Game Programming in Phaser An in depth look at how frameworks are used
Average rating
Cast your vote
You can rate an item by clicking the amount of stars they wish to award to this item.
When enough users have cast their vote on this item, the average rating will also be shown.
Star rating
Your vote was cast
Thank you for your feedback
Thank you for your feedback
Author
SPATAFORE, MarcReaders/Advisors
Shablinsky, Irina R.Term and Year
Fall 2019Date Published
2019
Metadata
Show full item recordAbstract
The article, Analysis of JavaScript Programs: Challenges and Research Trends by Kwangwon Sun and Kaist Sukyoung Ryu served as the primary research material when exploring the topic of game programming in Phaser. The contents of the article reflect on many characteristics and complexities of the language as well as its most commonly researched topics including, troubleshooting errors, code-correction tools, and static analysis of programs. These topics were examined using the JetBrains: WebStorm ID. Phaser.js acts as the designated framework for exploration into game development.Accessibility Statement
Purchase College - State University of New York (PC) is committed to ensuring that people with disabilities have an opportunity equal to that of their nondisabled peers to participate in the College's programs, benefits, and services, including those delivered through electronic and information technology. If you encounter an access barrier with a specific item and have a remediation request, please contact lib.ir@purchase.edu.Collections