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  • Technology Case Study in Storage Area Networks

    Marsh, John ; Thesis Advisor; Hash, Larry J.; Climek, David; Bull, Ronny; Pethe, Ameya (2014-05)
    In today's world we need immediate access to data. The demand for networked data access has increased exponentially in the last 20 years. With that demand the importance and volume of networked data has also grown exponentially. The speed at which the data can be accessed has increased and with that the data has moved from individual workstations to a networked location. Over the last decade there has been a trend to move mission critical data away from individual workstations to a centralized data center. A centralized data center removes the location constraint for accessing the data. If critical data is stored on individual servers, a failure will cause the data to be inaccessible. Today, mission critical applications are spanned over multiple servers for redundancy. With this topology, having the data in a central location allows the individual servers to better work with data. With the addition of virtualization, servers can be moved online from one physical server to another. If the data is centralized, it can be presented to all hosts in the cluster. This allows servers to move efficiently between hosts without losing access to the critical data. Many businesses in various industries like finance, airline, hospital, research, etc. depend on the speed and secure availability of their centralized data to function efficiently.
  • Utilizing the VARK Learning Modalities to Include Learner Preferences in the Open SUNY Course Quality Review Rubric

    Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Waterman, Dan (2020-05)
    This project is directed to the SUNY online learning (eLearning) courses which utilize OSCQR (Open SUNY Online Course Quality Review) rubric and process as course assistance for professors. The audience includes online learners at the graduate and undergraduate level. This project is designed to focus on the learner preferences of online graduate and undergraduate students. To assist instructors, this project offers a demonstration on how to offer learner preference modalities as well as learner preference assessment questionnaire via the VARK website (https://vark-learn.com/).
  • Digital Storytelling with Infographics: Celebrating the Negro Leagues Using 21st Century Tools

    Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Van Gorder, Dave (2020-05)
    Visual communication is more prevalent today than it ever has been in the past. Specifically, thanks to cell phones, tablets, and other smart devices, digital platforms have seen the greatest increase of visual use and show no signs of slowing down. However, with this increase comes more competition to stand out and be heard. Despite the messaging being more accessible than ever, there is a large chasm between what messaging is communicated, and how much it is viewed, understood, and retained by the audience. Thankfully designers have many options at their disposal for standing out amidst the noise. One of the most prominent of these is the infographic: a communication method that was designed for print but perfected on digital platforms. This study is designed to explain the role that infographics play for designers and storytellers. It will explore how infographics can attract a larger audience, communicate a complex idea in an easy to understand nature, and ultimately prove to be more memorable through the blending of images, text, and data into one coherent piece.
  • Surviving Remote Teaching during a Pandemic

    Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Van de Bogart, Patty (2020-05)
    On March 11, 2020, the Governor of New York, Andrew Cuomo, announced SUNY and CUNY Colleges of New York would move to online instruction only, as of March 19, 2020. At the same time, school districts throughout the state were moving their curriculum online, and non-essential businesses were being required to have their workers work at home. The headlines across the state were reminding everyone to “stay home” because of the Covid-19. The news was frightening to some of the Professors, Adjuncts and Teachers all across the state, (especially in K-12). In this paper, I will refer to all folks who teach as ‘Instructors’ or ‘Educators.’ These Instructors, who teach in person, and have never taught an online course, were expressing their concern that their course “could not” be taught on line. My Capstone Project is to create a “Guide” with some ideas to help in this stressful time.
  • POLITICAUSE.NET: DEVELOPING A VIRTUAL CROWDSOURCING COMMUNITY TO INCREASE THE ENGAGEMENT OF WOMEN IN POLITICS

    Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Topping, Veronique (2020-05)
    For the past 40 years, the continued growth and engagement of women in the political process has created opportunities to increase the influence of the female electorate. Through grassroots political activism, community networks, and online advocacy, women voters have been galvanized to come together collectively to take action to address relevant political issues, but this rising political enthusiasm has not translated into an equal focus on women's issues or equal representation in Congress. This thesis examines the factors that have contributed to the growth and influence of women's political advocacy and explores women's political engagement/activism, traditional vs. online activism, the effectiveness of all-women online networks, and female voter demographics. Based on this research, I developed a virtual crowdsourcing community as a shared space for members to propose and discuss important and timely women's issues including domestic violence, reproductive health, and pay equity and to collaborate to suggest relevant legislation to political leaders. The purpose of this social network is provide a platform for women activists and constituents to connect with others who want to advance the political causes that are relevant to women and to increase the engagement of women in politics to achieve gender equality in local and national government.
  • Creating a User-Friendly Mobile Application Prototype

    Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Sherman, Michael (2020-05)
    In today's world users have access to hundreds of thousands of mobile applications at the touch of their fingers. There are over two hundred and fifty million smart phone users out there and that number is growing with over 80% of Americans owning a smartphone. There is nothing more frustrating than trying to use an application and not being sure what to do. Colors or fonts can make things hard to read, too many options to click with no real direction; this will cause frustration for the user and negative feelings towards the application. Making sure that a mobile application is user-friendly is essential to its success, the first time a user opens up the application they need to know exactly what to do and how each action will interact. This project will include a complete sports betting mobile application prototype that covers all the necessary principles of a user-friendly application, along with research to explain why these principles are important. To make a user-friendly application, it is very important to make sure that the user is engaged. This was done by choosing a color scheme that gives a positive emotion, which will bring the user back and continue to use the application. Also, limit what actions the user can do, this can be done with consistency, constraint, and control. Consistency makes sure that users see similarity on how to perform all actions. Constraint limits the actions a user can perform to reduce any errors. Control makes sure that users of all levels have the ability to use the application.
  • WRITING FROM THE BORDERLINES: Online Resource for Libraries to Create and Promote Collections by Latinx Authors

    Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Reed, Julia Guerrero (2020)
    As of July 1, 2018, the “Hispanic” or “Latino” population of the United States was 18.3 percent of the total United States population, making them the most numerous, officially-recognized ethnic or racial minority in the country. Although the terms Hispanic and Latino are used interchangeably by the United States Census Bureau, they do not refer to the same populations. Hispanic means anyone with Spanish European ancestry, which includes all of the Spanish-speaking countries of Latin America as well as Spain. It does not include Brazil (where Portuguese is spoken) or other territories that were successfully colonized by France, Great Britain, and the Netherlands. Also, Latin America has a long and painful history of Iberian colonialism, and there are large indigenous communities in Latin America with little or no Spanish or Portuguese DNA that would not be considered, nor would they want to be considered, anything other than indigenous. Latino/a is shorthand for latinoamericano and in the United States, refers to anyone living in this country who has ancestry from a Spanish, Portuguese, or French speaking Latin American country. This term therefore excludes persons from areas colonized by the British and Dutch, as well as persons from romance language speaking European countries. The term “Latinx” recently has gained popularity as a gender-neutral way to refer to this Latino/a population. Although Latinx people comprise 18.3 percent of the United States population, they comprise only 6 percent of the persons employed or otherwise engaged in the United States publishing industry. This means that Latinx writers are under-represented in the United States publishing industry and in the number of books that are published. As agents of social change and points of information access, librarians are well-positioned to change this situation by supporting and promoting Latinx authors. The purpose of the accompanying website. (www.writingfromtheborderlines.com) is to provide a guide for libraries wishing to create, increase, or promote collections by Latinx authors. The website has five sections. The first section is an explanation of the term “Latinx”. The second section is a list of Latinx authors organized by the audiences for whom they write. The third section describes grassroots campaigns to increase diversity in literature. The fourth section has an infographic and explanatory text demonstrating the population and publishing industry data. Finally, the fifth section offers ideas on how libraries can promote their diverse collections.
  • A Personal Web Portfolio: Creating an Online Presence from Conception to Implementation

