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Author
Prakash, IshanReaders/Advisors
Shablinsky, Irina R.Term and Year
Spring 2022Date Published
2022
Metadata
Show full item recordAbstract
The paper describes the process of creating a high-speed 3D platformer game which features a physics-based movement and custom physics for various elements in the game. The technical aspects of the game creation can also be used as a mini guide for people who want to create similar types of games or want to explore the usage of physics in the UNITY game engine along with the programming language C#. I chose to focus on this topic because of the lack of tutorials and articles on a physical based movement system. Even UNITY's proprietary character controller doesn't handle physics very well. My goal is to use this movement mechanic as a tool in other games I create.Accessibility Statement
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