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dc.contributor.authorKrasniqi, Granit
dc.date.accessioned2023-08-14T17:20:59Z
dc.date.available2023-08-14T17:20:59Z
dc.date.issued2021
dc.identifier.urihttp://hdl.handle.net/20.500.12648/12392
dc.description.abstractNo other advancement has affected culture, vernacular, and life greater than the internet. It has redefined the very fabric of our society. Memes have become a new coded language, and a conversation constructed to covertly analyze, comment on, satirize, reveal, speak truth to power, and at best describe the way the internet is powerfully mediated. These issues and the ways we discuss them are exceedingly important and they need our attention in order to make any progress on them.
dc.subjectFirst Reader Jo Ann Walters
dc.subjectSenior Project
dc.subjectSemester Spring 2021
dc.titleThe Typology of Virtual Reality: The Internet and Culture
dc.typeSenior Project
refterms.dateFOA2023-08-14T17:20:59Z
dc.description.institutionPurchase College SUNY
dc.description.departmentPhotography
dc.description.degreelevelBachelor of Fine Arts
dc.description.advisorWalters, Jo Ann
dc.date.semesterSpring 2021
dc.accessibility.statementPurchase College - State University of New York (PC) is committed to ensuring that people with disabilities have an opportunity equal to that of their nondisabled peers to participate in the College's programs, benefits, and services, including those delivered through electronic and information technology. If you encounter an access barrier with a specific item and have a remediation request, please contact lib.ir@purchase.edu.


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