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    Modern Virtual Environments and Museums

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    Final Thesis Submission
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    Author
    Ewsuk, Christopher
    Keyword
    Virtual
    Museum
    Virtual Reality
    VR
    Serious Games
    Virtual Worlds
    Date Published
    2020-10
    
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    URI
    http://hdl.handle.net/20.500.12648/1665
    Abstract
    Today, many places and environments are replicated digitally for several different reasons. Some of these popular use-cases include video-games, virtual travel, remote learning, and virtual museums. In some cases, they are purely for entertainment, and in others they are purely for convenience or reaching a wider audience. Digital museums, virtual tours, and even modern video games replicate actual and historical places into “Virtual Worlds” in order to overcome barriers like distance, travel, cost, availability, and even existence. Through studying various literature, case studies, and deployed applications, this project will attempt to understand the history and development of virtual worlds and how we use them today. Using the popular example of Virtual Museums, this paper and the associated project attempt to explore and analyze the value and quality of learning and process involved in the deployment of a virtual world.
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    SUNY Polytechnic Institute Information Design + Technology (IDT) Program Theses and Projects

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