Game Streaming in the Wake of a Pandemic: Topic: Live Streaming and Branding
dc.contributor.advisor | Jofre, Ana | |
dc.contributor.author | Martucci, Nicholas | |
dc.contributor.author | Jofre, Ana; First Reader | |
dc.contributor.author | Lizardi, Ryan; Second Reader | |
dc.date.accessioned | 2021-01-05T21:31:06Z | |
dc.date.available | 2021-01-05T21:31:06Z | |
dc.date.issued | 2020-12 | |
dc.identifier.citation | Martucci, N., & Jofre, A. (2020, December). Game streaming in the wake of a pandemic: Topic: Live streaming and branding; A master's project presented to Information Design and Technology Program, SUNY Polytechnic Institute, in partial fulfillment of the requirements for the Master of Science Degree. Information Design and Technology Program, College of Arts & Sciences, SUNY Polytechnic Institute. | en_US |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/1619 | |
dc.description.abstract | The purpose of this study is to determine what the key motivational factors for creating a live stream gaming channel in the wake of a global pandemic are. This is executed by generating a series of podcast interviews from live streamers, generating branding for the launch of a live stream gaming channel and launching the channel. With the world in a current state of emergency, the live streaming industry under Twitch.tv has boomed, giving streamers and viewers alike an opportunity to interact, communicate, and form communities like never before in the shadow of these pressing times. In light of this, we seek an escape from the harsh reality that is quarantine and find comfort in engaging with others all the while having fun indoors. | en_US |
dc.publisher | SUNY Polytechnic Institute | en_US |
dc.subject | live stream | en_US |
dc.subject | Twitch.tv | en_US |
dc.subject | video game monetization | en_US |
dc.subject | pandemic | en_US |
dc.subject | forum | en_US |
dc.subject | branding | en_US |
dc.subject | Coronavirus disease 2019 | en_US |
dc.subject | COVID-19 virus disease | en_US |
dc.subject | SARS-CoV-2 disease | en_US |
dc.title | Game Streaming in the Wake of a Pandemic: Topic: Live Streaming and Branding | en_US |
dc.title.alternative | A Master's Project Presented to Information Design and Technology Program, SUNY Polytechnic Institute, In Partial Fulfillment of the Requirements for the Master of Science Degree | en_US |
dc.type | Other | en_US |
dc.description.version | NA | en_US |
refterms.dateFOA | 2021-01-05T21:31:06Z | |
dc.description.institution | SUNY Polytechnic Institute | en_US |
dc.description.department | Information Design and Technology Program | en_US |
dc.description.degreelevel | MS | en_US |