Exploring the Impact of Gamification on High School Students’ Motivation in Social Studies Learning
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Author
Jimenez, David AReaders/Advisors
Wen, WenTerm and Year
2024Date Published
2024
Metadata
Show full item recordAbstract
This study examines the impact of integrating gamification methods into studying practices on high school students' motivation and behavior. The research aims to assess the effectiveness of gamification techniques in promoting studying behavior and motivation among high school students and exploring their perceptions, experiences, and attitudes towards studying approaches integrating gamification. The core problem addressed is students' struggle to maintain interest and motivation in their studies, potentially leading to negative effects on learning outcomes and assessment grades. Qualitative methods, including interviews and observations, were utilized to delve into students' experiences, perceptions, and attitudes. The study's findings provide insights into the potential benefits and challenges of gamification. The method of technological gamification that was used as the intervention is the online platform Quizizz. Ultimately, this research aims to emphasize or discredit the usefulness of incorporating gamification methods in education to enhance students' motivation and engagement in their studies, with implications for improving learning outcomes and academic performance.Accessibility Statement
Electronic Accessibility Statement: SUNY Oneonta is committed to providing equal access to college information by ensuring our digital content is accessible by everyone regardless of physical, sensory, or cognitive ability. This item has been checked by Adobe Acrobat Accessibility Check and remediated with the following result: [Remediation: Title, structure type/Hazard: Alt Text]. To request further accessibility remediation on this SOAR repository item for your specific needs, please contact openaccess@oneonta.edu.The following license files are associated with this item:
- Creative Commons
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 International