An Introduction To Implementing Technology In The Classroom Using Interactive Web-Based Applications
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Technology In The Classroom
Technology In Mathematics Classroom
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AbstractToday’s students have grown up in a world where technology is an essential and accessible component of daily life, and it therefore plays an integral role in the modern classroom. Implementing technology into the traditional classroom can be an intimidating task; this curriculum project aims to aid educators in understanding the benefits of using technology, and to simplify its implementation. Desmos and Nearpod are used in this curriculum because they are excellent examples of two user-friendly and adaptable applets that facilitate technology-focused instruction. Each of the two units in this curriculum are designed to assist teachers who use a limited amount of technology in understanding both how these applets function, and how they can be adapted for any content. Each lesson is student-paced, includes authentic problems, and has a variety of activities for the students to interact with their peers or with the applets themselves. Technology-focused instruction provides ineffable opportunities in the classroom, and the goal of this curriculum is to help teachers become more comfortable with technology in order to take advantage of those opportunities.
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Smart Technologies in a Technology Classroom: Integration Investigation of Smart board and Smart Notebook into 7-12 Technology Education ClassroomOwens, Travis H. (2012-04-01)The project explores how the different uses of Smart technologies (Smart Board and Smart Notebook) can aide in teaching technology education and address New York State and ITEEA (International Technology and Engineering Educators Association) Standards for Technical Literacy during instruction by the creation of three Smart Notebook documents to be used in a 9-12 grade technology education classroom of 8-14 students. The lengths of the three presentations vary from 10-40 minutes. One presentation is used as a teacher presentation(and student note-taking) tool and demonstrates some of the affordances that Smart Notebook has over using a traditional whiteboard and markers or Microsoft Office Power Point. The second presentation explores interactivity and demonstrates how the interactive whiteboard can be used to increase student participation and motivation in the through the use of games, activities, and interactive websites. Lastly, Smart Notebook is utilized as an assessment tool; allowing the teacher to create questions from multiple resources. The project also covers a review of literature that attempts to explain why Smart Technologies have become so popular and are often credited to improve student learning. The literature review covers a few basic theories of student learning and informational technology and design that explain how content should best be created and structured so it is learner-friendly and effective.
Evaluating the Appropriateness of Using Web Technologies to Promote Farm Safety to New York FarmersPark, Samantha (2014-05-01)In the past, internet and smart-phone use was not common among the farm community. With advances in technology, the average number of cell phone owners has increased, as well as access to high speed internet. More farms are looking to social media for promotion for their farms, and this study aimed to determined if the farm population also uses web 2.0 technologies to find information related to safety practices. Surveys with the farming community were administered at trade show events, and targeted small dairy and livestock farmers. These surveys collected information about access to technology, technology use, and information gathering practices. The study reveled that farmers do indeed have access to mobile devices and internet connections, and they commonly go to the internet as a source for their farm questions. This allows us to believe that if used in conjunction with the other two main information gathering practices (reading publications, and talking to peers), we could successfully reach our target with a web 1.0 and web 2.0 campaign.
Google Glass In the ClassroomNicosia, Sylvia Navarro (2015-05-01)This project is a prototype application for Google Glass that would help horticultural students with the difficult task of plant identification. The main purpose is to determine if a wearable device, embedded with augmented reality, can enhance both teaching and learning, using Cognitive Theory principles, by improving engagement and motivation. The prototype was built using JustInMind, a prototyping application, which allows prototypes to run in Google Glass. Three students and two faculty members from the Horticultural Department tested the application; all concurred that this application had potential, as long as the underlying database was comprehensive.