E-Learning Electricity A Web-Based Training System: Applied to Teaching the Fundamentals and Function of Electrical Theory as it relates to Direct Current Automotive Circuits
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Author
Vair, William ScottKeyword
Learning TheoriesInformation Design
Instructional Design
Information Design and Technology
Learning Resource
Problem-Solving Skills
Motivation
Interactive
Learning Game
Direct Current
E-Learning
Mastery of Learning
Discovery Learning
Constructivism
Gamification
Automotive, Simulation
Active Learning
Learner
Educator
Electricity
Date Published
2019-08
Metadata
Show full item recordAbstract
The purpose of this thesis project is to create a proposal for a new e-learning program that would span the gap between the theoretical and real-world application of electrical theory as it relates to automotive direct current circuits. This proposed e-learning program will currently be focused on the subject of automotive direct current circuits, but is considered scalable for other subjects in the future. The application of this proposed e-learning program is to be used by learners as a resource to help deepen their knowledge through active learning and subject mastery. Active learning and subject mastery are be achieved by utilizing simulation and gamification as a means of engaging and motivating the learner. This will be accomplished within this proposed e-learning program by implementing the principles of Piaget’s Theory of Constructivism, Jerome Bruner’s Theory of Discovery Learning and Bloom & Carroll’s Theory of Mastery of Learning (Bates, 2016). This proposal also includes design mockups for the homepage, interactive activities, learning games and an assessment quiz. It is my intention to someday see this proposed e-learning program become a reality and be implemented for the future enhancement of education and the edification of learners.Related items
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