The Coin Thief And Hidden Hex
dc.contributor.author | Crisostomo, Zachary Martin M. | |
dc.date.accessioned | 2023-08-14T17:21:02Z | |
dc.date.available | 2023-08-14T17:21:02Z | |
dc.date.issued | 2021 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/12406 | |
dc.description.abstract | This paper explores the different stages of how one develops and creates a video game from scratch. It delves upon the techniques and knowledge learned using the Unity game engine. Exploring the many tools and utilities that are used in creating assets in which all the objects in the game are made with. This paper also examines the various aspects of game design which is the culmination of different ideas and knowledge to help piece together a game. As a video game is not just one idea upon itself but a mix and mash of many ideas that have melded together through trial and error. | |
dc.subject | First Reader Athar Abdul-Quader | |
dc.subject | Senior Project | |
dc.subject | Semester Spring 2021 | |
dc.title | The Coin Thief And Hidden Hex | |
dc.type | Senior Project | |
refterms.dateFOA | 2023-08-14T17:21:02Z | |
dc.description.institution | Purchase College SUNY | |
dc.description.department | Mathematics & Computer Science | |
dc.description.degreelevel | Bachelor of Arts | |
dc.description.advisor | Abdul-Quader, Athar | |
dc.date.semester | Spring 2021 | |
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