Effectiveness of the Chance Jars Game and Mystery Motivators to reduce disruptive behaviors in minority students living in poverty.
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Author
Stephenson, Jillian K.Keyword
Behavior disorders in children.Academic achievement.
Motivation in education.
Minorities -- Education.
Date Published
2015
Metadata
Show full item recordAbstract
Disruptive behaviors negatively affect the learning environment by taking time away from academic instruction (McKissick, 2012). Studies have indicated that these behaviors are prevalent in high risk schools, characterized by high rates of poverty among their students (Webster-Stratton, Reid, & Stoolmiller, 2008). Furthermore, 56% of students in high-poverty schools with large minority populations reported that disruptive behavior by other students get in the way of their learning (Webster et al., 2008). The current study examined the effectiveness of the “Chance Jars” game and Mystery Motivators on the disruptive behaviors of minority students living in poverty. The study was conducted in a second grade classroom in a small metropolitan school district in Western New York during afternoon mathematics and listening and learning instruction. Results of the study indicated a mean percent change of -2.6% from the first intervention phase to the second of target student disruptive behaviors during mathematics; only one target student showed a decrease of disruptive behaviors from the first intervention phase to the second during listening and learning (-23.66%). The present study was completed with a mean fidelity score of 94.05%.Collections
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