Collections in this community

Recent Submissions

  • Emerging Technologies Supporting Cognitive Development In School-Age Children

    Bucci, Joanne (SUNY Polytechnic Institute, 2023-12)
    Over the past few years, the importance of mental health has gained unprecedented attention and priority across various sectors of society. Many children have dealt with some form of undiagnosed or untreated mental illness that interferes with their ability to learn. These disorders can seriously affect daily life and continue into adulthood, creating a precarious home, school, and social life. Due to the increased use of technology over the 2020 Covid-19 pandemic, it is now commonplace to rely on technological innovations for mental health in children. Technology has advanced to expand child engagement and interactivity, especially for children who struggle with emotional regulation, social skills, and coping strategies. Research has shown that the human brain is fully developed at age 25. The longer a child has cognitive and emotional stability, the greater it positively affects their lives. Interventions should be given early in the child’s life. And if technology is available to aid in those interventions, everyone should be able to access them. The main objective of this paper is to explore how emerging digital interventions can improve mental health in children, specifically those with deficits in cognitive development. In conjunction with this paper, the website childmindtechnologies.com has been created for practitioners, educators, and parents, aiming to facilitate the adoption of these digital interventions in various settings, whether it be at home, in school, or in clinical environments.
  • Harnessing AI for Holistic Educational Development: Designing a Comprehensive Course

    Popov, Ivan D. (SUNY Polytechnic Institute, 2023-12)
    This paper outlines the project, methods, and theoretical analysis undertaken to address the question: How can a curriculum be optimized to effectively prepare contemporary students for a professional career in graphic design? Can AI be used to build this course and make it effective, if restricted to its use as a sounding board and source of inspiration, allowing access and collaboration with the world's information and innovative teaching methods? The theoretical background reveals that the traditional lecture model is increasingly being overshadowed by holistic and hands-on approaches, and that, furthermore, it is essential to educate students about potential career paths beyond their immediate field of study. The conclusion is drawn that by integrating modern pedagogies, career development practices, and the latest technological advances in design, a curriculum can be developed that resonates with students, laying a robust foundation for their academic and professional trajectories. This paper concludes that while there are studies that address individual components of the project outcome, this comprehensive and integrative approach, assisted with the use of artificial intelligence tools, appears to be a novel contribution to the field.
  • Connecting with Your Audience: Branding Guidelines for Small Manufacturing Businesses

    Shaffer, Chris (SUNY Polytechnic Institute, 2023-12)
    In modern markets, products and services are regularly available to customers. There are many options available to customers when it comes to purchasing, and the key for a small business to stand out from the competition in their target market is to develop and deploy an effective brand. To develop effective branding, a company must first understand its own purpose and value, and how it can help the target audience solve a need in their lives. To achieve this a company should develop a comprehensive brand, including guidelines on how and when to deploy branding resources to ensure consistent and effective visual resources. By deploying effective branding resources and strategies, a small business can be seen as professional and modern, and help a new business stand out in crowded markets and build their brand recognition within their target markets. This project will discuss standard industry practices for developing branding materials, and will eventually demonstrate these principles through the development of a branding package for a small local business called Automated Solutions, LLC. This brand style guide can be found in the Appendix.
  • Creating a Game Development Course Using Teaching Contextually and Situated Learning Theories

    Antonette, Brandon (SUNY Polytechnic Institute, 2023-12)
    This capstone project endeavored to create a course curriculum designed to instruct intermediate level college students on how to develop a video game. This project was built upon the idea that students have a fundamental understanding of video games and an interest in furthering their skill sets in game creation. The design and development created draws inspiration from the theories of Teaching Contextually and Situated Learning. The objectives of this project were to gain experience producing teaching materials, motivating students, creating an engaging classroom discussion, learning how to implement gamification, and refining my own career ambitions. These objectives have allowed this project to serve as a future reference when developing course materials, as well as help minimize potential challenges involving course assembly. Furthermore, this project has provided insights into the advantages and disadvantages of using a course structure based around the theories of Teaching Contextually and Situated Learning. The project can be found at this URL link below: https://drive.google.com/drive/folders/1aJ0YNrGgNqNc7oCzpa-itjBcgejh4r1S?usp=sharing Here are the key takeaways from this project. Applying theories into the course material facilitates student learning. Contributing factors to student engagement are time, interest, and willingness. Implementing drastically new teaching methods too quickly reduces learning effectiveness. The teaching profession has many facets that influence the learning environment.
  • Implementing a NIDS System for protecting computer and wireless networks using various machine learning approaches

