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dc.contributor.authorCarroll, Connor Thomas
dc.date.accessioned2024-02-08T17:15:23Z
dc.date.available2024-02-08T17:15:23Z
dc.date.issued2023-12-18
dc.identifier.urihttp://hdl.handle.net/20.500.12648/14086
dc.description.abstractThis curriculum project investigates how to use the website Quizizz in a seventh-grade mathematics classroom. Quizizz offers teachers opportunities to increase engagement and provide data to inform instruction, as well as offer sources supporting the importance of both. Four lessons are included where Quizizz was used in four different ways, each for a unique purpose. Data has been collected to assess the success of the lessons and offer opinions and reflections on how the project worked in the classroom.en_US
dc.language.isoen_USen_US
dc.publisherSUNY Brockport, Department of Education and Human Developmenten_US
dc.subjectData-Drivenen_US
dc.subjectFlipped Classroomen_US
dc.subjectOnline Resourceen_US
dc.subjectGamificationen_US
dc.subjectSeventh Grade Mathematicsen_US
dc.titleUsing Quizizz for data-driven instruction and increasing motivation in the middle school mathematics classroomen_US
dc.typeMasters Thesisen_US
dc.description.versionAMen_US
refterms.dateFOA2024-02-08T17:15:25Z
dc.description.institutionSUNY Brockporten_US
dc.description.departmentDepartment of Education and Human Developmenten_US
dc.description.degreelevelMSen_US
dc.description.advisorWade, Carol
dc.accessibility.statementThis item was submitted to an available accessibility checking program and was deemed accessible. If there is any issue with accessibility, please contact: archives@brockport.edu.en_US


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