• Data Journalism Meets Information Design: Creating A Complex Infographic About The Yarnell Hill Wildfire

      Godoy, Katelyn (2015-05-01)
      In June and July 2013, a large-scale wildfire, known as the Yarnell Hill wildfire, tore through the Yarnell community in Arizona. The fire claimed the lives of 19 firefighters—the greatest loss of firefighter lives since the September 11 World Trade Center attacks. This project, which details the events of the wildfire and its aftermath in a complex infographic, is an example of data journalism and complements the reporting completed by The Arizona Republic. This paper explores the emerging field of data journalism within information design and provides an overview of the process used to create and design this project. In addition, it summarizes data collection techniques and application of graphic design best practices. It also details directions for future design opportunities related to this topic.
    • Data Journalism Meets Information Design: Creating A Complex Infographic About The Yarnell Hill Wildfire

      Godoy, Katelyn (2015-05-01)
      In June and July 2013, a large-scale wildfire, known as the Yarnell Hill wildfire, tore through the Yarnell community in Arizona. The fire claimed the lives of 19 firefighters—the greatest loss of firefighter lives since the September 11 World Trade Center attacks. This project, which details the events of the wildfire and its aftermath in a complex infographic, is an example of data journalism and complements the reporting completed by The Arizona Republic. This paper explores the emerging field of data journalism within information design and provides an overview of the process used to create and design this project. In addition, it summarizes data collection techniques and application of graphic design best practices. It also details directions for future design opportunities related to this topic.
    • Data Mining and Bi Data Warehousing Based Implementation for a Random Film Studio

      Bonthi, Sneha; Andriamanalimanana, Bruno; Adviser; Rezk, Mohamed; Reviewer; Reale, Michael; Reviewer (2016-12-01)
      The purpose of this report is to study a dataset of movies and analyse the possibility and feasibility of implementing a data warehousing or a data mining application to improve analytics and decision making. The project report talks about the raw data originating from the data collection centres and box offices which can be modelled and transformed into a specific format and structure that would help the business analysts in identifying patterns and trends so as to take important business decisions. The report explores the benefits of extracting, transforming and loading this raw data into a dimensional model. According to the proposed implementation, one can create a reporting layer to perform aggregations and grouping them by various attributes like date, genre, actor and country and present them using dashboards and reports to enable better decision making. This single point of data, which is the result of data mining activity, can be shared and brainstorming sessions can then be carried out to infer priceless market information and effectively utilize time and efforts to maximize profits.
    • Data Mining: Privacy Preservation in Data Mining Using Perturbation Techniques

      Patel, Nikunjkumar; Sengupta, Sam; Adviser; Andriamanalimanana, Bruno; Reviewer; Novillo, Jorge; Reviewer (2015-05-06)
      In recent years, data mining has become important player in determining future business strategies. Data mining helps identifying patterns and trends from large amount of data, which can be used for reducing cost, increasing revenue and many more. With increased use of various data mining technologies and larger storage devices, amount of data collected and stored is significantly increased. This data contains personal information like credit card details, contact and residential information, etc. All these reasons have made it inevitable to concentrate on privacy of the data. In order to alleviate privacy concerns, a number of techniques have recently been proposed to perform the data mining in privacy preserving way. This project briefs about various data mining models and explains in detail about perturbation techniques. Main objective of this project is to achieve two things. First, preserve the accuracy of the data mining models and second, preserve the privacy of the original data. The discussion about transformation invariant data mining models has shown that multiplicative perturbations can theoretically guarantee zero loss of accuracy for a number of models.
    • De-anonymizing Social Network Neighborhoods Using Auxiliary and Semantic Information

      Morgan, Steven Michael; Novillo, Jorge; Adviser; Andriamanalimanana, Bruno; Reviewer; Reale, Michael; Reviewer (2015-12-11)
      The increasing popularity of social networks and their progressively more robust uses provides an interesting intersection of data. Social graphs have been rigorously studied for de-anonymization. Users of social networks will provide feedback to pages of interest and will create a vibrant profile. In addition to user interests, textual analysis provides another feature set for users. The user profile can be viewed as a classical relational dataset in conjunction with graph data. This paper uses semantic information to improve the accuracy of de-anonymizing social network data.
    • The Deep Space Network - A Technology Case Study and What Improvements to the Deep Space Network are Needed to Support Crewed Missions to Mars?

