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dc.contributor.advisorBoardman, Kathryn
dc.contributor.authorBooth Trudo, Thaddeus
dc.contributor.authorDelDuca, Nick
dc.contributor.authorJohnson, Mary
dc.contributor.authorJordan, Wilkes
dc.contributor.authorMcGee, Megan
dc.contributor.authorMagan, Shyia
dc.contributor.authorSnyder, Cait
dc.contributor.authorTubbs, Sybil
dc.date.accessioned2022-06-20T17:20:24Z
dc.date.available2022-06-20T17:20:24Z
dc.date.issued2022
dc.identifier.urihttp://hdl.handle.net/20.500.12648/7336
dc.descriptionElectronic Accessibility Statement: SUNY Oneonta is committed to providing equal access to college information by ensuring our digital content is accessible by everyone regardless of physical, sensory, or cognitive ability. This item has been checked by Adobe Acrobat Accessibility Check and remediated with the following result: [Poster remediation: language, autotagged, reading order / hazards: alt text]. To request further accessibility remediation on this SOAR repository item for your specific needs, please contact openaccess@oneonta.edu.en_US
dc.description.abstractPathfinder Village School, part of the Pathfinder Village in Edmeston, NY, aims to support children, teenagers, and young adults with Down syndrome and developmental disabilities teaching them about community while gaining independence. As part of our coursework in Applied Education and Interpretation—a course focusing on creating inclusive informal education programming in a nonprofit setting—we created and facilitated three educational activities for the school’s 22 students. Divided into three classes, the students’ ages range from 6 to 21. Each student has different cognitive and physical capabilities, so the activities had to engage multiple senses, while being adaptable to different ages and physical ability while being. The activities were not only supposed to be a fun break from their school day, but also reinforce what they were practicing and learning in class. With such a unique audience, we needed to experience what learning techniques were most effective in the classroom, as well as what the students loved to do for fun. After visiting with the students, observing their day-to-day learning in the classroom, and speaking with teachers and faculty about their students’ needs and interests, we created the three distinct activities based on the school’s theme of the month: play.en_US
dc.language.isoen_USen_US
dc.subjectStudent researchen_US
dc.titleMaking Sense: Inclusive and Multi-Sensory Activities at Pathfinder Village Schoolen_US
dc.typePresentationen_US
dc.description.versionVoRen_US
refterms.dateFOA2022-06-20T17:20:24Z
dc.description.institutionSUNY Oneontaen_US
dc.description.departmentCooperstown Graduate Program (Museum Studies)en_US
dc.description.degreelevelN/Aen_US


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