Browsing SUNY Polytechnic Institute by Subject "Games"
Now showing items 1-3 of 3
Acclimating Students To College Campus Utilizing GamesThe purpose of this project is to see if the usage of a video game given to the students at Mohawk Valley Community college can better acquaint them with the various offices and services found on campus. Students will be given access to the game and asked to complete it in a timely manner. Through qualitative analysis, participating students will be given a survey inquiring about their experience with the game and any gained familiarity with the college. This survey will be completed and handed in to the advisement department. This project is expected to have a positive influence on students by increasing their spatial awareness of the campus for better navigational purposes, as well as giving a better understanding of the key roles and services available at each of the campus offices.
Evaluating Cloud-Based Gaming SolutionsRecently, tech companies such as Google and Microsoft have invested resources into offering cloud-based delivery of video games. Delivery of games over such a medium negates the need of requiring dedicated video game consoles or computers with robust 3D graphics hardware. Tangible hardware requirements for traditional video game playing are currently undergoing a supply shortage due to a multitude of factors, particularly related to the COVID-19 pandemic. This project evaluates the cost of using cloud services vs. using a physical video game console. Also, this article evaluates whether players can come up with a custom solution utilizing VPS (virtual private server) providers such as Amazon Web Services. By utilizing the diffusion of innovations theory, we evaluate how the common actors of the video game industry try to replicate the traditional video game playing experience, but in a cloud setting. Results confirm that those wishing to use cloud-based services should only need a consumer-level personal computing device (such as a laptop or smartphone) to access them. Consumers must also take heed of their networking infrastructure, as well as the supported library of games that each service carries if they intend to maximize their value for each cloud service.