      Falke, Prasad; Hash, Larry; Advisor; Marsh, John; Reviewer; White, Joshua; Reviewer; Climek, David; Reviewer; Kwiat, Kevin; Reviewer (2017-05-28)
      The purpose of this thesis research is to find out what experts and interested people think about Deep Space Network (DSN) technology for the crewed Mars mission in the future. The research document also addresses possible limitations which need to be fix before any critical missions. The paper discusses issues such as: data rate, hardware upgrade and new install requirement and a budget required for that, propagation delay, need of dedicated antenna support for the mission and security constraints. The Technology Case Study (TCS) and focused discussion help to know the possible solutions and what everyone things about the DSN technology. The public platforms like Quora, Reddit, StackExchange, and Facebook Mars Society group assisted in gathering technical answers from the experts and individuals interested in this research.
    • Department of Communications and Humanities Certificate of Approval

      Thoryk, Dennis (2012-05-01)
      Abstract not present in the Thesis
    • DEPLOYING CREATIVITY IN SMART CITIES PROJECT

      Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Hung, Li (2020-07)
      The primary objectives of information design are to develop information artifacts, design interactions with technologies, and enable people to navigate in physical and virtual spaces. The aims are to improve efficiency, enhance productivity, or to solve problems through the knowledge produced by the information products. The goal of this project is to present various avenues through which information design could expand its horizons. In conjunction with this paper, the presentation slides: “Synchronizing Creativity in Smart Cities around the World: The Creative Way of Life,” demonstrate that when combining the literature in English with information design and technological abilities, innovation and creativity can emerge. Institutions such as International Organizations, Standards-setting organizations, research agencies, and the U.S. agenda on innovation are discussed. Internet of Things, Big Data, Cyber-Physical Systems, Smart Cities, and the creative economy under the new name of “Orange Economy” are explored. I conclude with a personal reflection on the journey in producing this project relative to the power of the literature in English, including what “smartness” could mean in the field of information design as well as in humanity.
    • Design and Implement a Photo Gallery website for Snapshots of Resettlement: A Digital Showcase of Images and Stories of Resettled Refugees in Utica, NY

      Cohen, Douglas (2014-05-01)
      The concept for this project originated from the acceptance of Dr. Kathryn Stam's proposed photos essay idea of Bhutanese-Nepali refugees in Utica, NY to the journal Himalaya (http://digitalcommons.macalester.edu/himalaya). The Snapshots of Resettlement project is an extension of the concepts in the Refugees Starting Over in Utica, NY website (http://www.startingoverutica.com) but has been implemented such that it is an independent entity. This paper will explore the technology platforms used to create the Snapshots of Resettlement online photo gallery. It will also provide an overview of design and implementation decisions made through the duration of this project. In addition, this paper will offer details on select information design principles used in this project’s implementation.
    • Design and Implement a Small Business with Digital Marketing Be Happy, Se Feliz: Find Your Happiness and Learn to Put It First

      Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Flores, Jacqueline (2021-05)
      The purpose of this study was to identify and organize a plan to market an Airbnb vacation rental property in the Caribbean by a single female parent in her 30’s. The study includes research on Universal Design Uses for Marketing in Tourism or Travel, Digital Marketing/Social Media Marketing (including for travel sites) and Small business and branding development. The design of the study includes a proposal, methodology for the design and the production of digital artifacts including branding development with personal website and social media sites. This capstone project was developed and implemented using graphic design concepts, digital photography’s composition techniques, user experience considerations, evaluation of select technologies and select Universal Principles of Design. Throughout the research and design process, similar social media accounts and websites were reviewed to identify likeability, professionalism and conclusions were drawn for why some sites were liked or followed more than others. While viewing sites, session duration, or length of time spent, was also taken into consideration. The successful concepts on these sites were also taken into consideration or applied in the production of web-based marketing materials and platforms to support marketing the rental property in the Caribbean for this capstone. Branding was a major component of successful marketing for all sites. In summary, leveraging many SUNY Polytechnic Information Design and Technology course concepts from Digital Photography, User Experience, Graphic Design and Evaluating Information Technology a new brand was formed: Be Happy, Se Feliz. Branding was designed utilizing elements from graphic design and digital photography, from development of vision and mission statements, audience focus, logo design, typography selection, color palette selection and site development. Several concepts from “Universal Principles of Design” (Lidwell et al., 2010) were reviewed and utilized in the design for projecting the users into an idealistic vacation environment. This was the primary focus of the marketing techniques utilized. Final selection of the tools and platforms used were conducted by utilizing techniques from Evaluating Information Technology.
    • Design and Review of Multi-Media Marketing for Community Project: Refugees Starting Over in Utica, NY