    Eppich, Joseph (SUNY Polytechnic Institute, 2024-05)
    In modern Wireless Networks, security is critical. With the ever-evolving attacks on wireless networks, both public and private, the use of Network Intrusion Detection Systems is at an all-time high. While NIDS is needed more than ever, its current security structure is starting to show signs of becoming obsolete. With the alarming rate of attacks in the modern digital space, NIDS needs to have a way to react effectively. Setting up NIDS is too slow and can cause many issues when defending against these attacks, leaving wireless networks vulnerable. Three approaches are often discussed NIDS: signature-based, anomaly-based, as well as hybrid. Implementing Machine Learning would fall under an updated version of Anomaly Learning. The hope from these actions is that they will allow new attacks to be caught without user interference. This paper will discuss various forms of Machine Learning, NIDS, and the implementation of both into each other. This paper will discuss our current options in Machine Learning NIDS and explain how they’ve evolved thus far and the advantages at each stage. This paper, while mainly focusing on the machine learning implementation of NIDS, will touch briefly on how this implementation could strengthen current security in wireless networks.
  • Designing accessible websites is crucial for creating an inclusive online environment, as it enhances usability, ensures equal access to information and services, and promotes the principles of universal design

    Lizardi, Ryan; McWilliams, Ryan Hugh (SUNY Polytechnic Institute, 2023-08)
    This paper outlines the author's proposal to create a responsive website showcasing their creative work and skills as a visual and information designer. The website adheres to the most recent Website Content Accessibility Guidelines (WCAG 2.0) and incorporates best website design practices. The website includes a homepage and four main landing pages (Audio, Video, Image, and Text), displaying various content types cohesively through an emphasis on universal design principles. The author aims to achieve a high Signal-to-Noise Ratio, providing clear visual and textual hierarchy, while integrating various media elements effectively. The paper conducts a literature review, exploring effective website design elements, usability, and future design trends. It highlights the significance of accessibility for individuals with cognitive disabilities and the importance of combining aesthetics with functionality. The research outcomes discuss the evolution of WCAG, from version 2.0 to the upcoming version 3.0. It emphasizes the relevance of adhering to accessibility guidelines and incorporating alternative text, captions, and keyboard support to ensure an inclusive user experience. The paper concludes by stating the importance of ongoing improvements to meet evolving accessibility requirements and standards.
  • Briefing SUNY Poly’s President on Why We Should Continue with Slate as Our Official CRM

    Schneider, Steven; Lizardi, Ryan; Swancott, Aaron (SUNY Polytechnic Institute, 2023-05)
    Slate is a comprehensive platform for admissions & enrollment management, student success, and alumni & advancement. Slate, by Technolutions, is the only customer relationship management software (CRM) to provide a single interface for outreach communications, travel management, online applications, alumni and donor engagement and more. I will include a review of how SUNY Polytechnic Institute (SUNY Poly) previously processed applications, hosted events, and effectively communicated with students before the use of Slate. Then I will assess how Slate has enhanced SUNY Poly’s undergraduate admissions office improvements on production and effective communication with students. My goal is to provide advanced data to show a proposal on why Slate should be your institutions official CRM and include recommendations on how to be a premier user. A journal will demonstrate the theories and methods on how other institutions use Slate and how they have designed and implemented successful plans at their institution. This conclusion should explain why Slate is the best CRM for any institution, specifically SUNY Poly.
  • Design Analysis & Redesign Proposal: SUNY Poly IDT Web Page

