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Author
Fujita, MidoriReaders/Advisors
Thayer, Paul T.Term and Year
Spring 2022Date Published
2022
Metadata
Show full item recordAbstract
The technology of 3D modeling, 3D printing, and Augmented Reality in a variety of artistic practice, through both their differences and how they collaborate to create art. Sharing personal experiences with each of the media in the process of creating the senior project - PIXEL PLAYROOM, an Augmented Reality game based on Adobe Aero.Accessibility Statement
Purchase College - State University of New York (PC) is committed to ensuring that people with disabilities have an opportunity equal to that of their nondisabled peers to participate in the College's programs, benefits, and services, including those delivered through electronic and information technology. If you encounter an access barrier with a specific item and have a remediation request, please contact lib.ir@purchase.edu.Collections