Average rating
Cast your vote
You can rate an item by clicking the amount of stars they wish to award to this item.
When enough users have cast their vote on this item, the average rating will also be shown.
Star rating
Your vote was cast
Thank you for your feedback
Thank you for your feedback
Author
Baetzhold, MatthewKeyword
Games -- Psychological aspects.Education -- Study and teaching.
Teachers -- Handbooks, manuals, etc..
Date Published
13/11/2013
Metadata
Show full item recordAbstract
This guide serves as an introduction to the use of games in education. This paper describes and synthesizes valuable learning and motivation concepts and discusses their educational relevance. A case is made that many parallels exist between game design and effective instructional practice. This guide highlights many of the important facets of game design and discusses how such concepts might be applied to educational settings. The guide also provides a few case studies that describe how games have been used in school settings to create positive learning environments that allow students to explore content at much greater depth. Implications for future uses of games in research and practice are outlined.