    Stam, Kathryn; Thesis Advisor; Jofre, Ana; Second Reader; Pierre, Marvin (2020-05)
    Approaching the end of my two-year journey through SUNY Poly’s online IDT program, I felt it was necessary for me to create an artifact showcasing my growth and progression as an Information Designer. Since I completed my degree entirely online (via distance learning), I decided to create a web portfolio representing my work in the program. This paper maps, from concept to execution, my process for creating a personal portfolio website. It includes research and analysis of existing portfolios websites, and it investigates how technology and selected design principles influence a website’s creation. The research presented here culminates with the creation and launch of my own personal portfolio website.
  • Creation of a Science, Technology, Engineering, and Mathematics Influencer Repository for High School Girls

    Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Montrois, Chelsea (2020-07)
    When utilized strategically, Universal Principles of Design, and more specifically, User Experience Design, can enhance the individualized impact and effectiveness of interactive digital resources. This paper will explore the gender disparity in science, technology, engineering and math STEM education and professions, factors that influence the representation of girls and women the STEM pipeline, and a technology solution that addresses one specific factor for the underrepresentation of females in STEM: the lack of visibility of female role models in these fields. In creating a mobile website prototype for a social media repository of female professionals in STEM, this paper will also examine the impact of social media "influencing" on teenagers, and the ways in which design principles can be implemented to promote an intuitive and highly personalized website experience that allows high school girls to see their own identities and outlooks represented in STEM professions.
  • Postmodernism & Punk: Examining a Counterculture’s Significance: The Creation of a Digital Exhibit

    Stam, Kathryn; Thesis Advisor; Jofre, Ana; Second Reader; Manley, Taylor (2020-05)
    As an IDT major, my focus is on graphic design and the visual arts. Examining where we have come in terms of graphic design aesthetics is important to continue to grow as creators. We take inspiration and develop something either similar to what we have learned or something completely new, which we would not know without learning about what past designers have done. Design is essential, it is used in every aspect of life, whether it be acknowledged or not. Without design, we cannot always communicate effectively. We incorporate design into advertising so that people will understand a product or just share information. Graphic Design is not just used for monetary profits though. Design is a way for artists to share their creativity with the world. Each designer has their own style that is unlike any others, just like significant design movements in the art world. The point of art is to establish yourself as different from the rest, so why were movements like postmodernism and punk dismissed when that is exactly what they sought to do? We must share in all forms of the visual arts and not decide what can or cannot be art.
  • DEPLOYING CREATIVITY IN SMART CITIES PROJECT

    Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Hung, Li (2020-07)
    The primary objectives of information design are to develop information artifacts, design interactions with technologies, and enable people to navigate in physical and virtual spaces. The aims are to improve efficiency, enhance productivity, or to solve problems through the knowledge produced by the information products. The goal of this project is to present various avenues through which information design could expand its horizons. In conjunction with this paper, the presentation slides: “Synchronizing Creativity in Smart Cities around the World: The Creative Way of Life,” demonstrate that when combining the literature in English with information design and technological abilities, innovation and creativity can emerge. Institutions such as International Organizations, Standards-setting organizations, research agencies, and the U.S. agenda on innovation are discussed. Internet of Things, Big Data, Cyber-Physical Systems, Smart Cities, and the creative economy under the new name of “Orange Economy” are explored. I conclude with a personal reflection on the journey in producing this project relative to the power of the literature in English, including what “smartness” could mean in the field of information design as well as in humanity.
  • Modern Virtual Environments and Museums

    Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Ewsuk, Christopher (2020-10)
    Today, many places and environments are replicated digitally for several different reasons. Some of these popular use-cases include video-games, virtual travel, remote learning, and virtual museums. In some cases, they are purely for entertainment, and in others they are purely for convenience or reaching a wider audience. Digital museums, virtual tours, and even modern video games replicate actual and historical places into “Virtual Worlds” in order to overcome barriers like distance, travel, cost, availability, and even existence. Through studying various literature, case studies, and deployed applications, this project will attempt to understand the history and development of virtual worlds and how we use them today. Using the popular example of Virtual Museums, this paper and the associated project attempt to explore and analyze the value and quality of learning and process involved in the deployment of a virtual world.
  • Designing a Corporate Employee Engagement Application: Voice of the Employee