      Reilly, Kathryn (2013-05-01)
      This project was the design and implementation of multi-media marketing and promotion techniques for the cultural and community project Refugees Starting Over in Utica, NY (“Starting Over”). Starting Over is a SUNYIT sponsored project that set out to highlight refugee resettlement in Utica through a series of events and to create a community of practice through its web presence. This paper will first explore the refugee population in Utica. Second, the details of the project will be discussed. Lastly, the different multi-media tools that were used will be examined. These tools will be measured for effectiveness. Successes with the multimedia marketing elements will be shown.
    • Design of an Online Technical Communication Course Using the Open SUNY Online Course Quality Rubric

      Brierley, Sean; Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader (SUNY Polytechnic Institute, 2019-05)
      This project is a one-semester, online technical communication class for undergraduates at a four-year university. The audience includes students who are taking the class to learn about writing but who generally have majors unrelated to technical communication. The online class will use best practices in course delivery and will support a constructivist theory of learning, based on peer-to-peer, as well as peer-to-instructor, interaction. Writing and communication best practices will make extensive use of revision based on peer and instructor review. Importantly, this design of the class will make use of the Open SUNY Online Course Quality Review (OSCQR) Rubric and Process (“About OSCQR,” n.d.). The intent of this project is to deliver a live product that can be accessed through the Internet and used out of box with little revision almost immediately. A representative, functional Moodle class will be available at https://brierleynet.com, and this will be ready for roll-out before the fall 2019 semester.
    • Designing a Corporate Employee Engagement Application: Voice of the Employee

      Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Eng, Jennifer (2020-05)
      The purpose of this project is to design a corporate employee engagement application that solicits real-time feedback from employees and provides results and insights to managers and leaders on the human factors of operating an organization. The project includes a prototype design of the application, which factors in user experience (UX) design approaches and gamification concepts. An iterative approach was used in the prototype design to modularly build and enhance the design, with the underlying focus being user experience to ensure it satisfied the basic user needs and usability. Customer-centric design approaches, such as user journeys and personas, were utilized to more granularly focus on varying types of users. Universal design principles and gamification techniques were also incorporated to further enhance the aesthetics and promote repeated usage of the application. The final result of the project is a prototype design of a corporate employee application that focuses upon the user and incorporates common social and consumer-based approaches into a corporate based application to boost employee engagement within an organization.
    • Designing a Mobile Application for Small Business Use in Strengthening Customer Relations

      Crabtree-Keeler, Collin (2015-12)
      The goal of this thesis and the accompanying mobile application prototype is to conceptualize and design a mobile application for small businesses that would allow these organizations to bridge the technological and communication gap outlined in this document. The resulting application, once fully developed, would also allow business owners to better connect with their customers by offering a service designed to manage customer data and provide incentives for recurring visits. The research outlined in this document focuses on addressing the current issues regarding the aforementioned technological gap, as well as providing ideal design methods in order to create a more effective user interface and subsequent digital service.
    • Designing a MOOC for Citizen Planner Training

      Brown, Elizabeth A. (2013-12-01)
      Many major cities are now offering Citizen Planner certification programs to fulfill the need to educate residents and stakeholders on issues related to community development and urban planning. Unfortunately many of the programs currently available have fees for registration, are located on-site, and are only available for a limited time. Massive Online Open Courses (MOOCs) present a unique opportunity to provide Citizen Planner training for low to moderate income people and in a way that is both more affordable and accessible. Furthermore, this project involves the creation of a MOOC for Citizen Planner training and examines the value of using the value of using MOOCs for planning education. Findings support that the use of Keller’s ARCS Motivation Theory in combination with a thoughtful layout will engage and motivate MOOC participants both during and after completion of certification.
    • Designing a Website for Karen Cultural maintenance and promotion: Karen Cultural Preservation in Utica, NY

