Social Development in Children through Video Games Through Normal Life and COVID-19
dc.contributor.author | Greaige, Dylan | |
dc.date.accessioned | 2023-08-15T13:37:17Z | |
dc.date.available | 2023-08-15T13:37:17Z | |
dc.date.issued | 2021 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/12642 | |
dc.description.abstract | The goal of this research paper was to understand the role that video games play in the lives of the youth in this country, and across the world. Many factors can influence whether video games end up positive or negative for children, especially when accompanied by the influence of the COVID-19 pandemic. Setting out to show the ways that video games can provide positive benefits to the health, well-being, and development of children and adolescents, was the primary focus. Many areas of research were considered, some of which involved mental health afflictions, video games in moderation and in over-consumption, how parents being involved had an influence, and with speaking to a youth professional about the matter. Through analysis of the research found, there are many links that show video games, when used properly and under guidance of parents, can be a resource that should be utilized in households with children. Video games have been seen as negative, in the past, but developing research shows the very real and possible benefits to them. | |
dc.subject | First Reader Megan Rossman | |
dc.subject | Capstone Paper | |
dc.subject | Semester Fall 2021 | |
dc.title | Social Development in Children through Video Games Through Normal Life and COVID-19 | |
dc.type | Capstone Paper | |
refterms.dateFOA | 2023-08-15T13:37:17Z | |
dc.description.institution | Purchase College SUNY | |
dc.description.department | Communication | |
dc.description.degreelevel | Bachelor of Science | |
dc.description.advisor | Rossman, Megan | |
dc.date.semester | Fall 2021 | |
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