    Stam, Kathryn; Thesis Advisor; Lizardi, Ryan; Second Reader; Eng, Jennifer (2020-05)
    The purpose of this project is to design a corporate employee engagement application that solicits real-time feedback from employees and provides results and insights to managers and leaders on the human factors of operating an organization. The project includes a prototype design of the application, which factors in user experience (UX) design approaches and gamification concepts. An iterative approach was used in the prototype design to modularly build and enhance the design, with the underlying focus being user experience to ensure it satisfied the basic user needs and usability. Customer-centric design approaches, such as user journeys and personas, were utilized to more granularly focus on varying types of users. Universal design principles and gamification techniques were also incorporated to further enhance the aesthetics and promote repeated usage of the application. The final result of the project is a prototype design of a corporate employee application that focuses upon the user and incorporates common social and consumer-based approaches into a corporate based application to boost employee engagement within an organization.
  • A Rubric to Assess the Virtual Library

    Stamm, Kathryn; Thesis Advisor; Lizardi, Ryan; Reader; DeVito, Jennifer A. (2020-05)
    The virtual library is a digital representation of an academic library and should provide a similar level of engagement, interactivity, and research support that users find in the physical library location. A virtual academic library should be user-centered, contain multi-media, being socially engaging, and foster community. Using these elements from Library 2.0 and the characteristics of Human-Centered Design, a rubric to assess virtual academic libraries was developed. The rubric measures where the library pages are meeting the standards and the areas that need to be further developed. The libraries evaluated ranked high in most areas. Areas for enhancement include malleability and ownership. The rubric serves as a starting point for assessment but requires additional delineation in each characteristic to allow for variations in how libraries meet the criteria.
  • An Understanding of Grief in a Socially Networked World

    Cushing, Justin (2020-05)
    Grief is a strong emotion that affects the lives of those experiencing it. Through technology, grief is no longer confined in its expression. Messages from those grieving are shared through websites, blogs, and social media networks. This project took personal experience with grief to examine some of the relationships between that grief, design principles, and the researched understandings. It started with the creation of a grief blog, meant to capture personal understandings of grief at a point in time. Those posts were then better understood through the lens of research studies.
  • Non-Convex Optimization: RMSProp Based Optimization for Long Short-Term Memory Network

    Andriamanalimanana, Bruno; Committee Chair; Chiang, Chen-Fu; Thesis Committee; Novillo, Jorge; Thesis Committee; Yan, Jianzhi (2020-05)
    This project would give a comprehensive picture of non-convex optimization for deep learning, explain in details about Long Short-Term Memory (LSTM) and RMSProp. We start by illustrating the internal mechanisms of LSTM, like the network structure and backpropagation through time (BPTT). Then introducing RMSProp optimization, some relevant mathematical theorems and proofs in those sections, which give a clear picture of how RMSProp algorithm is helpful to escape the saddle point. After all the above, we apply it with LSTM with RMSProp for the experiment; the result would present the efficiency and accuracy, especially how our method beat traditional strategy in non-convex optimization.
  • Exploratory Data Analysis and Sentiment Analysis on Brazilian E-Commerce Website

