Authentic interactive presentations in a graduate education research class
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Author
Ayotte, AlisonDuncan, Beth
Fasulo, Jennifer
Hahn, Carri
Hudson, Shae
Hunt, Taylor
Irizarry, Natasha
Masucci, Samantha
Perry, Austin
Schlegel, Timothy
Searle, Tracy
Searles-Fairey, Sheila
Rule, Audrey C.
Segar, Caitlin
Springer, Rebecca
Stilwell, Sabrina
Thibado, Nichole
Walls, Melissa
Wolowik, Heather
Wooding, Aimee
Date Published
2006-08
Metadata
Show full item recordAbstract
A content analysis of nineteen interactive final presentations by graduate students in an education research class highlights effective models for others wanting to implement authentic learning activities as culminating class presentations. These presentations were categorized into the following six themes of cognitive involvement: simulation, case analysis, inference making, evaluation of ideas, self-evaluation/reflection, and creative thinking. Also analyzed were 1,088 audience comments about the presentations. Simulations were recognized as the most effective format, although other presentation modes also were found engaging. Most enjoyed were game-like presentations and those involving creative synthesis. Presentations based on self-evaluation and reflection were most frequently identified as accessing prior knowledge. Suggestions for improvement of the presentations reflected audience enthusiasm by calling for more details of the proposed research, handouts of information about the topic, more examples, and an extension of the presentation time. Participants also requested more audience participation in some presentations and time to share ideas generated and prior related experiences.Collections