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    Video Games As An Escape During COVID-19: Pros and Cons

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    Name:
    5983_Matthew_Phillips.pdf
    Embargo:
    2028-05-09
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    Author
    Phillips, Matthew
    Keyword
    First Reader Ursula Heinrich
    Capstone Paper
    Semester Spring 2023
    Readers/Advisors
    Heinrich, Ursula
    Term and Year
    Spring 2023
    Date Published
    2023
    
    Metadata
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    URI
    http://hdl.handle.net/20.500.12648/12535
    Abstract
    Abstract Background: Many individuals have played video games during the COVID-19 pandemic and it has been a means of occupying time because of the lockdown. It was something I was interested in because I thought I wasn’t the only one who struggled with this. Boy was I right because this was a very common problem during this time. Objective: This study focuses on why individuals have resorted to video games during the lockdown of COVID-19. It also focuses on the long-term side effects individuals went through. Not only that but this study also talks about alternatives. Design and Method: the research method is based on both YouTube videos and peer-reviewed articles as well as an extra article for the alternate activities. This research is no doubt qualitive research because of how much I learned in each source. It talks about a lot for the research questions. As a result of the quarantine during the COVID-19 pandemic, about how many hours did individuals play video games? What are the long-term side effects when individuals play video games for extensive amounts of time? Many individuals played video games as a way to occupy their time during the COVID-19 pandemic lockdown. What were alternative coping strategies or activities that could have been in place instead of excessive video game playing? Results: The results of this chapter will have mixes of both resources and opinions about the results of video games during COVID-19. It also has a lot of information as well. Conclusions: Individuals play video games for many hours during the pandemic. I went through the same thing. Individuals also did crazy things you learned about while reading the capstone. Keywords: COVID-19, video games, video game addiction, depression, quarantine
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    Purchase College - State University of New York (PC) is committed to ensuring that people with disabilities have an opportunity equal to that of their nondisabled peers to participate in the College’s programs, benefits, and services, including those delivered through electronic and information technology. If you encounter an access barrier with a specific item and have a remediation request, please contact lib.ir@purchase.edu.
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