      Htoo, Jenjira May (2015-05-01)
      This research examines the use of the Internet in preserving Karen Burmese culture, society, and ethnic identities in Utica, NY. The study explored the use of new media amongst Karen Burmese with specific attention to the function of new media in the process of identity formation. This study will expand on the literature though the uses and gratifications theory in new media and social network sites (SNSs) and by a specific case study of Karen-Burmese refugees, which examines the history and social context of Karen people, Karen refugees and resettlement and cultural identity. In particular the case study looks at the dong dancing, and how media is appropriated for purposes of cultural maintenance and for traditional values and ethnic identity. Information and communication technologies have become integral features in assisting the process of Karen refugees communicating with their families and relatives, and share their culture and identity online and offline.The second part includes the consolidation of Karen cultural (digital) materials about the project of Karen Cultural Preservation. Karen Burmese refugees’ cultural heritages, identities, and community, a project of maintaining and promoting Karen culture were consolidated in a WordPress website. The paper covered the WordPress theme selection integrated features and designs and screenshots accompanied with annotations.
    • Designing an Educational Game Application for Learning Receptive Fingerspelling

      Bustos-Estefan, Jorge; Kahn, Russell; Thesis Adviser; Yucel, Ibrahim; Second Reader (SUNY Polytechnic Institute, 2019-05)
      The goal of this project is to design an educational game application to learn receptive fingerspelling. The design product is presented as a series of screenshots and diagrams in these pages and also as an online interactive prototype through which the user interface (UI) and user experience (UX) are demonstrated. Current research in the field of game design recommends using game design frameworks to help designers in their undertaking as well as to facilitate discussion of game design among designers, researchers, critics, and players. The MDA framework (aka mechanics, dynamics, and aesthetics) was applied when designing this app. Instructional design concepts were examined and evaluated on how to foster the pedagogy of the educational game. Active learning, tangential learning, and a range of cognitive learning principles were integrated into the design. Universal principles of design were also implemented. The result is the design of an app containing a section involving gameplay as well as two sections that do not involve gameplay, one for learning the manual alphabet and one for practice drills.
    • Designing an Instructional Informative Website for Pet Owners

      Jofre, Ana; Ortiz, Sherman; Jofre, Ana; First Reader; Lizardi, Ryan; Second Reader (SUNY Polytechnic Institute, 2020-12)
      Searching for pet owners' information on the world wide web can be difficult and confusing due to the many different websites on must scroll through depending on your search results. With the rise of social media, forums, online pet stores, and blogs there are more websites to look into. Although these websites have articles on pet information, they are often opinionated, lacking in follow up information or simply unfinished. This paper looks into the development of a site with the end users' navigation in mind for all their pets primary concerns. This website is made for user's accessing information about their pets. Using a classic template website builder, the site is able to be updated in real time with ease as more information becomes available. The website's user experience is evaluated by analyzing survey information. The end user experience, the most important aspect of any website, comprises navigation, clarity, and simplicity. Prototype website link: https://soaj926.wixsite.com/mysite-2
    • Designing an Online Presence for Bhutanese–Nepali Refugees

      Crisman, Lee (2013-06-01)
      The purpose of this project is to establish a online public platform for the Bhutanese-Nepali refugees of Utica, New York that will promote awareness and build the visual and cultural identity of a growing community. By using current information design technology, new media technologies and social networking platforms; the goals of this community are to promote awareness, educate the community, increase membership and establish a formal venue of worship. This will be accomplished by incorporating a multidisciplinary approach using techniques and technologies of graphic design, web design, web development, and branding to accomplish our goals.
    • Detection of Brain Tumor in Magnetic Resonance Imaging (MRI) Images using Fuzzy C-Means and Thresholding

      Andriamanalimanana, Bruno; Kalakuntla, Shashank; Andriamanalimanana, Bruno R.; First Reader; Novillo, Jorge E.; Second Reader; Spetka, Scott; Third Reader (SUNY Polytechnic Institute, 2020-08)
      Although many clinical experts or radiologists are well trained to identify tumors and other abnormalities in the brain, the identification, detection and segmentation of the affected area in the brain is observed to be a tedious and time consuming task. MRI has been a conventional and resultant image processing technique to visualize structures of the human body. It is very difficult to visualize abnormal structures of the brain using simple imaging techniques. MRI technique uses many imaging modalities that scan and capture the internal structure of the human brain. Even with the use of these techniques, it is a difficult and tedious task for a human eye to be always sophisticated in detecting brain tumors from these images. With emerging technology, we can provide a way to ease the process of detection. This project focuses on identification of brain tumor in MR images, it involves in removing noise using noise removal technique AMF followed by enhancing the images using Balance Enhancement Contrast technique (BCET).Further, image segmentation is performed using fuzzy c-means and finally the segmented images are produced as an input to a canny edge detection resulting with the tumor image. This report entices the approach, design, and implementation of the application and finally the results. I have tried implementing/developing this application in Python. The Jupyter notebook provides a block simulation for the entire flow of the project.