Responsive Redesign and its Effects on Perceived Usefulness
dc.contributor.author | Fischer, Kimberly | |
dc.contributor.author | Schofield, Damian | |
dc.date.accessioned | 2021-03-01T19:04:50Z | |
dc.date.available | 2021-03-01T19:04:50Z | |
dc.date.issued | 2021-02-26 | |
dc.identifier.citation | Fischer, K. and Schofield, D., Responsive Redesign and its Effects on Perceived Usefulness, International Journal of Computer Applications, Volume 8, Number 1, pp 1-14, 2021. | en_US |
dc.identifier.doi | 10.5121/caij.2021.8101 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/1640 | |
dc.description.abstract | This paper describes the introduction of a new website at TCGplayer, who provide an online store for Magic the Gathering collectible cards. This paper describes an experiment that was undertaken to test a new, responsive design, against the current, non-responsive design. It was predicted that redesigning the shopping cart for a mobile device screen, will result in a higher Perceived Usability (PU), and higher satisfaction, as indexed using the Technology Acceptance Model (TAM). | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | AIRCC Publishing Corporation | en_US |
dc.rights | Attribution-NonCommercial 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc/4.0/ | * |
dc.subject | Collectible Card Game | en_US |
dc.subject | Responsive Design | en_US |
dc.subject | Technology Acceptance Model | en_US |
dc.subject | HCI | en_US |
dc.subject | Usability | en_US |
dc.title | Responsive Redesign and its Effects on Perceived Usefulness | en_US |
dc.type | Article | en_US |
dc.description.version | AM | en_US |
refterms.dateFOA | 2021-03-01T19:04:51Z | |
dc.description.institution | SUNY Oswego | en_US |
dc.description.department | Computer Science | en_US |
dc.description.degreelevel | N/A | en_US |