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dc.contributor.authorJofre, Ana
dc.date.accessioned2022-04-18T20:39:30Z
dc.date.available2022-04-18T20:39:30Z
dc.date.issued2022-04
dc.identifier.citationJofre, Ana. 2022. “Generating Facial Character: A Systematic Method Accumulating Expressive Histories.” Leonardo 55 (2). https://doi.org/10.1162/leon_a_02138.en_US
dc.identifier.doihttps://doi.org/10.1162/leon_a_02138
dc.identifier.urihttps://direct.mit.edu/leon/article/55/2/149/106890/Generating-Facial-Character-A-Systematic-Method
dc.identifier.urihttp://hdl.handle.net/20.500.12648/7159
dc.description.abstractThe author presents a method to simulate facial character development by accumulating an expressive history onto a face. The model analytically combines facial features from Paul Ekman’s seven universal facial expressions using a simple Markov chain algorithm. The output is a series of 3D digital faces created in Blender with Python. The results show that systematically imprinting features from emotional expressions onto a neutral face transforms it into one with distinct character. This method could be applied to creative works that depend on character creation, ranging from figurative sculpture to game design, and allows the creator to incorporate chance into the creative process. The author demonstrates the method’s application to sculpture with ceramic casts of generated faces.en_US
dc.language.isoen_USen_US
dc.publisherMIT Pressen_US
dc.subjectFacial character development - simulationen_US
dc.subjectPaul Ekmanen_US
dc.subjectUniversal facial expressionsen_US
dc.subjectMarkov chain algorithmen_US
dc.subject3D digital facesen_US
dc.subjectBlender - Open access softwareen_US
dc.subjectPython - Programming languageen_US
dc.titleGenerating Facial Character: A Systematic Method Accumulating Expressive Historiesen_US
dc.typeArticle/Reviewen_US
dc.source.journaltitleLeonardoen_US
dc.description.versionVoRen_US
dc.description.institutionSUNY Polytechnic Instituteen_US
dc.description.departmentCommunications and Humanities Departmenten_US
dc.description.degreelevelN/Aen_US


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