• E-Learning Electricity A Web-Based Training System: Applied to Teaching the Fundamentals and Function of Electrical Theory as it relates to Direct Current Automotive Circuits

      Stam, Kathryn; Advisor; Lizardi, Ryan; Second Reader; Vair, William Scott (2019-08)
      The purpose of this thesis project is to create a proposal for a new e-learning program that would span the gap between the theoretical and real-world application of electrical theory as it relates to automotive direct current circuits. This proposed e-learning program will currently be focused on the subject of automotive direct current circuits, but is considered scalable for other subjects in the future. The application of this proposed e-learning program is to be used by learners as a resource to help deepen their knowledge through active learning and subject mastery. Active learning and subject mastery are be achieved by utilizing simulation and gamification as a means of engaging and motivating the learner. This will be accomplished within this proposed e-learning program by implementing the principles of Piaget’s Theory of Constructivism, Jerome Bruner’s Theory of Discovery Learning and Bloom & Carroll’s Theory of Mastery of Learning (Bates, 2016). This proposal also includes design mockups for the homepage, interactive activities, learning games and an assessment quiz. It is my intention to someday see this proposed e-learning program become a reality and be implemented for the future enhancement of education and the edification of learners.
    • E-Learning: How Constructivist Learning Theory Guides Module Learning

      Cannarelli, Gabriella; Kahn, Russell; Advisor; Schneider, Steven; Reviewer (2016-12-01)
      This paper will review the theory behind constructivism and how it connects to module based e-learning. Social and cognitive constructivism have similar views, but they are very different. Constructivism calls for a student to learn based off of previous experiences and building on that knowledge to make new assumptions. People argue the effectiveness of module learning, but many find it to be the up and coming way of learning. Technology usage is getting greater and greater all the time so why not shift how we do education? e-learning is the way of the future. Learning modules utilizing learning management systems offer a direct route to both successful learning, but also connects to the theory around constructivism.
    • E-Orientation for Clinton Community College

      Aubrey, Jessica (SUNY Polytechnic Institute, 2019-05)
      Clinton Community College has faced continued declining enrollments for the last five years, resulting in the College’s active pursuit of proven student retention mechanisms to assist with enrollment stabilization. The College has decided to create an online orientation module in Moodle to improve the “new student experience” and support a smooth onboarding process that effectively provides students with information critical to their success as well as aids in their ability to better navigate the college experience. In addition, the college seeks to encourage student self-awareness, learning skills and familiarity with the online learning platform. These intentionally designed interactions delivered via an E-orientation model that employs scholarly proven information design, constructivist and social constructivist theories will ensure the College’s new E-Orientation will foster student success and retention.
    • Ecommerce for a Mid-Sized Medical Device Company: A Consultant's Report Approach

      Hamilton, Dan (2017-12)
      The medical device industry generates hundreds of billions of dollars in revenue every year. While the supply chain of some healthcare institutions runs with optimum efficiency through supply chain management (SCM) systems such an Infor Lawson, others are not always managed in such a fashion. These less efficient supply chains tend to be those of smaller facilities and standalone doctor offices that do not participate in the larger Group Purchasing Organizations (GPOs) that offer the supply chain efficiency, discounts, and economies of scale enjoyed by larger institutions (Jayaraman et al., 2014). Many companies, except for the largest players in the field such as Bard, Cook, and Boston Scientific to name a few, are still operating their medical device sales to these smaller practices with phone calls, fax machines, and email. This practice of manual salesmanship can be time consuming, expensive, and labor intensive. But it doesn’t have to be. For this project, I will focus on an actual mid-sized company in the medical device industry (referred to in this report as “Med Dev Company”) that pulls in roughly $400 million in annual revenue. The company is positioned to increase revenue over the coming years, but could use a process that streamlines orders for some of its products, especially those for its smaller customers. Med Dev Company sells a variety of medical devices, from simple disposable syringes and suture retention devices, to implantable catheters, to large surgical machines that require a high level of proficiency to operate. While not all of these products are able to be sold online through an ecommerce portal, many that are considered to be disposable, near the end of their product life-cycle, or tried and true “commodity” items, could certainly be sold via an ecommerce portal with ease. In a healthcare environment where device purchasing costs are often the difference between a clinic staying open or closing its doors for good, efficient and cost-effective management of device procurement is vital (Jayaraman, et al. 2014). My goal for this project is to identify how the current sales process works at the Med Dev Company and the medical device industry in general, identify some key players in the medical device industry who operate in an ecommerce marketplace efficiently, assess the benefit and risks of ecommerce, and propose whether or not Med Dev Company should develop its own ecommerce environment for the appropriate products and customers. I will not be creating an actual ecommerce site for this project, however. The final output will instead take the shape of a consultant’s report to Med Dev Company, as well as an accompanying slide deck.
    • An Educational Website on Copyright Law and Remix Art