    Schneider, Steven; Jofre, Ana; Fasano, Alyssa (SUNY Polytechnic Institute, 2023-05)
    When it comes to web design, industry standards, best practices and trends are all constantly evolving to adapt to the needs and desires of users. In the Digital Information Age, it is critical to remain as up to date as possible with regard to web page and information design. The SUNY Polytech IDT webpage was designed back in 2016 and has not been updated to reflect the current professional recommendations for web design, more specifically, the design of a graduate program page. A review of other graduate program web pages, web analytics for the IDT page and a review of the current professional literature on web design has been completed to provide a research-based proposal for the redesign. This project aims to conduct a comprehensive design analysis of the current IDT web page, provide a consultant report that includes findings and suggestions for improvements and to provide the Office of Communication and Marketing at SUNY Polytech with a clickable prototype to aid in the implementation of the design. The new design for the IDT web page aims to enhance existing page content, better showcase the IDT student experience, improve the user experience and optimize page usability, convert more prospects into applicants, and create a space for current IDT students to connect. The long-term goal of the institution is to increase program exposure to more prospective students and ultimately convert them into program applicants.
  • Able2 Enhancing Potential Inc. Consultancy Report

    Schneider, Steven; Stam, Kathryn; Burhans, Gabriele (SUNY Polytechnic Institute, 2023-05)
    Able2 Enhancing Potential Inc. has been trying to increase their social media presence and hired a consultancy agency to help investigate what could be improved and changed. The consultant investigated previous reports, current posting status and researched post content and design ideas. It was determined that Able2 would allow the consultant to devise a social media annual calendar with content themes for a month and employ these content ideas into current postings.
  • The Intersection of Emoji and Data Visualization: Creating Effective and Engaging Visualizations

    Jofre, Ana; Stam, Kathryn; Tomono, Mai (SUNY Polytechnic Institute, 2023-05)
    The project delves into effective data visualization techniques to describe the story of emojis through data. The current era is marked by an overwhelming amount of information, with data quality becoming increasingly complex. While the term big data has gained popularity in recent times, there is a growing desire to derive meaning from data. Emojis have had a significant impact on how people communicate in the digital age. They serve as a visual communication system, allowing individuals to express themselves in a playful and intimate way. Over time, they have evolved to fill an emotional gap in the way we express ourselves online, allowing for greater nuance and depth in our digital conversations. By exploring emotional iconography as emoji content, I aim to gain a deeper understanding of visualization and digital communication through the project. The project discusses the importance of data visualization in effective communication of insights and decision-making. Explore the need to choose the right tools to effectively communicate data through visualization, follow graphic design best practices, and create insightful stories. It also highlights the role of well-designed representations in improving accessibility, and comprehension. By incorporating design methods that understand human interaction, such as affordance and universal design, it suggests that effective data visualization can be realized by incorporating design methods that understand human interaction, such as affordance and universal design, to support cognitive related processes. The project explores that with a thoughtful and intentional approach, data can be transformed into an engaging and effective tool for communication, enabling the creation of data visualizations that are clear, engaging, and support messages.
  • Teaching Remotely: Analyzing the Instructional Use of Google Classroom

    Lizardi, Ryan; Jofre, Ana; Dewey, Patrick (SUNY Polytechnic Institute, 2022-07)
    Through an ethnographic study and analysis of Google Classroom, this project explores how teachers utilized software tools in a remote environment during the Covid 19 Pandemic. Specifically, by interviewing 4-grade school teachers in rural and city locations in the upstate New York area, to understand the advantages and disadvantages of Google Classroom as a platform for online instructing. Furthermore, to examine key features of the tool, such as information structure and navigation, that made online instruction accessible when virtually teaching in a remote setting. The names of the interviewees will be anonymized to the reader for personal confidentially. The questions that were asked were both by questionnaire and in-person interviews. They were specifically formed to relate to the use of Google Classroom and focus on the assets of the collaborative tool that were utilized to do their job.
  • Best Practices for Hybrid Meetings

