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    Internet Gaming Disorder: Epidemiology, Risk Factors, Treatments, and Understanding

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    1954_Joshua_Samuels.pdf
    Embargo:
    2026-05-19
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    Author
    Samuels, Joshua
    Keyword
    First Reader Ursula Heinrich
    Capstone Paper
    Semester Spring 2021
    Readers/Advisors
    Heinrich, Ursula
    Term and Year
    Spring 2021
    Date Published
    2021
    
    Metadata
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    URI
    http://hdl.handle.net/20.500.12648/12907
    Abstract
    Abstract Background: The internet has allowed people around the world to interact and play video games together. Online video game interaction has not been without issue. The diagnosis of video game addiction is on the rise. Objective: This study aims to figure out what video game addiction is, the negative psychological and social effects, and how we treat it. Design and Method: The research method is based on literature relating to the epidemiology, risk factors, treatments, and understanding of online video game addiction. Most of the research used was peer-reviewed psychology articles from the last ten years. The following research questions were investigated: Do we understand what online video game addiction is? (Is this a disorder or symptom of another disorder?) What are the negative phycological and social effects of online gaming disorders? How do we treat online video game addiction? Results: The significance of this study is that video game addiction is real and can have negative social and phycological effects. There is, however, a lot of preliminary findings that need to be further studied for us to understand who is at risk and how to treat them. Conclusions: Video game addiction is a relatively new diagnosis. There is a lot of groundwork that has already been laid by experts, but there is a lot to be still answered. With more time, there will be an even deeper understanding Keywords: Video game addiction, Internet gaming disorder (IGD), ADHD and video game addiction, depression, escapism
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