The Videogame Development Process
dc.contributor.author | Sanchez, Anthony V. | |
dc.date.accessioned | 2023-08-14T15:28:23Z | |
dc.date.available | 2023-08-14T15:28:23Z | |
dc.date.issued | 2021 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12648/11475 | |
dc.description.abstract | The purpose of this project is to research and inform the average person of the video game development process from the perspectives of big/triple-A companies, indie/small companies, and individual developers. Additionally, I've created my own video game using Unity and Blender Software, described detailed steps, as well as compared my personal experience of game development to the above cases. The research of this topic is important because these experiences of the game development processes can ultimately help gain a better understanding of what it takes to make a game from an intermediate to a professional perspective. In hindsight, what does it take to make a game? How do these companies/developers make theirs? And how does my own game and its process compare to them? | |
dc.subject | First Reader Lee Tusman | |
dc.subject | Senior Project | |
dc.subject | Semester Fall 2021 | |
dc.title | The Videogame Development Process | |
dc.type | Senior Project | |
refterms.dateFOA | 2023-08-14T15:28:23Z | |
dc.description.institution | Purchase College SUNY | |
dc.description.department | Mathematics & Computer Science | |
dc.description.degreelevel | Bachelor of Arts | |
dc.description.advisor | Tusman, Lee | |
dc.date.semester | Fall 2021 | |
dc.accessibility.statement | Purchase College - State University of New York (PC) is committed to ensuring that people with disabilities have an opportunity equal to that of their nondisabled peers to participate in the College's programs, benefits, and services, including those delivered through electronic and information technology. If you encounter an access barrier with a specific item and have a remediation request, please contact lib.ir@purchase.edu. |