up and logs in through a browser, and it is immediately available. It is based on cloud computing, where the customers, without the need of installing any traditional software, can access the cloud, i.e., through the internet, for their business needs [2]. Inventory Management (IM) is the method of controlling and supervising the storage, utilization and ordering of components that an organization can track of their items it sells. It is the act of controlling and administering the quantities of products in the sale. For a business, an inventory is the main asset which represents an investment by the owner until the item is sold [3]. To demonstrate its functionalities of Salesforce, I created an application for inventory management. Here, In the inventory management, there are two parts: one is administration part, and another part is customer portal. The administrator manages the inventory and store operations, and the customer buys the products in the inventory through customer portal.
    • Ipad Application Development For Middle School Science

      LaVere, James (2013-05-01)
      This project was the exploration of researching successful app design and the development of an app prototype for middle school science students. This app prototype is intended to serve needs of middle school science covering the content area of botany, while taking into consideration the affordances of mobile technology to further encourage learning and meaning. The development of the app prototype I am calling “PinBot” was executed in a webbased wireframe tool titled AppShed. The app design, structure and development is based upon the standards set forth by Apple computer inc., app developers and information design theories. This paper chronicles my efforts from concept to final version of app design, with the insight of participant input and scholarly guidance. The application development process enabled me to refine my information in visual, textual and functional forms. The clarity of meaning within the app icons is essential to the user, and the success of the app. Developing and employing the use of video is valued for users with multiple learning styles. The use of video also serves as a means of reinforcing what each tool does and how one can use the app overall. In conclusion, the app development process taught me the balance between communication styles in varied formats and relevance to the individual. The following URL is a direct link to my app prototype: http://appshed.com/appbuilder/preview/193899 The following URL is a direct link to my app prototype video walkthrough: http://www.youtube.com/watch?v=1DO3SQiUcrQ
    • Knowledge Documentation - From Text to Graphics: Can this improve help desk knowledge transfer?

      Gage, Teresa J. (2007-08-01)
      This thesis was designed to find out if graphics could improve help desk knowledge transfer. Four Web prototype presentation styles were analyzed via the Delphi Method (Michalski 2003) utilizing a panel of experts. The elements tested included the use of text and increasing amounts of graphics presented with different navigation systems. The results proved that graphics could improve knowledge transfer but that a combination of text and graphic may be more effective in a team-centric solution to help desk knowledge transfer.
    • Laptop’s In Education – Hype or Help?

      Cronn, Patrick (2006-12-01)
      This study examines the impact of introducing a laptop program for educational teaching in the classroom. By interviewing experts in the field, teachers, administrators, and students at a college level, a phenomenology was completed on the impact of laptops in pedagogy. These ideals were then applied to the Human-Centered Design Theory. “It was not until twenty years ago that serious progress was achieved in applying the available computer and internet technology to support teaching and learning in schools and institutions of higher education. The technology that was previously only available to large corporations and organizations began to be available in homes, schools and universities. This new shift in technology application has provided both students and educators many new advantages and learning possibilities (Altalib, 4).” The numerous ways in which professors and their students interact has always been a critical issue in higher educational institutes. With the increase in technological enhancements over the past several years, study is needed on how collaboration between faculty and students advance.
    • Live Tweet Map with Sentimental Analysis

      Kotrika, Rohila; Chen-Fu Chiang; Reviewer; Saumendra, Sengupta; Advisor; Andriamanalimanana, Bruno; Reviewer (2016-05-01)
      This project basically aims to build a system for the real-time analysis of the trends and public views around the whole world by storing and analyzing the stream of tweets from the Twitter live API which produces a huge amount of data . The tweets, tweet ID, time and other relevant elements are stored into a database and are represented in a map that is being updated in near real time with the help of Google map API. This project also aims to achieve the sentimental analysis of the tweets by sending the tweets to the natural language processing API which in turn processes the tweets using the natural language processing and gives a result If those tweets are positive, negative or neutral in nature. The map clusters tweet as to show where people are tweeting most from according to the sample tweets we get from the streaming API. These clusters will be shown in different colors according to the sentimental evaluation we receive from the sentiment API by Vivek Narayanan which works by examining individual words and short sequences of words (n-grams) and comparing them with a probability model. The probability model is built on a pre labeled test set of IMDb movie reviews. It can also detect negations in phrases, i.e., the phrase "not bad" will be classified as positive despite having two individual words with a negative sentiment. The web service uses a co routine server based on event, so that the trained database can be loaded into shared memory for all requests, which makes it quite scalable and fast. The API is specified here, it supports batch calls so that network latency isn't the main bottleneck. For Instance, if a tweet is negative in evaluation then it is shown in a red color marker on the map, green for positive and grey for the neutral. This analytic will also demonstrate the heat map for all the tweets that are stored in the database which gives a satisfying answer demonstrating from which part of the world are most of the tweets from. In this project we create a dynamic web application with the target runtime environment as Apache Tomcat Server. The server will also be initialized with the context listener which starts running the code to get the tweets into the database till the server is stopped. The most popular trends among worldwide and citywide would be provided in a drop down to be selected from which gives a clear perspective on how each trend behaves. It also offers the public, the media, politicians and scholars a new and timely perspective on the dynamics of the world wide trends and public opinion.
    • Lost Memories: Exploring Childhood Amnesia and Nostalgia Through Autoethnographic Research

