Name:
Ewsuk_Capstone_Paper (1).pdf
Size:
563.9Kb
Format:
PDF
Description:
Final Thesis Submission
Name:
Ewsuk - AGREEMENT_TO_PUBLISH_T ...
Size:
72.02Kb
Format:
PDF
Description:
Agreement to Publish Thesis
Average rating
Cast your vote
You can rate an item by clicking the amount of stars they wish to award to this item.
When enough users have cast their vote on this item, the average rating will also be shown.
Star rating
Your vote was cast
Thank you for your feedback
Thank you for your feedback
Author
Ewsuk, ChristopherDate Published
2020-10
Metadata
Show full item recordAbstract
Today, many places and environments are replicated digitally for several different reasons. Some of these popular use-cases include video-games, virtual travel, remote learning, and virtual museums. In some cases, they are purely for entertainment, and in others they are purely for convenience or reaching a wider audience. Digital museums, virtual tours, and even modern video games replicate actual and historical places into “Virtual Worlds” in order to overcome barriers like distance, travel, cost, availability, and even existence. Through studying various literature, case studies, and deployed applications, this project will attempt to understand the history and development of virtual worlds and how we use them today. Using the popular example of Virtual Museums, this paper and the associated project attempt to explore and analyze the value and quality of learning and process involved in the deployment of a virtual world.