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dc.contributor.authorCastro, Kristen S.
dc.date.accessioned2023-08-15T13:37:30Z
dc.date.available2023-08-15T13:37:30Z
dc.date.issued2022
dc.identifier.urihttp://hdl.handle.net/20.500.12648/12723
dc.description.abstractI had illustrated and printing my own unique designed tarot cards and a beginners guide to go with it. These assets are part of a bigger game project known as Charma, that I planned on continuing in the future. The cards were design to respective meanings and relationships with other spiritual characters and elements. The beginners guide was made for starting witches and tarot readers to be able to know what they are dealt with in a tarot reading. It contains images and the meaning of each card within and descriptions for their respective suits. I manufactured an antique looking box out of wood to contain these assets as well.
dc.subjectFirst Reader Michael Bell-Smith
dc.subjectSenior Project
dc.subjectSemester Spring 2022
dc.titleCharma: A game of Afterlife and Future
dc.typeSenior Project
refterms.dateFOA2023-08-15T13:37:30Z
dc.description.institutionPurchase College SUNY
dc.description.departmentGraphic Design
dc.description.degreelevelBachelor of Fine Arts
dc.description.advisorBell-Smith, Michael
dc.date.semesterSpring 2022
dc.accessibility.statementPurchase College - State University of New York (PC) is committed to ensuring that people with disabilities have an opportunity equal to that of their nondisabled peers to participate in the College's programs, benefits, and services, including those delivered through electronic and information technology. If you encounter an access barrier with a specific item and have a remediation request, please contact lib.ir@purchase.edu.


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