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dc.contributor.authorFischer, Kimberly
dc.contributor.authorSchofield, Damian
dc.date.accessioned2021-03-01T19:04:50Z
dc.date.available2021-03-01T19:04:50Z
dc.date.issued2021-02-26
dc.identifier.citationFischer, K. and Schofield, D., Responsive Redesign and its Effects on Perceived Usefulness, International Journal of Computer Applications, Volume 8, Number 1, pp 1-14, 2021.en_US
dc.identifier.doi10.5121/caij.2021.8101
dc.identifier.urihttp://hdl.handle.net/20.500.12648/1640
dc.description.abstractThis paper describes the introduction of a new website at TCGplayer, who provide an online store for Magic the Gathering collectible cards. This paper describes an experiment that was undertaken to test a new, responsive design, against the current, non-responsive design. It was predicted that redesigning the shopping cart for a mobile device screen, will result in a higher Perceived Usability (PU), and higher satisfaction, as indexed using the Technology Acceptance Model (TAM).en_US
dc.language.isoen_USen_US
dc.publisherAIRCC Publishing Corporationen_US
dc.rightsAttribution-NonCommercial 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/*
dc.subjectCollectible Card Gameen_US
dc.subjectResponsive Designen_US
dc.subjectTechnology Acceptance Modelen_US
dc.subjectHCIen_US
dc.subjectUsabilityen_US
dc.titleResponsive Redesign and its Effects on Perceived Usefulnessen_US
dc.typeArticleen_US
dc.description.versionAMen_US
refterms.dateFOA2021-03-01T19:04:51Z
dc.description.institutionSUNY Oswegoen_US
dc.description.departmentComputer Scienceen_US
dc.description.degreelevelN/Aen_US


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Attribution-NonCommercial 4.0 International
Except where otherwise noted, this item's license is described as Attribution-NonCommercial 4.0 International