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Author
Turner, BrittanyReaders/Advisors
Wade, CarolDate Published
2023-05
Metadata
Show full item recordAbstract
Many educators rise to the challenge to meet the varied and ever-changing needs of our students. This project was developed with these teachers in mind to provide a possible framework of how gamification and project-based learning can be utilized to support student learning. This purpose of this approach is to engage students and provide opportunities for them to explore topics in the Algebra 2 curriculum in diverse and meaningful ways. Specifically, students will apply their knowledge of exponential functions, sequences, and series in various ways to solve problems situated in a real-life context. When students are given necessary structure and space to grow, we can empower them to reach their potential and cultivate a competence and confidence that transfers to other areas in their life.