• Applying Game Learning Principles to Analyze and Identify Improvements for Scuba Training Simulations

      Schaller, Shaun; Yucel, Ibrahim; Thesis Advisor; Kahn, Russell; Second Reader (2018-04)
      The purpose of this project was to analyze whether existing simulations for scuba diving are effective training tools, and to further develop prototype mockups that demonstrate how a simulation embedded with important scuba concepts and procedures can create an effective learning environment. Academic literature is reviewed relating to virtual reality experiences, simulations in training applications, motivational factors for the use of simulations in education, and strategies to embed learning into game simulations. This study uses James Paul Gee’s learning principles for good games (2013) to analyze the scuba simulation game, “Infinite Scuba.” Gee’s learning principles are then applied to develop a series of simulation mockups in which players learn important scuba procedures including: planning a dive, underwater navigation, and underwater communication. The question under investigation is: “What features are needed in a game simulation to be an effective teaching tool and learning experience for open water scuba divers.”
    • Blogging as a Tool to Promote Student-Centered Learning

      Besler, Steven Richard (2013-12-01)
      With recent changes in the educational realm there is an inherent push for students to take an active role in creating their own ways to retain information. This can be defined as Student-centered learning instruction. As the teacher, it is necessary to create an environment to facilitate this style of learning. In order to make this style of learning possible, teachers must develop creative ways to present curriculum. A weblog is a tool that can make Student-centered instruction possible within the classroom. The goal of this research project is to prove that there is a correlation between the implementation of a weblog and Student-centered instruction.