Social Media as Game Strategy: Twitter in the #infolit Instruction Session
dc.contributor.author | Willoughby, Lydia | |
dc.contributor.author | Blanchat, Kelly | |
dc.date.accessioned | 2018-04-11T19:07:59Z | |
dc.date.accessioned | 2020-07-20T23:31:38Z | |
dc.date.available | 2018-04-11T19:07:59Z | |
dc.date.available | 2020-07-20T23:31:38Z | |
dc.date.issued | 2015-06-04 | |
dc.identifier.citation | Blanchat, Kelly; Willoughby, Lydia (2015): Social Media as Game Strategy: Twitter in the #infolit Instruction Session. figshare. http://dx.doi.org/10.6084/m9.figshare.1439501 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/1193 | |
dc.description | Poster presented at SUNYLA 2015, Purchase, NY. | |
dc.description.abstract | The lure of distractions can entice even the strongest of student wills in a computer classroom. Research requires strategic thinking and ordered planning to drown out the noise of online distractions. This poster demonstrates a unique way to capitalize on the natural overlap of research, communication, and social media by employing game strategy to lead learning outcomes for undergraduate student research. Instead of silencing social media, this activity incorporates Twitter as a platform to introduce information literacy concepts and participatory practices of scholarship. | |
dc.language.iso | en_US | en_US |
dc.subject | gamification | |
dc.subject | information literacy | |
dc.subject | feminist pedagogy | |
dc.subject | critical pedagogy | |
dc.subject | social media | |
dc.subject | libraries and social media | |
dc.subject | library instruction | |
dc.subject | controlled vocabularies | |
dc.subject | undergraduate research | |
dc.subject | ferguson syllabus | |
dc.title | Social Media as Game Strategy: Twitter in the #infolit Instruction Session | |
dc.type | Presentation | |
refterms.dateFOA | 2020-07-20T23:31:38Z | |
dc.description.institution | SUNY Plattsburgh |