Show simple item record

dc.contributor.authorChalson, Benjamin
dc.date.accessioned2023-10-31T19:42:00Z
dc.date.available2023-10-31T19:42:00Z
dc.date.issued2020
dc.identifier.urihttp://hdl.handle.net/20.500.12648/13431
dc.description.abstractAbstract   Background: Esports is the newest form of entertainment for the masses. Esports is an up and coming sports industry that can connect people all around the world. The Covid-19 pandemic has forced to spend more time indoors.    Objective: The aim of this study is to examine how Covid-19 has affected the Esports Industry and what is in store for the Esports industry post Covid-19 pandemic.    Design and Method: The research method is based on current literature regarding the Esports industry and Covid-19. Journal articles, studies, and popular news are reviewed and reported in the Results section. The research questions are:  What affect did Covid-19 have on the Esports Industry?  What will happen to the Esports industry after quarantines are lifted?      Results: The significance of this study is that the Esports industry has had rapid growth due to Covid-19 and will have significant impact on the economy going forward. Social Media and technology has changed the world’s way of life. If some ways of life changes many others soon follow suit such as sports. The sports world is adapting and learning to be less traditional and accept the new frontier of sports, Esports.    Conclusions: Esports is a new and exciting industry and now is the time to hop on board. As exciting playing video games and watching live streams of competitions is it should be done in moderation for individuals mental and physical health. Covid-19 has helped the Esports industry grow rapidly but the industry will be able to stand on its own going forward and will thrive.    Keywords: Esports, Video Games, Traditional Sports, Covid-19, Pandemic, Lockdown, Quarantine       
dc.subjectFirst Reader Ursula Heinrich
dc.subjectCapstone Paper
dc.subjectSemester Summer 2020
dc.titleTHE RISE OF ESPORTS DUE TO THE COVID-19 PANDEMIC
dc.typeCapstone Paper
refterms.dateFOA2023-10-31T19:42:01Z
dc.description.institutionPurchase College SUNY
dc.description.departmentGender Studies
dc.description.degreelevelBachelor of Fine Arts
dc.description.advisorHeinrich, Ursula
dc.date.semesterSummer 2020
dc.accessibility.statementPurchase College - State University of New York (PC) is committed to ensuring that people with disabilities have an opportunity equal to that of their nondisabled peers to participate in the College's programs, benefits, and services, including those delivered through electronic and information technology. If you encounter an access barrier with a specific item and have a remediation request, please contact lib.ir@purchase.edu.


Files in this item

Thumbnail
Name:
4673_benjamin.chalson.pdf
Size:
525.2Kb
Format:
PDF

This item appears in the following Collection(s)

Show simple item record