Nintendo and the Law: The Relationship Between Corporation and Fandom
dc.contributor.author | Barbero, Steven J. | |
dc.date.accessioned | 2023-08-14T17:11:36Z | |
dc.date.available | 2023-08-14T17:11:36Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/11945 | |
dc.description.abstract | This long form paper discusses the meaning behind fan projects from the perspective of a corporation, and their fans. A thorough analysis is conducted on whether or not Nintendo's brand or income is harmed by digitally published fan projects, discussing how the law and the Internet as a medium of communication could play an effect. Finally, placing limits on publishing fan projects within a digital space is considered, and if gaming law remains relevant in contemporary times. | |
dc.subject | First Reader Brendyn Smyth | |
dc.subject | Capstone Paper | |
dc.subject | Semester Spring 2022 | |
dc.title | Nintendo and the Law: The Relationship Between Corporation and Fandom | |
dc.type | Capstone Paper | |
refterms.dateFOA | 2023-08-14T17:11:36Z | |
dc.description.institution | Purchase College SUNY | |
dc.description.department | Communication | |
dc.description.degreelevel | Bachelor of Science | |
dc.description.advisor | Smyth, Brendyn | |
dc.date.semester | Spring 2022 | |
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