Video Games and What Makes Them Sell
dc.contributor.author | Jurman, Eric | |
dc.date.accessioned | 2024-02-09T18:47:13Z | |
dc.date.available | 2024-02-09T18:47:13Z | |
dc.date.issued | 2019 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/14115 | |
dc.description.abstract | Video games have grown constantly in popularity since the 1980's. Starting with the Atari 2600 and on through the Nintendo Switch, the video game industry was projected to make $134.9 billion in 2018. This piece looks at the factors that cause video games to sell. Using global sales and 8 factors there will be an analysis on deciding what factors are more important when it comes to video game sales globally. | |
dc.subject | First Reader Irina R. Shablinsky | |
dc.subject | Senior Project | |
dc.subject | Semester Spring 2019 | |
dc.title | Video Games and What Makes Them Sell | |
dc.type | Senior Project | |
refterms.dateFOA | 2024-02-09T18:47:13Z | |
dc.description.institution | Purchase College SUNY | |
dc.description.department | Mathematics & Computer Science | |
dc.description.degreelevel | Bachelor of Arts | |
dc.description.advisor | Shablinsky, Irina | |
dc.date.semester | Spring 2019 | |
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