      Bugyi, John P (2013-12-01)
      Technological developments have led to various types of information (i.e., art, music, ideas, etc) that can be spread widely throughout the web for people to view, use, and share. The growth of technology and its capabilities has led to the popularity of remix art. Legal debate, however, has also increased as copyright law and the fair use doctrine has not grown at the same rate as technology. In this thesis paper and web design project, I present my research on remix art, copyright law, the fair use doctrine, and the effects of each. In the paper, I provide an overview of each topic. I also discuss how a website can be used as an engaging learning tool, how information architecture can create a responsive and accessible website, how the human-centered design theory promotes learning, and how the effectiveness of a website as a learning tool can be measured. I designed my website to be an online learning tool for undergraduate students so that they may better understand how to use and create legal remix art. The research used in this paper and website have been limited to examples of remix art, basic guidelines for legal remix art, court case examples, and the creative commons. My website is based on a human-centered design approach and other multimedia design methods that parallel the topic of remix art through the use of wikis, polls, and quizzes. A list of references was also included to guide and promote further study on the topic, as this paper and website was designed to give an overview of the topics rather than to provide legal advice. I prepared this thesis paper and website project by considering the content, target population, and design theories individually and as interacting factors.
    • Effectiveness of Disseminating the Migrant Clinician’s Reference Manual Online

      Hawkes, Lynae (2009-05-01)
      Migrant and seasonal farmwokers are a socially disadvantaged population, working in the Nation’s most dangerous industry. Due to social isolation, cultural and linguistic barriers, coupled with a hazardous work environment, this population is thought to be at increased risk for work-related health problems. The primary sources of healthcare for farmworkers are federally funded migrant health programs located in highly agricultural areas throughout the United States. However, studies show that healthcare providers are ill-equipped to properly diagnosis and treat this patient population. A clinic resource was developed to meet the needs of those serving farmworkers in the Northeast. This case study evaluates the effectiveness of disseminating this resource on the World Wide Web. The migrant health center environment and prior Internet usage were of particular interest. Application of the Sense Making theory suggests critical gaps exist in the health literacy of migrant and seasonal farmworkers, wherein the migrant health reference manual serves as a bridge between provider and patient. Findings further suggest that the manual has a positive impact on patient care by addressing six focus areas of the Health People 2010 Health Literacy Initiative (USDHHS, 2000, p29): 1) Access to Quality Health Services 2) Arthritis, Osteoporosis, and Chronic Back Conditions 3) Environmental Health 4) Health Communication 5) Occupational Safety and Health 6) Public Health Infrastructure
    • The Effects of Facebook Images on Women’s Self-Esteem and Body Image

      PladoCostante, MaryMargaret (2013-05-01)
      This project looked at the effects Facebook images have on women’s self-esteem and body image. Previous studies have shown how women are negatively effected by the images they are presented with in the media by way of magazines and television. Therefore, with this study my goal was to see if the same was held true through social media such as Facebook. For this project I analyzed Elle, Glamour and Vogue’s Facebook pages. In particular I analyzed 40 images of women on each of their Facebook pages. From there I wanted to find if the number of likes the images received were related to how sexualized the women were in each of the images. Through this study I found that highly sexualized images do receive more likes than images that were less sexualized. This conclusion supported by hypothesis. In addition, the following study shows how marketing and advertising has not changed as technology has advanced. Even through social media, women are constantly being exposed to images that can have a negative impact on them in a variety of ways.
    • The Efficacy of Screencasting Technology in the Classroom.

