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Author
Harrison, RuthanneKeyword
Art--History--Study and teaching.Virtual reality.
Virtual reality--Computer programs.
Virtual reality in education.
Virtual reality in higher education.
FrameVR
MAETLD
Readers/Advisors
Gal, DianeTerm and Year
Spring 2023Date Published
2023-04-25
Metadata
Show full item recordAbstract
The objective of this project is to create a virtual reality environment for teaching art history in an interactive, collaborative way. The environment will make it possible for students to meet, interact with works of art and architecture, and work together on project-based art history assignments. The method for developing this project involved sourcing online teaching materials, and researching effective methods of assessment. Exploration of virtual reality platforms was necessary to find one accessible for most users, that could be developed for use as an art history classroom and galleries. A learning management system was chosen to organize information and materials, post feedback and grades, and be a repository for work done in the virtual environment. Research into online resources found that art museums offer a multitude of images, essays, and videos that are available for download or linking to, as well as online resources for downloading 3D architectural and sculpture models. FrameVR proves to be both the most accessible and user friendly VR environment for this project. The conclusion in the development of the project is that by providing an easily accessible VR environment, populating it with engaging and interactive art history resources, and offering collaborative, constructivist learning experiences with portfolio and project based assessment, a rich environment for the teaching and learning of art history is provided. This project also provides a template for future specialized topical courses in art history.Related items
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