Browsing SUNY Polytechnic Institute by Subject "math"
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Applying Malone’s Motivational Theory and Flow to a Study of Whether Playing Educational Video Games Influences Motivation and Impacts Learning Outcomes in 5th Grade MathematicsThe purpose of this paper is to explore the possibility that using video games as an educational tool will impact student motivation and learning outcomes for mathematics in a 5th grade classroom. It uses relevant literature and qualitative research to investigate if educational video games provide challenge, fantasy, curiosity, and control as a means of influencing intrinsic motivation, using Malone’s Motivational Theory as a theoretical framework. Additionally, it explores similarities between intrinsic motivation and the characteristics suggested for a game to achieve Flow. Flow is a theory based on the balance of player skill and level of challenge, and can be used as a means for measuring how fun a game is. Specifically, this study examines the gaming features available at the learning website Study Island and how they are implemented in a 5th grade elementary school classroom. By conducting semi-structured interviews with teachers who use the website regularly and using existing standardized test scores to evaluate learning outcomes, I compare the emerging themes from these discussions with the suggested results provided by previous literature on the subject. Based on these comparisons, I attempt to answer the following research question: Does playing educational video games influence motivation and impact learning outcomes in 5 th grade mathematics?
The Use of Multimedia Math Lessons to Establish a Learning CommunityThis case study illustrates the process by which one school district will implement multimedia lessons in the math classroom to establish a learning community. Key employees of the district were interviewed and students in grade six math classes were shown a lesson and then asked to answer a survey. The theories of Human-Centered Design and Constructivism were applied and characteristics of each were analyzed as they relate to the multimedia lessons.