      Fancett-Stooks, Daniel J. (2012-05-01)
      A study that investigates the efficacy of screencasts. As a tool used for instruction, screencasting can be significant in reaching out to broader ranges of learners in the classroom. Through the utilization of the screencast, the teacher can work towards compartmentalizing instruction and create a repository of lessons. This repository of screencasts can assist in present and future curriculum and lesson development. By having these screencasts available to the student, the teacher can provide a more one-toone instructional setting that will help raise the comprehension and understanding of the content that is being demonstrated.
    • An Empirical Wi-Fi Intrusion Detection System

      Kholidy, Hisham A.; Basnet, Diwash Bikram; Kholidy, Hisham A.; Advisor (SUNY Polytechnic Institute, 2020-05)
      Today, the wireless network devices are growing rapidly, and it is of utmost importance for securing those devices. Attackers or hackers use new methods and techniques to trick the system and steal the most important data. Intrusion Detection Systems detect the attacks by inspecting the network traffics or logs. The work demonstrated the effectiveness of detecting the attacks using machine learning techniques on the AWID dataset, which is produced from real wireless network logging. The author of the AWID dataset may have used several supervised learning models to successfully detect the intrusions. In this paper, we propose a newer approach for intrusion detection model based on dense neural networks, and long short-term memory networks (LSTM) and evaluate the model against the AWID-CLS-R subset. To get the best results from the model, we applied feature selection by replacing the unknown data with the value of “none”, getting rid of all repeated values, and kept only the important features. We did preprocess and feature scaling of both training and testing dataset, additional we also change the 2-dimensional to the 3- dimensional array because LSTM takes an input of 3-dimensional array, and later we used flatten layers to change into a 2-dimensional array for output. A comprehensive evaluation of DNN and LSTM networks are used to classify and predict the attacks and compute the precision, recall, and F1 score. We perform binary classification and multiclass classification on the dataset using neural networks and achieve accuracy ranging from 86.70 % to 96.01%.
    • Employee Collaboration in Sharepoint

      Vempati, Sai Sandeep Soumithri; Chiang, Chen-Fu; Adviser; Novillo, Jorge; Reviewer; Rezk, Mohamed; Reviewer (2016-12-01)
      This project aims at developing a portal for a company’s internal needs that include leave portal, a pre-sales dashboard and a document sharing list for the employees in SharePoint Online. SharePoint Online is web based Content Management System (CMS) provided by Microsoft. Microsoft introduced SharePoint in 2001 which was an instant winner. It had all the features that are needed for storage and collaboration. SharePoint later on evolved into two major versions, namely, On-premise and Cloud version. SharePoint the cloud version proved to be a feasible CMS for start-ups and small companies. As the usage of SharePoint Online has minimised the burden maintenance of servers and administration more companies started using SharePoint. The utility of SharePoint has caught the attention of many companies lately. It has scaled up to, 75000 organisations saving 160 million users [8]. The usage of SharePoint made companies develop portals that are interactive and act as platforms for collaboration and exchange of information. The workflow automation provided by SharePoint helps in simplifying the business process management. Web technologies can be used to develop the portal in a user friendly and responsive manner. In this project, a portal is developed that mainly has three functionalities – a leave application platform, a dashboard for Presales and a list that helps sharing of information. The leave application feature is based on the workflow automation service provided by SharePoint in which the user can request concerned manager for a leave approval. The whole process of approval is automated in the portal. The Presales dashboard option helps in viewing data related to projects that can be used to develop reports by the Presales team of a company. The data is shown in various forms suitable for easy understanding using web parts in the dashboard. A list that demonstrates file approval is included in the portal.
    • Employing User-Centered Design to Accelerate the Construction of a Business Intelligence Dashboard

      Obermaier, Joseph F.; Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader (2018)
      Providing real-time data to decision makers has become a key component in the management of complex systems. The most common visualization for this type of data is the electronic dashboard, which, like the instrument panel on an airplane, displays critical data in a well-designed, easily understood, manner. The challenge for designers of such systems today is not just to find a way to effectively communicate information to decision makers, but to do so in an environment that demands an ever more rapid development cycle. The intent of this paper is to review several studies and present a hypothetical project with an eye toward uncovering just how user-centered design can afford a designer an opportunity to develop such an intranet dashboard at an accelerated pace.
    • Enhancing Community and Creating Unity Using a Mobile Application

