The Impacts of iCivics’ Digital Games: Exploring Middle School Students’ Engagement in Social Studies Learning
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Author
Lucia, Michael CReaders/Advisors
Wen, WenDate Published
2024
Metadata
Show full item recordAbstract
This qualitative action research investigates the impacts of integrating iCivics’ digital game Do I Have a Right? on student engagement in a seventh-grade civics elective course. Informed by the New York State Civic Readiness Initiative and the need to improve student engagement in teaching, this study explores the multidimensional nature of student engagement within the context of educational digital games. Utilizing classroom observations, a survey, and interviews, this study aims to understand how this digital game impacts student engagement. By examining these impacts, this research contributes to pedagogy in civic education and the potential of digital games to improve student engagement and learning outcomes.Citation
Lucia, Michael. (2024). The Impacts of iCivics’ Digital Games: Exploring Middle School Students’ Engagement in Social Studies Learning. Thesis for completion of Educational Technology MSEd. SUNY OneontaAccessibility Statement
Electronic Accessibility Statement: SUNY Oneonta is committed to providing equal access to college information by ensuring our digital content is accessible by everyone regardless of physical, sensory, or cognitive ability. This item has been checked by Adobe Acrobat Accessibility Check and remediated with the following result: [Remediation: Title, structure type/Hazard: Alt Text, Table headers]. To request further accessibility remediation on this SOAR repository item for your specific needs, please contact openaccess@oneonta.edu.The following license files are associated with this item:
- Creative Commons
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