    Andriamanalimanana, Bruno; Committee Chair; Novillo, Jorge; Thesis Committee; Reale, Michael; Thesis Committee; Patel, Mihir (2020-05)
    In the past few years, the growth of e-commerce and digital marketing has generated a huge volume of opinionated data. Analyzing those data would provide enterprises with insight for better business decisions. E-commerce web applications are almost ubiquitous in our day to day life, however as useful as they are, most of them have little to no adaptation to user needs, which in turn can cause both lower conversion rates as well as unsatisfied customers. We propose a machine learning system which learns the user behavior from multiple previous sessions and predicts useful metrics for the current session. In turn, these metrics can be used by the applications to customize and better target the customer, which can mean anything from offering better offers of specific products, targeted notifications or placing smart ads. With recent advances in every field, the need for developing efficient techniques for analytics as well as predictions have increased to larger extend. As the data gets large it becomes difficult for companies to handle such large volume of data, therefore new approaches are developed. Here we work with the dataset from olist e-commerce website taken from year 2016 to 2018. In this work, we study sentiment analysis of product reviews in Portuguese since this dataset contains data from Brazilian supermarkets. Understanding customer sentiments is of paramount importance in marketing strategies today. Not only will it give companies an insight as to how customers perceive their products and/or services, but it will also give them an idea on how to improve their offers. This project attempts to understand the correlation of different variables in customer reviews e-commerce products, and to classify each review whether it recommends the reviewed product or not and whether it consists of positive, negative, or neutral sentiment.
  • E-Learning Electricity A Web-Based Training System: Applied to Teaching the Fundamentals and Function of Electrical Theory as it relates to Direct Current Automotive Circuits

    Stam, Kathryn; Advisor; Lizardi, Ryan; Second Reader; Vair, William Scott (2019-08)
    The purpose of this thesis project is to create a proposal for a new e-learning program that would span the gap between the theoretical and real-world application of electrical theory as it relates to automotive direct current circuits. This proposed e-learning program will currently be focused on the subject of automotive direct current circuits, but is considered scalable for other subjects in the future. The application of this proposed e-learning program is to be used by learners as a resource to help deepen their knowledge through active learning and subject mastery. Active learning and subject mastery are be achieved by utilizing simulation and gamification as a means of engaging and motivating the learner. This will be accomplished within this proposed e-learning program by implementing the principles of Piaget’s Theory of Constructivism, Jerome Bruner’s Theory of Discovery Learning and Bloom & Carroll’s Theory of Mastery of Learning (Bates, 2016). This proposal also includes design mockups for the homepage, interactive activities, learning games and an assessment quiz. It is my intention to someday see this proposed e-learning program become a reality and be implemented for the future enhancement of education and the edification of learners.
  • Creating An Effective US History Timeline Using Principles of Information Design

    Stam, Kathryn; McNamara, Brendan (2019-07)
    Visual information has been used as a form of communication throughout the years. In this thesis project, I plan to address historical illiteracy by utilizing universal principles of information design to create a digital US History timeline that students could reference easily and consistently as a historical resource to contextualize information. Implementing design theory, the timeline prototype aims to be aesthetically pleasing and proficient at attracting student users. Furthermore, a digital version of the timeline seeks to be innovative and enable teachers to edit accordingly and update more efficiently. Steps to convert the digital timeline to a wallpaper border for the classroom environment will also be examined as it may provide a more constant information tool than temporary paper bulletin board versions currently in use.
  • Designing an Instructional Informative Website for Pet Owners

    Jofre, Ana; Ortiz, Sherman; Jofre, Ana; First Reader; Lizardi, Ryan; Second Reader (SUNY Polytechnic Institute, 2020-12)
    Searching for pet owners' information on the world wide web can be difficult and confusing due to the many different websites on must scroll through depending on your search results. With the rise of social media, forums, online pet stores, and blogs there are more websites to look into. Although these websites have articles on pet information, they are often opinionated, lacking in follow up information or simply unfinished. This paper looks into the development of a site with the end users' navigation in mind for all their pets primary concerns. This website is made for user's accessing information about their pets. Using a classic template website builder, the site is able to be updated in real time with ease as more information becomes available. The website's user experience is evaluated by analyzing survey information. The end user experience, the most important aspect of any website, comprises navigation, clarity, and simplicity. Prototype website link: https://soaj926.wixsite.com/mysite-2

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