Using Quizizz for data-driven instruction and increasing motivation in the middle school mathematics classroom
dc.contributor.author | Carroll, Connor Thomas | |
dc.date.accessioned | 2024-02-08T17:15:23Z | |
dc.date.available | 2024-02-08T17:15:23Z | |
dc.date.issued | 2023-12-18 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/14086 | |
dc.description.abstract | This curriculum project investigates how to use the website Quizizz in a seventh-grade mathematics classroom. Quizizz offers teachers opportunities to increase engagement and provide data to inform instruction, as well as offer sources supporting the importance of both. Four lessons are included where Quizizz was used in four different ways, each for a unique purpose. Data has been collected to assess the success of the lessons and offer opinions and reflections on how the project worked in the classroom. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | SUNY Brockport, Department of Education and Human Development | en_US |
dc.subject | Data-Driven | en_US |
dc.subject | Flipped Classroom | en_US |
dc.subject | Online Resource | en_US |
dc.subject | Gamification | en_US |
dc.subject | Seventh Grade Mathematics | en_US |
dc.title | Using Quizizz for data-driven instruction and increasing motivation in the middle school mathematics classroom | en_US |
dc.type | Masters Thesis | en_US |
dc.description.version | AM | en_US |
refterms.dateFOA | 2024-02-08T17:15:25Z | |
dc.description.institution | SUNY Brockport | en_US |
dc.description.department | Department of Education and Human Development | en_US |
dc.description.degreelevel | MS | en_US |
dc.description.advisor | Wade, Carol | |
dc.accessibility.statement | This item was submitted to an available accessibility checking program and was deemed accessible. If there is any issue with accessibility, please contact: archives@brockport.edu. | en_US |