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dc.contributor.authorAntonette, Brandon
dc.date.accessioned2024-05-08T18:21:10Z
dc.date.available2024-05-08T18:21:10Z
dc.date.issued2023-12
dc.identifier.citationAntonette, B. (2023, December). Creating a game development course using teaching contextually and situated learning theories: A master’s thesis presented to the School of Arts and Sciences in partial fulfillment of the requirements for the Master of Science degree. SUNY Polytechnic Institute.en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12648/14827
dc.description.abstractThis capstone project endeavored to create a course curriculum designed to instruct intermediate level college students on how to develop a video game. This project was built upon the idea that students have a fundamental understanding of video games and an interest in furthering their skill sets in game creation. The design and development created draws inspiration from the theories of Teaching Contextually and Situated Learning. The objectives of this project were to gain experience producing teaching materials, motivating students, creating an engaging classroom discussion, learning how to implement gamification, and refining my own career ambitions. These objectives have allowed this project to serve as a future reference when developing course materials, as well as help minimize potential challenges involving course assembly. Furthermore, this project has provided insights into the advantages and disadvantages of using a course structure based around the theories of Teaching Contextually and Situated Learning. The project can be found at this URL link below: https://drive.google.com/drive/folders/1aJ0YNrGgNqNc7oCzpa-itjBcgejh4r1S?usp=sharing Here are the key takeaways from this project. Applying theories into the course material facilitates student learning. Contributing factors to student engagement are time, interest, and willingness. Implementing drastically new teaching methods too quickly reduces learning effectiveness. The teaching profession has many facets that influence the learning environment.en_US
dc.language.isoN/Aen_US
dc.publisherSUNY Polytechnic Instituteen_US
dc.relation.urlhttps://drive.google.com/drive/folders/1aJ0YNrGgNqNc7oCzpa-itjBcgejh4r1S?usp=sharingen_US
dc.subjectGame developmenten_US
dc.subjectCourse teachingen_US
dc.subjectContextual Learningen_US
dc.subjectVideo gamesen_US
dc.subjectTeaching contextuallyen_US
dc.subjectSituated learningen_US
dc.subjectCurriculaen_US
dc.subjectGamificationen_US
dc.titleCreating a Game Development Course Using Teaching Contextually and Situated Learning Theoriesen_US
dc.title.alternativeA Master’s Thesis Presented to School of Arts and Sciences in Partial Fulfillment of the Requirements for the Master of Science Degreeen_US
dc.typeMasters Thesisen_US
dc.description.versionNAen_US
refterms.dateFOA2024-05-08T18:21:11Z
dc.description.institutionSUNY Polytechnic Instituteen_US
dc.description.departmentDepartment of Information Design & Technologyen_US
dc.description.degreelevelMSen_US
dc.description.advisorLeJeune, Nick
dc.description.advisorStam, Kathryn


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