      Lizardi, Ryan; Thesis Advisor; Stam, Kathryn; Second Reader; Danielle, Pastore (2021-04)
      Memory, especially at a young age, is unstable. Memories can easily be remapped and misremembered. Generally, memory retention follows a predictable pattern, known as the reminiscence bump, and memory retention reaches its peak around twenty years old. While memory retention does increase exponentially as a child ages, there is a tendency for early childhood memories to vanish - a phenomenon known formally as childhood amnesia. Photographs and videos can act as memory aids to assist recall, but can lead to misremembering. People also view photographs and videos (especially physical versions such as photo albums) as memory storage devices, and often experience a great deal of nostalgia when flipping through and reminiscing. However, just as society experienced a shift from analogue to digital film and video, users shifted their intentions of photography from memory to communication. To further explore these topics I performed extensive autoethnographic research. In the hopes of shedding light on lost or forgotten memories and to better understand personal nostalgia, I had twenty-eight rolls of undeveloped childhood film developed, which I then personally scanned. Additionally, I digitally transferred and watched eighty-six never-before-seen childhood home video cassettes. Using both written, photo, and video footage-based context clues, I assembled a video timeline to represent my lost memories. Video Link: https://youtu.be/7OCfjgm1YkU
    • Magnesium Oxide Tunneling Current and Ferromagnetic Film Characterization

      Bull, Horace (SUNY Polytechnic Institute, 2016-05-01)
      Magnetic Tunnel Junctions are a very promising technology with the potential to replace numerous forms of computer memory a well as a wide range of other applications. Three novel studies are done demonstrating various aspects of MTJ design and manufacturing showing their importance in understanding device performance. First, a Vibrating Sample Magnetometer (VSM) study comparing Co40Fe40B20 and Co20Fe60B20 films of varying thicknesses between 0.6 nm and 3.2 nm is reported. Greater iron content is shown to increase the overall magnetic moment of the samples. Second, a Current in Plane Tunneling (CIPT) study is done showing the dependence Magnetoresistance (MR) has on the thickness of the MTJ free layer and the crystallinity of the active region of devices. A full MTJ device stack is developed, with free layer thicknesses from 0.6-1.75 nm and 1.5-3.3 nm creating a wedge profile on each sample wafer. CIPT shows a significant increase to MR with anneal, verifying the presence of the [001] crystal structure in post anneal samples using TEM. Third, Ta/Co40Fe40B20/MgO/Co40Fe40B20/Ta thin film metal-insulator-metal capacitors were developed to measure the tunneling effect and how it changes as a result of MgO thickness and CoFeB crystallinity. Devices were designed with: varied MgO thickness from 0.5 nm to 2 nm thick, with pre and post anneal CoFeB. Current-Voltage data was collected and device resistance was found to have a linear dependence on MgO thickness in the post anneal CoFeB/MgO/CoFeB samples. The uniformity of the IV data indicates potential for use monitoring devices during MTJ manufacturing.
    • Managing Social Media in Half the Time: Creating an Infographic for Small Businesses

