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dc.contributor.authorAucoin, Brendan
dc.contributor.authorStewart, Karen
dc.date.accessioned2022-03-09T19:16:06Z
dc.date.available2022-03-09T19:16:06Z
dc.date.issued2021
dc.identifier.urihttp://hdl.handle.net/20.500.12648/7110
dc.description.abstractDuring fall semester 2021, Brendan Aucoin (Milne Library) and Karen Stewart (Communication and Media) collaborated to present Leap of Faith, an applied-learning video game project, to the campus community. The game's opening reception and month-long installation at Milne Library served as a means for displaying creative faculty scholarship publicly, and as an opportunity for the library to partner with faculty scholars in new and exciting ways. In this presentation, Brendan and Karen discuss the ways the library acted as a scholarly collaborator, including the repurposing of a storage room as a display space for scholarship, library support in furthering the development of the game, and library resources curated to support game studies at SUNY Oneonta.en_US
dc.language.isoen_USen_US
dc.titleMilne Library as Scholarly Partneren_US
dc.typePresentationen_US
dc.description.versionVoRen_US
refterms.dateFOA2022-03-09T19:16:07Z
dc.description.institutionSUNY Oneontaen_US
dc.description.departmentMilne Libraryen_US
dc.description.departmentCommunication and Mediaen_US
dc.description.degreelevelN/Aen_US


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