The Evil Corporation Trope: An Analysis of Popular Science-Fiction Films
dc.contributor.author | Poerio, Michael A. | |
dc.date.accessioned | 2022-12-07T19:20:55Z | |
dc.date.available | 2022-12-07T19:20:55Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/7925 | |
dc.description.abstract | Popular culture in general, and movies in particular, are one of the major influences on the public’s perception of science, and therefore on the level of trust audiences feel inclined to put in science. The science communication community has made great progress in achieving that the portrayal of scientists in movies does better justice to the diverse reality of scientific research, moving away from the stereotype of the old white male scientist. This has been achieved through constructive collaborations like the National Academy of Science’s Science and Entertainment Exchange. However, a prevalent trope, which we call “The Evil Corporation Trope”, has been repeatedly used in science-fiction films. Following David Kirby’s framework of cinema as a “virtual witnessing technology” that allows publics to immerse themselves in possible futures or inaccessible realities and experience what their perceptions and reactions would be, we present an analysis of this trope in several major science-fiction films, spanning nearly forty-years of cinema. If the reality that audiences virtually witness in these blockbuster movies systematically portrays science or tech companies as the antagonist and the source of all evil – is it surprising that trust in science is heavily undermined when it is such big corporations who, for example, develop and distribute the covid vaccines, or vaccines in general? My analysis includes the identification of patterns found within films using this trope, including corporations in these movies with ties to the military, and abuses of artificial intelligence. | en_US |
dc.description.sponsorship | SUNY Oneonta Student Grant Program for Research and Creative Activity | en_US |
dc.language.iso | en_US | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Virtual Witness | en_US |
dc.subject | Science-Fiction | en_US |
dc.subject | Science Communication | en_US |
dc.subject | COVID-19 | en_US |
dc.subject | Corporation | en_US |
dc.subject | Science and Technology | en_US |
dc.title | The Evil Corporation Trope: An Analysis of Popular Science-Fiction Films | en_US |
dc.type | Masters Thesis | en_US |
dc.description.version | VoR | en_US |
refterms.dateFOA | 2022-12-07T19:20:56Z | |
dc.description.institution | SUNY Oneonta | en_US |
dc.description.department | Cooperstown Graduate Program (Museum Studies) | en_US |
dc.description.degreelevel | MA | en_US |
dc.description.advisor | Stengler, A. Erik | |
dc.accessibility.statement | Electronic Accessibility Statement: SUNY Oneonta is committed to providing equal access to college information by ensuring our digital content is accessible by everyone regardless of physical, sensory, or cognitive ability. This item has been checked by Adobe Acrobat Accessibility Check and remediated with the following result: [Remediation: autotagged, title, bookmarks, tab order autofix, tagged content, alt text // Hazards: footnote tags]. To request further accessibility remediation on this SOAR repository item for your specific needs, please contact openaccess@oneonta.edu. | en_US |