Dungeons, Dragons, and Wheelchair Ramps: Disabled Gamers and the Fight for Inclusion and Accessibility
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Author
Hunt, MarciaReaders/Advisors
Breen, Virginia M.Term and Year
Spring 2022Date Published
2022
Metadata
Show full item recordAbstract
Since its beginnings as a controversial pop culture entity in the 1980s, Dungeons & Dragons (D&D) has acquired a massive global following. Now owned by multi-million dollar game company Wizards of the Coast, the game's growing popularity is stirring fans to ask for more diverse representation in the game. Even as Wizards of the Coast make moves towards inclusivity, many disabled D&D enthusiasts say they are often left out of the narrative. Areas of focus include a dive into D&D's history dealing with disability in the game and community, an exploration into the creative efforts championed by disabled gamers to improve their experience, and how fans say that Wizards of the Coast and the larger gaming industry can move forward.Accessibility Statement
Purchase College - State University of New York (PC) is committed to ensuring that people with disabilities have an opportunity equal to that of their nondisabled peers to participate in the College's programs, benefits, and services, including those delivered through electronic and information technology. If you encounter an access barrier with a specific item and have a remediation request, please contact lib.ir@purchase.edu.Collections