      Hazen, Kimberly; Lizardi, Ryan; First Reader; Yucel, Ibrahim; Second Reader (2017-12)
      Research suggests that social media is arguably more important for small businesses because they often lack the traditional resources to market their products or services. However, it is often difficult for small businesses managers to implement social media due to the many demands on their time and limited staff. The infographic visually displays the tools small businesses can use to save time when implementing social media, through an interactive longform infographic designed specifically for the web. This paper explores how small businesses use social media; the hurdles small businesses face when implementing social media; and how different social media platforms speak to different demographics. It also provides an overview of the design process, the project’s production, and the design rules that were used in the creation and design of the infographic. In addition, it will include a project analysis with the challenges involved in the project and the project’s limitations. It also suggests future project directions related to this topic.
    • Mapping, Implementing, and Programming Spiking Neural Networks

      Cady, Nathaniel; Chair; Cafaro, Carlo; LaBella, Vincent; Oktyabrsky, Serge; Plank, James; External Committee Member; Olin-Ammentorp, Wilkie (2019-03)
      Computer architectures inspired by biological neural networks are currently an area of growing interest, due to immense utility of these systems which is shown by their near-ubiquity within animals. An essential aspect of these systems is their ability to compute through the exchange of temporal events called ‘spikes.’ However, many aspects of biological computation remain unknown. To improve our ability to measure neural systems, we create an efficient implementation and statistical testing method to calculate an information-theory based metric, transfer entropy, on signals recorded from cultures of neurons. Taking inspiration from established knowledge regarding biological neurons, we investigate the impact which stochastic behavior has on the robustness of spiking networks when their synaptic weights are inaccurate. We find that a level of stochasticity can help improve this robustness. Lastly, we investigate methods of creating programs for spike-based computation through evolutionary optimization methods, and identify opportunities and challenges in this area.

      Thiel, Brad; Defense Committee; Carpenter, Michael; Defense Committee; Borst, Christopher; Defense Committee; Hatzistergos, Michael; Defense Committee; Dunn, Kathleen; Committee Chair; Netzband, Christopher M. (2020-08)
      Cerium oxide or ceria has garnered a wide range of applications due to its redox active nature. This redox activity is due to oxygen vacancies on the surface of the ceria creating a layer of mixed oxide with the unstable oxide Ce2O3 (Ce[superscript 3+]) present at the same time as the bulk oxide CeO2 (Ce[superscript 4+]). Possible applications for ceria include water splitting, oxidation of carbon monoxide, oxidation of reactive oxygen species and polishing of glass films. In recent years, ceria nanoparticles have been used for polishing thermal silicon oxide during the early steps of semiconductor fabrication in a process referred to as chemical mechanical planarization (CMP). The advantage of these particles is their ability to abrade an oxide surface chemically using the aforementioned redox properties, as well as mechanically. To meet the needs of manufacturing, mainly removal rate and surface roughness, the particles used must have well controlled physical properties such as size and shape for mechanical removal and ratio of cerium oxidation state for chemical removal. This study encompasses three parts following the design of ceria slurries, their implementation in the existing silicon oxide polish and applying these findings to create novel slurries for polishing metals. To design ceria slurry, the ratio of Ce[superscript 3+]/Ce[superscript 4+] on the surface of abrasive was maximized by altering the slurries’ chemical environment. Maximizing this ratio increases the proportion of active Ce[superscript 3+] sites which participate in removal reactions. The effect of chemical environment on the Ce[superscript 3+]/Ce[superscript 4+] ratio was determined through XPS analysis of the Ce 3d spectrum. The knowledge gained in this first section informed the design of ceria slurries for the following two parts to maximize their effectiveness. The second part of this thesis applies this knowledge to create ceria iv slurries that polished thermal oxide with higher material removal rate (MRR) and lower postpolish roughness than slurries that are currently being used in industry. The basis of ceria polishing is known as the tooth-comb model. In this model oxygen at Ce[superscript 3+] sites will undergo a condensation reaction with oxygen on the surface to be polished. As the particle leaves this will rip material off of the wafer surface. While the tooth-comb model was proposed for polishing silica, the final part of this thesis seeks to generalize it to encompass polishing any oxide given the correct conditions. To demonstrate this, I created ceria slurries to polish metals relevant to the semiconductor industry (copper, tungsten and ruthenium) with polishing metrics that equal or exceed those of industry standard slurries.
    • Measuring the incessant need of Social Media as a marketing and communication tool in a small camp business.