      Ellis, Kayla; Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader (SUNY Polytechnic Institute, 2019-05)
      This project involves the creation of a prototype mobile application for a multi-cultural community center in Utica, NY, the Midtown Utica Community Center (MUCC). It is an inclusive multicultural and refugee-friendly space for members to come and join in on different programs, activities, and services that the center offers. Hundreds of families utilize the open and welcoming space on a weekly basis and it serves as a place for them to congregate and come together. It is a place filled with heritage and members who are friends, but see themselves as family. This is where the idea for a mobile application stemmed from. This mobile application would be used by both members and nonmembers of the community center, as well as the staff, executive board, and volunteers. The goal of the application is to enhance the sense of community and bring a feeling of unity to the members of the organization. In this unique scenario, since the application is being built for a community center, the sense of “community” is already present—the utilization of technology such as a mobile application will only enhance, build upon, and create a sense of unity for the current and soon-to-be members of this organization. For the most part, members of this center are made up of various youth age groups. In this paper, I will explore research that has been conducted on the use of mobile technology and applications by youth as well as ways to keep them engaged and interacting with an application on a daily basis. Another area for exploration is the idea of using the application to an application on a daily basis. Another area for exploration is the idea of using the application to be in two places at once, to communicate with peers even though they may not physically be present at the center.
    • Enhancing the Effectiveness of Software Test Automation

      Jansing, David; Novillo, Jorge; Adviser; Cavallo, Roger; Reviewer; Spetka, Scott; Reviewer (2015-12-01)
      Effective software testing can save money and effort by catching problems before they make it very far through the software development process. It is known that the longer a defect remains undetected, the more expensive it is to fix. Testing is, therefore a critical part of the development process. It can also be expensive and labor intensive, particularly when done by hand. It is estimated that the total effort testing software consumes at least half of a project’s overall labor. Automation can make much of the testing an organization does more accurate and cheaper than merely putting several people in a room and having them run tests from a paper script. It also frees the testing staff to do more specific and in-­‐depth testing than would otherwise be possible. This paper focuses mainly on software test automation techniques and how automation can enhance the efficiency of a software team as well as the quality of the final product.
    • Evaluating Cloud-Based Gaming Solutions

      Stam, Kathryn; Thesis Advisor; Yucel, Ibrahim; Second reader; Truong, Daniel (2021-05)
      Recently, tech companies such as Google and Microsoft have invested resources into offering cloud-based delivery of video games. Delivery of games over such a medium negates the need of requiring dedicated video game consoles or computers with robust 3D graphics hardware. Tangible hardware requirements for traditional video game playing are currently undergoing a supply shortage due to a multitude of factors, particularly related to the COVID-19 pandemic. This project evaluates the cost of using cloud services vs. using a physical video game console. Also, this article evaluates whether players can come up with a custom solution utilizing VPS (virtual private server) providers such as Amazon Web Services. By utilizing the diffusion of innovations theory, we evaluate how the common actors of the video game industry try to replicate the traditional video game playing experience, but in a cloud setting. Results confirm that those wishing to use cloud-based services should only need a consumer-level personal computing device (such as a laptop or smartphone) to access them. Consumers must also take heed of their networking infrastructure, as well as the supported library of games that each service carries if they intend to maximize their value for each cloud service.
    • Evaluating the Appropriateness of Using Web Technologies to Promote Farm Safety to New York Farmers

      Park, Samantha (2014-05-01)
      In the past, internet and smart-phone use was not common among the farm community. With advances in technology, the average number of cell phone owners has increased, as well as access to high speed internet. More farms are looking to social media for promotion for their farms, and this study aimed to determined if the farm population also uses web 2.0 technologies to find information related to safety practices. Surveys with the farming community were administered at trade show events, and targeted small dairy and livestock farmers. These surveys collected information about access to technology, technology use, and information gathering practices. The study reveled that farmers do indeed have access to mobile devices and internet connections, and they commonly go to the internet as a source for their farm questions. This allows us to believe that if used in conjunction with the other two main information gathering practices (reading publications, and talking to peers), we could successfully reach our target with a web 1.0 and web 2.0 campaign.
    • Evaluating The Effective Design Of Web-Based Learning Environments For Promotional Marketing Team Directives

