E-Learning Electricity A Web-Based Training System: Applied to Teaching the Fundamentals and Function of Electrical Theory as it relates to Direct Current Automotive Circuits
dc.contributor.advisor | Stam, Kathryn; Advisor | |
dc.contributor.advisor | Lizardi, Ryan; Second Reader | |
dc.contributor.author | Vair, William Scott | |
dc.date.accessioned | 2021-03-05T22:15:42Z | |
dc.date.available | 2021-03-05T22:15:42Z | |
dc.date.issued | 2019-08 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/1648 | |
dc.description.abstract | The purpose of this thesis project is to create a proposal for a new e-learning program that would span the gap between the theoretical and real-world application of electrical theory as it relates to automotive direct current circuits. This proposed e-learning program will currently be focused on the subject of automotive direct current circuits, but is considered scalable for other subjects in the future. The application of this proposed e-learning program is to be used by learners as a resource to help deepen their knowledge through active learning and subject mastery. Active learning and subject mastery are be achieved by utilizing simulation and gamification as a means of engaging and motivating the learner. This will be accomplished within this proposed e-learning program by implementing the principles of Piaget’s Theory of Constructivism, Jerome Bruner’s Theory of Discovery Learning and Bloom & Carroll’s Theory of Mastery of Learning (Bates, 2016). This proposal also includes design mockups for the homepage, interactive activities, learning games and an assessment quiz. It is my intention to someday see this proposed e-learning program become a reality and be implemented for the future enhancement of education and the edification of learners. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | Learning Theories | en_US |
dc.subject | Information Design | en_US |
dc.subject | Instructional Design | en_US |
dc.subject | Information Design and Technology | en_US |
dc.subject | Learning Resource | en_US |
dc.subject | Problem-Solving Skills | en_US |
dc.subject | Motivation | en_US |
dc.subject | Interactive | en_US |
dc.subject | Learning Game | en_US |
dc.subject | Direct Current | en_US |
dc.subject | E-Learning | en_US |
dc.subject | Mastery of Learning | en_US |
dc.subject | Discovery Learning | en_US |
dc.subject | Constructivism | en_US |
dc.subject | Gamification | en_US |
dc.subject | Automotive, Simulation | en_US |
dc.subject | Active Learning | en_US |
dc.subject | Learner | en_US |
dc.subject | Educator | en_US |
dc.subject | Electricity | en_US |
dc.title | E-Learning Electricity A Web-Based Training System: Applied to Teaching the Fundamentals and Function of Electrical Theory as it relates to Direct Current Automotive Circuits | en_US |
dc.type | Thesis | en_US |
dc.description.version | NA | en_US |
refterms.dateFOA | 2021-03-05T22:15:43Z | |
dc.description.institution | SUNY Polytechnic Institute | en_US |
dc.description.department | Information Design and Technology | en_US |
dc.description.degreelevel | MS | en_US |