    Stam, Kathryn; Lizardi, Ryan; Sylvester, Anthony (SUNY Polytechnic Institute, 2022-12)
    Video conferencing technology has become ubiquitous in the professional and personal lives of millions in the wake of the COVID-19 pandemic. While this technology had been steadily becoming commonplace, the lockdowns in response to the pandemic rapidly accelerated this trend. A consequence of this seemingly overnight shift in how work was done was that users were left to figure out for themselves how to best utilize this technology, which resulted in negative effects such as distractions, stress, and inefficient meetings. While offices eventually reopened as the threat of the virus subsided, many companies continued to allow employees to work from home, giving rise to the concept of hybrid meetings. The aim of this project is to identify best practices for hybrid meetings through research of participants and facilitators of meetings and large presentations and to put this information in a condensed infographic.
  • The Information Architecture of Military Spouse Architect Licensing

    Stam, Kathryn; Lizardi, Ryan; Arnold, Christopher (SUNY Polytechnic Institute, 2022-12)
    The study investigates the information architecture of state central licensing agency and licensing board websites and forms through the lens of accessibility to determine their usability, discoverability, and findability for military spouse licensing applicants. One hundred websites and forms were examples. In addition to the accessibility evaluation, state statutes were examined for providing accommodations to military spouses through comity, reciprocity, temporary licensing, expedited licensure, and enhanced licensure via affidavit. Board policies and regulations were also evaluated to determine the impact of license requirements on portability and whether or not they were made accessible. Findings suggest that despite the availability of a variety of policies to facilitate license portability, most state central agencies and licensing boards have not made these policies accessible. Findings were visualized using Tableau in a series of choropleth maps, histograms and scatterplots.
  • Building an Educational Website Dedicated to Increasing Cybersecurity Awareness for All Ages

    Stam, Kathryn; Lizardi, Ryan; Hanselmann, Elizabeth (SUNY Polytechnic Institute, 2022-12)
    As technology advances, so does the need for appropriate safety measures. When people are not given the proper tools and education to combat today’s existing cyber threats, they leave themselves and others vulnerable. Antivirus software and other tools can help fight these cyber attacks, but the human firewall remains the strongest defense. Using a blog format as well as existing research, I have examined the pitfalls that tend to affect certain groups of people and created a resource to help educate them.
  • Banning the Bildungsroman: A Digital Exhibit Visualizing Censorship and Cultural Trends in Young Adult Literature

    Stam, Kathryn; Jofre, Ana; Kerns, Halie (SUNY Polytechnic Institute, 2022-12)
    Censorship of young adult books has a history that predates the genre itself. This paper aims to contextualize this history through specific challenged books and an evaluation of government instances of book censorship of young adult titles. This information has then been displayed through a digital library exhibit for college students using information design principles and data visualization.
  • Mobile Application Development for the United States Figure Skating Association

    Stam, Kathryn; Lizardi, Ryan; Krenzel, Jessica (SUNY Polytechnic Institute, 2022-12)
    This project is about researching how to build and develop a mobile application for the skating community that interacts with events and information from the United States Figure Skating Association (USFSA), which does not yet have one official place for information. Many USFSA members have to score through different websites and social media accounts to find specific information. Having one application has made it an easier, more organized, and accessible way to access all types of information and help the figure skating community come closer together. The main objectives for having an app are User Growth, Engagement, and Brand Awareness. Having all these types of content in one location will help skaters, fans, coaches, and more have easy access to information. The research will include the type of design needed to make the application user friendly, software programs needed to create the app, IOS and google play versions, etc. The mobile application prototype will be created using design softwares such as Figma, Canva, and Adobe photoshop. I used human-centered design when designing the app and took into account factors such as the business needs (how to make it commercially successful), empathy (Is the design focused on the people?), creativity (what creative ways are there to solve users' issues?), or user friendliness. This paper looks at the development of other sports apps and how they have helped improve engagements with their own members to be more involved in their sport and connect fans from around the world. This paper will also look into the effect mobile applications have had on our society. Link to prototype: https://www.figma.com/proto/A71WK8vAOqIOnqninagQna/USFSA-APP?node-id=9675%3A2 6&scaling=scale-down&page-id=32%3A192&starting-point-node-id=9675%3A26
  • Applying Navigability & Accessibility to a Self-Coded Digital Interactive Portfolio