      Swistak, Lydia (2014-05-01)
      This project seeks to evaluate the use of proper design choices in the development of Web based learning tools, specifically instructional videos for developing successful promotional marketing campaigns, and asks can the use of proper design choices capture the learner’s attention, while being relevant to their needs, increase their confidence and provide overall satisfaction? For the project, I created a series of instructional videos using Microsoft PowerPoint and Camtasia II for Mac, a screen recording software product and created a Google Site to organize and host the videos. The website URL is: https://sites.google.com/site/powerofpromotion/. The videos detail the step-by-step process of developing an effective promotional marketing campaign utilizing Progressive Disclosure techniques from of the Universal Principles of Design, as described by Lidwell, Holden and Butler (2003). The videos are comprised of strong visuals and narrations that combine with to-the-point dialogue and information to conclude that the use of strong design elements when combined with will lead to a successful instructional web-based learning tool.
    • Evaluating the Effectiveness of The New York Academy of Sciences Wikispace Reflecting Constructivist theory of Instructional Materials within Middle School STEM Learning Environments

      Widomski (Synakowski), Elissa (2013-12-01)
      This study’s purpose is to evaluate the effectiveness of the New York Academy of Sciences’ Wikispace reflect Constructivist theory with the use of instructional material shared with middle school teachers for grade 7-8, in STEM disciplines. The research was compiled to answer the questions of how and why a collaborative cloud environment, a wiki, could provide adequate support for mentors and teachers to instruct middle level students on STEM disciplines. Through the use of forms and questionnaires, in addition to informal interviews, and ‘speak aloud/walk through’ of the use of the wiki data was collected to answer the primary and sub questions of the study. The conclusions that were found through this study identified the strength and weaknesses of the Wikispace. This analysis supported the effectiveness of the Wikispace and the continued use of the Wikispace by the STEM mentoring program.
    • Evaluating Variant Deep Learning and Machine Learning Approaches for the Detection of Cyberattacks on the Next Generation 5G Systems

      Kholidy, Hisham A.; Borgesen, Michael E.; Kholidy, Hisham A.; Advisor (SUNY Polytechnic Institute, 2020)
      5G technology promises to completely transform telecommunication networks, introducing a wealth of benefits such as faster download speeds, lower download times, low latency, high network capacity. These benefits will pave the way for additional new capabilities and support connectivity for applications like smart homes and cities, industrial automation, autonomous vehicles, telemedicine, and virtual/augmented reality. However, attackers use these resources in their advantages to speed up the attacking process. This report evaluates four different machine learning and deep learning approaches namely the Naïve Bayes model, the logistic regression model, the decision tree model, and the random forest model. The performance evaluation and the validation of these approaches are discussed in details in this report.
    • Examining the Use of Social Media by United States Senators

      Stanton, Jeffrey (2014-05-01)
      The introduction of Web 2.0 in 2004 and its related social media platforms have provided United States Senators with a variety of new ways to interact with their audience and influence that audience’s opinion and actions. In this content based study, using data I have compiled from a variety of social media platforms, I examine to what extent United States Senators are making use of the various social media platforms from their official United States Senate Web Site. This study examines when they joined various social media platforms, what social media platforms are being utilized, and their level of activity, as well as examine and report upon their usage based upon gender, party affiliation, age and the number of years they have served in the Senate. My analysis indicates that the gender, male means being higher than female in most of the tables, has the most influence over social media usage, followed by age, political party, and years in the Senate.
    • Expanding the Classroom: Using Video Tutorials to Create Choices in the Elementary Art Classroom

      Prestigiacomo, Floretta (2015-05-01)
      This paper will discuss the benefits of video tutorials, effective tutorial development techniques, video tutorial application, and personal applications and ideas for using video tutorials in an elementary art classroom. The research questions, how can video tutorials be used as an educational methodology in the elementary art curriculum to supplement a choice-based art program and what is the process of executing video tutorials in the elementary art classroom are examined. A video series prototype was created using IMovie for a 4th grade Native American art unit. Constructivist learning theory, anchored instruction and information-processing strategies guided the development of the unit. Creating the video series proved to be an extensive yet worthwhile experience. Employing video tutorials in the elementary art classroom may be valuable method of instruction that is paid for with an investment of time.