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dc.contributor.authorJurman, Eric
dc.date.accessioned2024-02-09T18:47:13Z
dc.date.available2024-02-09T18:47:13Z
dc.date.issued2019
dc.identifier.urihttp://hdl.handle.net/20.500.12648/14115
dc.description.abstractVideo games have grown constantly in popularity since the 1980's. Starting with the Atari 2600 and on through the Nintendo Switch, the video game industry was projected to make $134.9 billion in 2018. This piece looks at the factors that cause video games to sell. Using global sales and 8 factors there will be an analysis on deciding what factors are more important when it comes to video game sales globally.
dc.subjectFirst Reader Irina R. Shablinsky
dc.subjectSenior Project
dc.subjectSemester Spring 2019
dc.titleVideo Games and What Makes Them Sell
dc.typeSenior Project
refterms.dateFOA2024-02-09T18:47:13Z
dc.description.institutionPurchase College SUNY
dc.description.departmentMathematics & Computer Science
dc.description.degreelevelBachelor of Arts
dc.description.advisorShablinsky, Irina
dc.date.semesterSpring 2019
dc.accessibility.statementPurchase College - State University of New York (PC) is committed to ensuring that people with disabilities have an opportunity equal to that of their nondisabled peers to participate in the College's programs, benefits, and services, including those delivered through electronic and information technology. If you encounter an access barrier with a specific item and have a remediation request, please contact lib.ir@purchase.edu.


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