    Jofre, Ana; Lizardi, Ryan; Zuch, Robert (SUNY Polytechnic Institute, 2022-12)
    In this work, I have expanded upon a digital portfolio that I had created from scratch. This improved digital portfolio encompasses several methods of allowing for accessibility and easier navigation of the content within it. This was done through the creation of new features such as a landing page, prevalent ALT text, reduced motion toggles, buttons which filter portfolio content by categories, search functionality, tab key navigation, and more. Improving the visual presentation was also a focus, which is reflected through responsive layouts for mobile users, animated background graphics, and the revising of the portfolio’s visual hierarchy. Despite the existence of website builders, I have come to the conclusion that self-coding your own website allows you to express yourself beyond the content you upload to it. With enough dedication and alacrity to learn the basics of coding within HTML, CSS, and JavaScript, developers can create their own designs that convey their unique personalities. My revised website can be found at https://zuchr.github.io/, and seeks to serve as an example of that dedication and expression.
  • Creating Prototypes: Products of the Design Thinking Process

    Stam, Kathryn; Lizardi, Ryan; Moon, Alex (SUNY Polytechnic Institute, 2022-05)
    In a product design scenario, the design thinking process (made up of five phases: Empathy, Define, Ideate, Prototype, and Test) helps to find solutions to problems by putting the needs of the target audience first. Studying how people connect to a product (or to their environment in general) and collecting data based on those findings allows designers to craft answers to everyday problems in a myriad of unique and creative ways. Relying on the accompanying steps of the design thinking process for its effectiveness, prototyping can be the deciding factor in the success or failure of a project. There are a number of different tools and techniques used in prototype creation. From physical to digital, advancements in technology have helped to shape the design world, providing endless opportunities for designers to stay up to date with the ever changing design needs of society. On the current forefront of that technological trend is mobile application design. Utilizing cutting edge software such as Adobe XD to produce high fidelity mobile application prototypes, designers can take projects from the brainstorming phase to a fully functional mockup in no time.
  • Mid-Century Modern Furniture Identification App: Using the Naturalist Field Guide Model for Mobile Identification and Learning

    Stam, Kathryn; Lizardi, Ryan; Gaygan, Ann (SUNY Polytechnic Institute, 2022-05)
    Currently one of the most popular styles of home décor, Mid Century Modern (MCM) identifies a period of design between approximately 1933 and 1965 and is typified by minimalist clean lines and classic design. Outlets for collector acquisition of this style of furniture include garage sales, flea markets, thrift stores, vintage and antiques shops, along with a variety of online shopping sources. Studying the Mid-Century design era, the popular designers and their specific creations in order to become fluent enough to confidently identify a piece in the field requires both time and diligence. In the absence of either, a shopper routinely turns to the internet for answers. Unfortunately, the internet offers up as many wrong answers as it has right ones and searches made from the shopping field are time consuming and often fail to provide the required information. The need for an alternative to Google searching is obvious and may be found in a mobile app designed specifically to identify Mid Century Modern furniture while out in the field. An app designed for field identification while shopping could provide an attribution and valuation to a piece, while also supporting a longer-term education in how to identify and recall specific iconic Mid-Century Modern furniture pieces. This paper explores the creation of a well-designed mobile field guide-style app for on the fly identifications by identifying similar style apps. It also explores how the purposeful design and inclusion of specific app features supports ease of use and further learning of the subject matter contained within the app.
  • Applying WCAG 2.1 Success Criteria to SUNY Webpages: Are they WCAG 2.1 compliant?

    Lizardi, Ryan; Stam, Kathryn; Iannucci, Brittany (SUNY Polytechnic Institute, 2022-05)
    In this thesis, I investigate the meaning of web accessibility, the types of disabilities that affect web use and common assistive technologies, the most widely accepted web accessibility standards in the United States and which tools/methods can be used to check for web accessibility. Additionally, I describe the State University of New York (SUNY) system and their attempts at web accessibility. By applying the WAVE Web Accessibility Evaluation Tool to selected pages in a sample of SUNY schools, I was able to determine that only ten percent of the schools reviewed were fully accessible.

View more