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KeywordArt--History--Study and teaching.
Virtual reality--Computer programs.
Virtual reality in education.
Virtual reality in higher education.
Term and YearSpring 2023
MetadataShow full item record
AbstractThe objective of this project is to create a virtual reality environment for teaching art history in an interactive, collaborative way. The environment will make it possible for students to meet, interact with works of art and architecture, and work together on project-based art history assignments. The method for developing this project involved sourcing online teaching materials, and researching effective methods of assessment. Exploration of virtual reality platforms was necessary to find one accessible for most users, that could be developed for use as an art history classroom and galleries. A learning management system was chosen to organize information and materials, post feedback and grades, and be a repository for work done in the virtual environment. Research into online resources found that art museums offer a multitude of images, essays, and videos that are available for download or linking to, as well as online resources for downloading 3D architectural and sculpture models. FrameVR proves to be both the most accessible and user friendly VR environment for this project. The conclusion in the development of the project is that by providing an easily accessible VR environment, populating it with engaging and interactive art history resources, and offering collaborative, constructivist learning experiences with portfolio and project based assessment, a rich environment for the teaching and learning of art history is provided. This project also provides a template for future specialized topical courses in art history.
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Virtual Reality Hemifield Measurements for Corrective Surgery Eligibility in Ptosis Patients: A Pilot Clinical Trial.Labkovich, Margarita; Warburton, Andrew J; Ying, Stephanie; Valliani, Aly A; Kissel, Nicholas; Serafini, Randal A; Mathew, Raj; Paul, Megan; Hovstadius, S Malin; Navarro, Vicente N; et al.Purpose: We developed an accelerated virtual reality (VR) suprathreshold hemifield perimetry algorithm, the median cut hemifield test (MCHT). This study examines the ability of the MCHT to determine ptosis severity and its reversibility with an artificial improvement by eyelid taping on an HTC Vive Pro Eye VR headset and the Humphrey visual field analyzer (HVFA) to assess the capabilities of emerging technologies in evaluating ptosis. Methods: In a single visit, the MCHT was administered along with the HVFA 30-2 on ptotic untaped and taped eyelids in a randomized order. The primary end points were a superior field visibility comparison with severity of VF loss and VF improvement after taping for MCHT and HVFA. Secondary end points included evaluating patients' Likert-scaled survey responses on the comfort, speed, and overall experience with both testing modalities. Results: VR's MCHT superior field degrees visible correlated well for severe category margin to reflex distance (r = 0.78) compared with HVFA's (r = -0.21). The MCHT also demonstrated noninferiority (83.3% agreement; P = 1) against HVFA for detection of 30% or more superior visual field improvement after taping, warranting a corrective surgical intervention. In comparing hemi-VF in untaped eyes, both tests demonstrated relative obstruction to the field when comparing normal controls to severe ptosis (HVFA P < 0.05; MCHT P < 0.001), which proved sufficient to demonstrate percent improvement with taping. The secondary end point of patient satisfaction favored VR vision testing presentation mode in terms of comfort (P < 0.01), speed (P < 0.001), and overall experience (P < 0.01). Conclusions: This pilot trial supports the use of MCHT for the quantitative measurement of visual field loss owing to ptosis and the reversibility of ptosis that is tested when conducting a presurgical evaluation. We believe the adoption of MCHT testing in oculoplastic clinics could decrease patient burden and accelerate time to corrective treatment. Translational relevance: In this study, we look at vision field outputs in patients with ptosis to evaluate its severity and improvement with eyelid taping on a low-profile VR-based technology and compare it with HVFA. Our results demonstrate that alternative, portable technologies such as VR can be used to grade the degree of ptosis and determine whether ptosis surgery could provide a significant superior visual field improvement of 30% or more, all while ensuring a more comfortable experience and faster testing time.