eSports or College: Opportunity Cost Analysis
dc.contributor.author | Cardenas, Jon | |
dc.date.accessioned | 2024-01-26T21:49:14Z | |
dc.date.available | 2024-01-26T21:49:14Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/14021 | |
dc.description.abstract | In light of the 2019 milestone where the eSports industry surpassed the billion-dollar threshold, it comes as no surprise that a considerable number of adolescents aspire to enter the professional gaming arena. Nearly two-thirds of the global population admit playing video games, with a substantial 72% representing the adolescent demographic. The increasing number of eSports competitions and the substantial prize pools of flagship eSports events raises concerns regarding its potential impact on the pursuit of higher education among young individuals. This study examines opportunity costs associated with opting to forgo the attainment of a collegiate degree in favor of pursuing a professional career in eSports. The findings indicate that, at present, pursuing a career in eSports does not stand as a practical substitute for traditional higher education and established career pathways. However, given the surging popularity of eSports, I anticipate a broadening spectrum of professional opportunities within the field. | |
dc.subject | First Reader Iuliia Chikish | |
dc.subject | Senior Project | |
dc.subject | Semester Fall 2023 | |
dc.title | eSports or College: Opportunity Cost Analysis | |
dc.type | Senior Project | |
refterms.dateFOA | 2024-01-26T21:49:14Z | |
dc.description.institution | Purchase College SUNY | |
dc.description.department | Economics | |
dc.description.degreelevel | Bachelor of Arts | |
dc.description.advisor | Chikish, Iuliia | |
dc.date.semester | Fall 2023 | |
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