      Brown, Darilyn (2014-12-01)
      This project was created to examine Facebook, Twitter, and Constant Contact as a communication and marketing tool in a small camp business. Upon revealing how the three tools contribute to the businesses marketing and communication efforts, a social media strategy plan will be created based on the results. As social media and email marketing are said to have many effects on a company, primarily positive and beneficial, this research takes an unbiased approach to how it contributes to the business’ marketing and communication efforts. The Human Centered Design and Social Presence Theory will be used to help illustrate how my proposed social media strategy can be implemented to create an optimal user experience. Qualitative methods will also be utilized in the research and review of the business’ online marketing and communication activity. The overall goal of the project is to review how Facebook, Twitter, and Constant Contact on tribute to a business, how the business utilizes the platforms it is provided, and finally how these platforms can/should be used by creating a proposed social media strategy.
    • Microsoft Office 365 and SharePoint as an Educational Platform

      Crosby, Kenneth M.; Kahn, Russell; Thesis Adviser; Schneider, Steven; Second Thesis Adviser (2018-05)
      This study looks at social constructivist learning theory and andragogy as a means of evaluating Microsoft Office 365® and SharePoint® as a platform for delivering online classes in the basic use of SharePoint to an audience of adult learners (New York State employees). The already wide access within New York State agencies to Office 365 and SharePoint makes it a good candidate for examination. If successful, online learning utilizing Office 365 would help to eliminate the geographical and existing software barriers to delivering occupational training to the more than 130,000 employees. Social constructivist and andragogical learning theories were examined, and key elements identified to establish criteria to aid in evaluating Office 365, and potentially other platforms not specifically geared toward online education. Means of facilitating reflection, metacognition, sociocultural learning, prior and authentic experiences, and generative learning strategies were looked for in addition to support of Malcolm Knowles’ andragogical assumptions. Through prototyping and pilot testing of Office 365’s functionality and features, several affordances were able to be made in support of criteria gathered from the literature review. Areas of strength and weakness as a platform for the delivery of online learning were identified in this process. Its success would vary based on the type of learning. Technical courses and corporate training would be more successful than a soft-skill or creative subject. Out of the box SharePoint provides most of the needed functionality to deliver content but, lacks elements such as a grading system.
    • A Mobile Application for a Growing Utica Comets Community

      MacIntosh, Jessica; Kahn, Russel; Adviser; Schneider, Steven; Reviewer (2016-05-01)
      This research project is a prototype of a mobile application that would be dedicated to the Utica Comet hockey community and its team through the use of special fan features to give the area a sense of belonging. The development of this application uses the human-centered design theory as well a hierarchy of needs, which were incorporated into the design of the app. The mobile app was created using a web design program within the Adobe Creative Suite. This research paper looks into the need to clarify the concepts of community, belonging and social identification within the sport of hockey. As the target users, their needs and wants are determined. It then details the concepts of creating an app, which are assessed and applied to the prototype.
    • Mobile Strategy Plan for Higher Education

      DeFranco, Tony (2011-08-01)
      The study investigates what is involved in the development of a mobile strategy for a college. In addressing this question, the thesis contains three parts. First, was a request for proposal (RFP); next, was a consultant’s proposal in response to the RFP; and the third part was an evaluative document explaining and reflecting on the writing process. There are four key issues in developing a mobile strategy. The first issue is to create a device-agnostic mobile framework capable of supporting multiple mobile platforms. Next is focusing on building mobile applications that take advantage of device-specific features on the vast majority of devices. The third issue is facilitating a consistent mobile identity with one outward presence comprised of links to essential college information systems. Finally, developers must conform to mobile Web standards such as W3C Mobile Web Best Practices
    • Mobile technologies aide cancer patients in rural areas with digital medicine to seek a second opinion

      Wurz, Stacy L (2015-12)
      This mobile application provides cancer patients in rural areas the ability to seek a second opinion from more experienced physicians based on the criteria they input. According to the N.Y. Times there are over 100,000 medical mobile applications, (Krisch, pg. 1) however none that are listed provide a second opinion. Through research and by observing the needs of cancer patients in rural areas, the need for mobile Internet technology is great as rural areas lack connectivity of high-speed PC-based Internet access to access proper medical needs. This application breaks the digital divide by introducing a mobile platform to seek more experienced physicians who can offer a second opinion. It has been designed on a platform of a hierarchy of needs which guides the user through menus situated in two areas of the application. The design features an aesthetic light blue warm hue, which is inviting to the user. Once the user registers for the application, they are free to engage with others through a forum and ultimately design and implement their own health-care plan.
    • Modern Virtual Environments and Museums

      Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Ewsuk, Christopher (2020-10)
      Today, many places and environments are replicated digitally for several different reasons. Some of these popular use-cases include video-games, virtual travel, remote learning, and virtual museums. In some cases, they are purely for entertainment, and in others they are purely for convenience or reaching a wider audience. Digital museums, virtual tours, and even modern video games replicate actual and historical places into “Virtual Worlds” in order to overcome barriers like distance, travel, cost, availability, and even existence. Through studying various literature, case studies, and deployed applications, this project will attempt to understand the history and development of virtual worlds and how we use them today. Using the popular example of Virtual Museums, this paper and the associated project attempt to explore and analyze the value and quality of learning and process involved in the deployment of a virtual world.
    • The Motivational Effects of Using a Computer-Based Tutorial vs. a Traditional Instruction Method for Learning How to Use an Elementary Level Mathematics Game

      Roth, Christopher (2012-05-01)
      The purpose of this project was to develop and evaluate a computer-based tutorial to educate students on how to use an elementary level mathematics game. The emphasis of the tool was based on the cognitive learning principle of motivation, as described in Malone's motivation theory. The research explored the motivational effects of using the tutorial versus a traditional learning method, advantages and disadvantages to teachers and students, and improvements that could enhance the learning process. This qualitative case study employed post-testing, interviews, and referenced literary resources to collect and analyze data. Tutorial users scored ten percent higher on the post-test than the instruction sheet users. Advantages of the tutorial included user control, visual references, and assistance for learning disabilities. Disadvantages included loss of human interaction and the preparation and development process. Character development (fantasy), increased audio/video combinations, and more challenging elements were cited as areas for increasing motivation.
    • Multicyclic Loss for Multidomain Image-to-Image Translation

      Reale, Michael, Chair; Confer, Amos; Andriamanalimanana, Bruno; Schneider, Ethan H.
      GANs developed to Translate an Image’s style between different domains often only care about the initial translation, and not the ability to further translate upon an image This can cause issues where, if one would want to generate upon an image and then further on, change that image even more that person may come into issues. This creates a ”gap” between the base images and the generated images, and in this paper a Multicyclic Loss is presented, where the Neural Network also trains on further translations to images that were already translated. iv
    • Nanoscale Schottky Barrier Visualization Utilizing Computational Modeling and Ballistic Electron Emission Microscopy

      Nolting, Westly; LaBella, Vincent; Advisor (2018-05)
      Understanding the properties and performance of semiconductor interfaces on the nanoscale advances semiconductor device technology which has had tremendous impact on nearly all aspects of our daily lives. Investigating the nanoscale fluctuations in the electrostatics of metal-semiconductor, or Schottky, interfaces is crucial. However, techniques for directly measuring the electrostatics at an interface are limited. Current state-of-the-art finFETs use metal-semiconductor silicides, such as Ti-Si/Si, for Schottky source-drain contacts. Studying the underlying physics of the Schottky barrier interface of silicides and other metal-semiconductor systems is critical for measuring the Schottky barrier accurately, which can be accomplished with ballistic electron emission microscopy (BEEM), a scanning tunneling microscopy (STM) based technique. In this work, the visualization of the interface to nanoscale dimensions is enhanced by computational modelling of threshold histograms acquired by the BEEM measurement technique. Modelling using a kinetic Monte-Carlo approach is utilized to simulate the distributions of barrier heights that includes effects from the interface and transport of the hot electrons as well as indication of a multi-barrier heights present at the interface. The aid of this modelling enables the discovery of several underlying properties of the interface. Analyzing the parameters of the modelling and comparing to measured data provides detailed insight into the effects that both electron scattering and incomplete silicide formation in W/Si(001) and WSi2/Si(001) have upon the transport of electrons through these structures, which is difficult to detect with conventional current-voltage measurements. The modelling also includes simulation of multiple barriers present at the interface due to the intermixing of similar metals such as Au and Ag at the interface of Si(001) In this regard, Schottky barrier visualization as the combination of histograms, mapping, and modelling provides a new insight into the local nanoscale phenomenon of the Schottky barrier. This thesis investigates the modelling of these metal-semiconductor systems and uses modelling to look at metal thickness dependent effects on the Schottky barrier from Fermi-level pinning in Au/Cr-Si/Si(001) and Au/Cr-Si/Si(111) silicide.