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dc.contributor.authorHeimbender, Emily
dc.identifier.otherBF311 .H45 2015
dc.description.abstractCulture is defined as the social transmission of ideas, arts, knowledge, and languages (Mish et al, 1993; Pickett et al., 2006; Jewell & Abate, 2001). Psychological research often overlooks small distinct cultures such as Deaf and Video Game cultures by focusing on macro-level categorizations. The current literature review assesses both macrocultures and microcultures in terms of different aspects of visual perception. Differences in optical illusion perception, peripheral vision and motion processing, spatial, and facial perception among people from typical mainstream cultures and Deaf and Video Game cultures are discussed. It is argued that the more immersed and involved in a culture an individual is, the more experience he or she gains with certain events and activities. Culture thus informs perceptual, cognitive, and countless other experiences. Future studies are recommended to further examine how microcultures affect different psychological and physiological processes.en_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.subjectCognition and cultureen_US
dc.subjectCulture -- Psychological aspectsen_US
dc.subjectVisual perceptionen_US
dc.subjectDeaf cultureen_US
dc.subjectVideo games -- Social aspectsen_US
dc.titleThe effect of macrocultures and microcultures on visual perceptionen_US
dc.description.institutionSUNY College at New Paltz
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Attribution-NonCommercial-NoDerivs 3.0 United States
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 United States