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dc.contributor.authorWilloughby, Lydia
dc.contributor.authorBlanchat, Kelly
dc.date.accessioned2018-04-11T19:07:59Z
dc.date.accessioned2020-07-20T23:31:38Z
dc.date.available2018-04-11T19:07:59Z
dc.date.available2020-07-20T23:31:38Z
dc.date.issued2015-06-04
dc.identifier.citationBlanchat, Kelly; Willoughby, Lydia (2015): Social Media as Game Strategy: Twitter in the #infolit Instruction Session. figshare. http://dx.doi.org/10.6084/m9.figshare.1439501
dc.identifier.urihttp://hdl.handle.net/20.500.12648/1193
dc.descriptionPoster presented at SUNYLA 2015, Purchase, NY.
dc.description.abstractThe lure of distractions can entice even the strongest of student wills in a computer classroom. Research requires strategic thinking and ordered planning to drown out the noise of online distractions. This poster demonstrates a unique way to capitalize on the natural overlap of research, communication, and social media by employing game strategy to lead learning outcomes for undergraduate student research. Instead of silencing social media, this activity incorporates Twitter as a platform to introduce information literacy concepts and participatory practices of scholarship.
dc.language.isoen_USen_US
dc.subjectgamification
dc.subjectinformation literacy
dc.subjectfeminist pedagogy
dc.subjectcritical pedagogy
dc.subjectsocial media
dc.subjectlibraries and social media
dc.subjectlibrary instruction
dc.subjectcontrolled vocabularies
dc.subjectundergraduate research
dc.subjectferguson syllabus
dc.titleSocial Media as Game Strategy: Twitter in the #infolit Instruction Session
dc.typePresentation
refterms.dateFOA2020-07-20T23:31:38Z
dc.description.institutionSUNY Plattsburgh


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