• Applying Malone’s Motivational Theory and Flow to a Study of Whether Playing Educational  Video Games Influences Motivation and Impacts Learning Outcomes in 5th Grade Mathematics

      Goodnough, Eric P (2012-12-01)
      The purpose of this paper is to explore the possibility that using video games as an educational tool will impact student motivation and learning outcomes for mathematics in a 5th grade classroom. It uses relevant literature and qualitative research to investigate if educational video games provide challenge, fantasy, curiosity, and control as a means of influencing intrinsic motivation, using Malone’s Motivational Theory as a theoretical framework. Additionally, it explores similarities between intrinsic motivation and the characteristics suggested for a game to achieve Flow. Flow is a theory based on the balance of player skill and level of challenge, and can be used as a means for measuring how fun a game is. Specifically, this study examines the gaming features available at the learning website Study Island and how they are implemented in a 5th grade elementary school classroom. By conducting semi-structured interviews with teachers who use the website regularly and using existing standardized test scores to evaluate learning outcomes, I compare the emerging themes from these discussions with the suggested results provided by previous literature on the subject. Based on these comparisons, I attempt to answer the following research question: Does playing educational video games influence motivation and impact learning outcomes in 5 th grade mathematics?
    • Blogging as a Tool to Promote Student-Centered Learning

      Besler, Steven Richard (2013-12-01)
      With recent changes in the educational realm there is an inherent push for students to take an active role in creating their own ways to retain information. This can be defined as Student-centered learning instruction. As the teacher, it is necessary to create an environment to facilitate this style of learning. In order to make this style of learning possible, teachers must develop creative ways to present curriculum. A weblog is a tool that can make Student-centered instruction possible within the classroom. The goal of this research project is to prove that there is a correlation between the implementation of a weblog and Student-centered instruction.
    • Developing Helpdesk Mobile App to Support Classroom Technology During COVID-19 Pandemic

      Jofre, Ana; Reed, Allen; Jofre, Ana; First Reader; Yucel, Ibrahim; Second Reader (SUNY Polytechnic Institute, 2020-12)
      This research project is a prototype of a mobile application that would be dedicated to the Syracuse University faculty members and students and serve as service mobile app providing helpdesk support for classroom technology issues. The development of this mobile application uses Universal Design Principles focuses on Human-Centered Design theory, and the app build upon a user’s needs. The prototype has been created using Adobe XD, the prototypes are made to be high fidelity and fully interactive so it can be used for usability test. This research project paper intends to determine the benefit of using mobile app for helpdesk support during the COVID-19 pandemic, and to find out if using helpdesk mobile app could enhance IT services and the time needed to response to classroom technology issue. The fully interactive prototype can be viewed through the link below: https://xd.adobe.com/view/138af8a5-29bd-4571-ac9c-1fc76adff40a-46d9/?fullscreen&hints=off
    • Laptop’s In Education – Hype or Help?

      Cronn, Patrick (2006-12-01)
      This study examines the impact of introducing a laptop program for educational teaching in the classroom. By interviewing experts in the field, teachers, administrators, and students at a college level, a phenomenology was completed on the impact of laptops in pedagogy. These ideals were then applied to the Human-Centered Design Theory. “It was not until twenty years ago that serious progress was achieved in applying the available computer and internet technology to support teaching and learning in schools and institutions of higher education. The technology that was previously only available to large corporations and organizations began to be available in homes, schools and universities. This new shift in technology application has provided both students and educators many new advantages and learning possibilities (Altalib, 4).” The numerous ways in which professors and their students interact has always been a critical issue in higher educational institutes. With the increase in technological enhancements over the past several years, study is needed on how collaboration between faculty and students advance.
    • A Parent's Interactive guide to the Social Network

      Wasecka, Joseph James (2013-05-01)
      This project hopes to determine what characteristics of an eBook will afford learning and be an effective tool for educating parents and their children on the responsible use of social networking sites. Two separate literature reviews of related studies are conducted. The first begins by examining findings from previous research on the use of social media by young children. The purpose of this review is to determine the focus and content of the eBook. Literature was collected in an electronic database by using the following key words: Cyber bullying, Web 2.0 tools, Internet Safety. The second review looks at the characteristics of an Ebook that affords learning. Literature was collected in an electronic database by using the following key words: Multimedia, Hypertext, Online Learning, Interactivity, E-books and education. E-book prototypes of an eBook were created using Flip Book Creator Professional. The Prototypes were designed using information from previous studies, Information Interactive Design and applying some of the Universal Principles of Design that afford learning. The hope is that the eBook will bridge the gap between what schools are doing and what parents need to do. The idea is that parents are going to stay connected with their children while they are online. The E-book will help educate and prepare parents to guide their children while using the “Social Network”.